Huggers always on top.

Locked
User avatar
SovietKitty
Registered user
Posts: 123
Joined: 13 May 2016, 18:10

Huggers always on top.

Post by SovietKitty » 01 May 2017, 16:57

Summary (a quick, 2-3 sentence summary): Have active, living, armed, dangerous hugger sprites always on top of whatever sprite is on the ground.

Benefits (How this will benefit the server and game as a whole): No more will young runner corpses perfectly hide two huggers instantly incapping any marine who walks near. Or any xeno corpses, they're all pretty hard to shoot, and in any kind of remote combat situation they're a deadly trap and not be design, you can't even click on the huggers to shoot them in a majority of the cases. Now I know what the obvious counter argument is going to be, "Marines can hide mines!!" That is not the topic please, no derails.

But getting instant hugged by two of the little things hiding under a xeno corpse is the worst feeling any player can imagine, I'd say even worse than getting burstfired in the back.


Implementation (Optional, if you have an idea how to implement it): Either the carried huggers die with the xeno who dies, or the sprite is just shunted to the top of the corpse post death.

addendum, if this could only somehow apply to xeno corpses, that'd be the best.
Last edited by SovietKitty on 01 May 2017, 18:43, edited 2 times in total.
hi, smile.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Huggers always on top.

Post by NoahKirchner » 01 May 2017, 16:59

Marines can hide mines!!

Yes please, it's a bit frustrating to have to right click runners mid combat as it can potentially lag out your game as you check for huggers.
► Show Spoiler

User avatar
nerocavalier
Registered user
Posts: 368
Joined: 24 Jun 2016, 00:28
Location: Sipping cocoa in a screaming Medbay
Byond: NeroCavalier

Re: Huggers always on top.

Post by nerocavalier » 01 May 2017, 17:00

+1, yeah that would be pretty nice.
Troublesome, as usual.

User avatar
McRipfist
Registered user
Posts: 345
Joined: 30 May 2016, 15:47
Location: Trenches, LV-624
Byond: McRipfist

Re: Huggers always on top.

Post by McRipfist » 01 May 2017, 17:01

I like this idea a lot.
+1
Image

User avatar
TheSpoonyCroy
Registered user
Posts: 333
Joined: 07 Dec 2015, 02:11

Re: Huggers always on top.

Post by TheSpoonyCroy » 01 May 2017, 17:05

+1 It is quite annoying a creature that can leap at you is able to do it from under corpses, I would disagree it instahugs but I can see the frustration caused by huggers.

User avatar
Shyguychizzy
Registered user
Posts: 435
Joined: 10 Nov 2015, 22:44
Byond: Shyguychizzy

Re: Huggers always on top.

Post by Shyguychizzy » 01 May 2017, 17:11

Of course gonna give a +1. No more paranoia when walking near crates or dead marines or infact dead aliens. Had an issue once a xeno died, two huggers were under and bam there I got huggered. I'd hope for when a xeno dies it squishes huggers under em but eh one can only dream for now I want this to be a thing.
"Young Carrier (920) (follow) hisses, "Shut up both of you or we aren't going to invade disneyland."

Long time ago, I, Ka'Torag-na Halkrath, Skilled Master Hunter Of Prey, Unleashed an unspeakable evil upon Xenos and Humans! But a foolish Xeno Hunter wielder of robustness stepped forth and opposed me. Before the final blow was struck, I tore a gate of Salt of Solitude and flung em into the world of CM, and took out their Facehugger Capabilities! Now, this Xeno Fool seeks to return the favour, and undo my evil reign and of many other predator predecessors!

A friendly message from Biolock in Dchat:
https://gyazo.com/24abd880ae896556691c5c6e5229d9ee
Second friendly message from Biolock in D chat:
https://gyazo.com/f97decded6da48e04a9b75dbb77d06e7

User avatar
completelynewguy
Registered user
Posts: 558
Joined: 15 May 2016, 18:17
Location: Washington, USA

Re: Huggers always on top.

Post by completelynewguy » 01 May 2017, 18:01

+1, once in a while some poor hugged marine on the floor has a second hugger under him; and next thing you know someone spots it and tries taking out the hugger from range, making the hugged marine into a piece of cover for the damn thing.

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: Huggers always on top.

Post by JanMuf » 01 May 2017, 18:32

-1, ambushing is pretty much THE spirit of xenos and this is one of the few ways xenos can do it.

Yes, this causes salt (but so do many things) but life is tough and running in blind is something that should be discouraged for both sides. Runners are discouraged of doing a hugger driveby with mines and marines are discouraged of blindly running after the xeno's with huggers under objects. A smart person will plan his route and check for suspicious objects while a dumb idiot will risk it running in blind and there should be a way to punish the marines in being dumb idiots.

When I get the taste of blood/acid in my mouth and blindly chase a marine/xeno only to get rekt by a mine/hugger it is my own god damn fault for not being patient and checking and the brutality of CM causing me salty tears is what makes me come back for more.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Huggers always on top.

Post by NoahKirchner » 01 May 2017, 18:35

JanMuf wrote:-1, ambushing is pretty much THE spirit of xenos and this is one of the few ways xenos can do it.

