XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 03 Mar 2015, 17:51

Suggestion Title: Disallow certain xenomorphs from using Facehugger as a tactical advantage

Summary (a quick, 2-3 sentence summary):More and more I've been seeing Xenomorphs use facehuggers as a way to disable Marines rather than capture them. This includes using them to knock them over for five minutes, so they are unable to fight back.

Benefits (How this will benefit the server and game as a whole): No longer ruining the experience for marines deployed in combat or Sulaco, making another thing balanced or fair. [/b][/u]

Details (Description of how you think this would work, the benefits, etc): Disable cheap kills/captures for xenos, and cheap way to keep the marines down.

Implementation (Optional, if you have an idea how to implement it):Make it a rule that only specific castes are allowed to use huggers on standing marines.


remember when aliens started bitching about marines using chloral hydrate on xenomorphs so they could keep them down for a long ass time without having to worry about the marines getting up and attacking again?

this is basically the same exact thing except for the marines instead of xenomorphs

stop using the facehugger as a way