Yes, this causes salt (but so do many things) but life is tough and running in blind is something that should be discouraged for both sides. Runners are discouraged of doing a hugger driveby with mines and marines are discouraged of blindly running after the xeno's with huggers under objects. A smart person will plan his route and check for suspicious objects while a dumb idiot will risk it running in blind and there should be a way to punish the marines in being dumb idiots.

When I get the taste of blood/acid in my mouth and blindly chase a marine/xeno only to get rekt by a mine/hugger it is my own god damn fault for not being patient and checking and the brutality of CM causing me salty tears is what makes me come back for more.
If you read the ammendum, this is more to stop runners dying, and their huggers that are under their corpses instantly infecting marines. They can't be clicked on and don't die when the hugger does, essentially making them a danger to every marine around until some poor sap walks within one tile and they both jump on him at the same time.

Hiding huggers is fine, but a cheap way for runners to get infections when they die, not by luck but by an inability to click to shoot, is a bit cheesy as fuck.
► Show Spoiler

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: Huggers always on top.

Post by JanMuf » 01 May 2017, 18:41

NoahKirchner wrote:If you read the ammendum, this is more to stop runners dying, and their huggers that are under their corpses instantly infecting marines. They can't be clicked on and don't die when the hugger does, essentially making them a danger to every marine around until some poor sap walks within one tile and they both jump on him at the same time.

Hiding huggers is fine, but a cheap way for runners to get infections when they die, not by luck but by an inability to click to shoot, is a bit cheesy as fuck.
This is fine to fix it (huggers on top upon death or sprite adjusted so a small piece of tail always sticks out and can be shot) but making huggers ALWAYS on top is throwing the baby away with the water.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Huggers always on top.

Post by NoahKirchner » 01 May 2017, 18:42

JanMuf wrote:This is fine to fix it (huggers on top upon death or sprite adjusted so a small piece of tail always sticks out and can be shot) but making huggers ALWAYS on top is throwing the baby away with the water.
No yeah for sure, I like the idea in the addendum the most, just having it apply to xeno corpses.
► Show Spoiler

JanMuf
Registered user
Posts: 17
Joined: 16 Oct 2016, 05:56

Re: Huggers always on top.

Post by JanMuf » 01 May 2017, 18:56

NoahKirchner wrote:No yeah for sure, I like the idea in the addendum the most, just having it apply to xeno corpses.
I believe adjustment of sprites that there is ALWAYS a possibility of seeing a small part of it (apply it to mines too) is the go-to solution. Again you aren't treating the core issue here which is invulnerable huggers when under a big enough sprite.

User avatar
NoahKirchner
Registered user
Posts: 1738
Joined: 02 Aug 2016, 15:58
Location: Sea of Tranquility, Luna
Byond: NoahKirchner
Contact:

Re: Huggers always on top.

Post by NoahKirchner » 01 May 2017, 19:12

JanMuf wrote:I believe adjustment of sprites that there is ALWAYS a possibility of seeing a small part of it (apply it to mines too) is the go-to solution. Again you aren't treating the core issue here which is invulnerable huggers when under a big enough sprite.
I think it's already set up to be like that, the issue is that xeno corpses also take up the entire tile
► Show Spoiler

User avatar
shyshadow
Registered user
Posts: 491
Joined: 03 Jan 2017, 18:19
Location: In a Toaster
Byond: ShyShadow

Re: Huggers always on top.

Post by shyshadow » 01 May 2017, 19:18

+1, Apparently a nasty, crawling living thing doesn't take priority to a dead corpse.
Image
^^^^Certified Neckbeard^^^^

User avatar
David Attenbruv
Registered user
Posts: 111
Joined: 25 Apr 2017, 14:18
Location: London, UK
Byond: DavidAttenbruv

Re: Huggers always on top.

Post by David Attenbruv » 01 May 2017, 19:43

+1 This, I think it'll be another lovely OP trick from the Xenos forceably removed from them and I don't like that because I play Xeno sometimes, however. It is pretty cheese to do that tactic.
Image "It's almost Harvesting Season." -M&B:Warband2k10 +1 Charisma Point approved by Jroinc1
[1:52 AM] Snypehunter007: 10/10 Snypehunter endorsed.
"I can confidently say that you are not bald."- NoahKirchner

Harakoni warhawk
Registered user
Posts: 57
Joined: 02 Nov 2016, 20:20
Byond: Harakoni Warhawk

Re: Huggers always on top.

Post by Harakoni warhawk » 02 May 2017, 14:14

I've had that happen to me a few times, returning from a fight only to get instantly hugged by a invisible hugger hiding beneath the full tile sprite of a Xeno corpse.

+1

User avatar
Rob606
Registered user
Posts: 188
Joined: 05 May 2016, 12:59

Re: Huggers always on top.

Post by Rob606 » 03 May 2017, 16:58

This might not be necessary if devs are planning on implementing hugger combat being removed. But I agree, huggers shouldn't be compared to mines, which is essentially what they're acting as in the situations described.
Gristle McThornbody

User avatar
driecg36
Registered user
Posts: 607
Joined: 26 Mar 2017, 20:24
Byond: driecg36

Re: Huggers always on top.

Post by driecg36 » 03 May 2017, 21:36

+1

that or huggers die when the alien carrying them dies.
Some guy.

Image

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Huggers always on top.

Post by Snypehunter007 » 21 Jul 2017, 08:06

No longer really a problem with the removal of hugger combat.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked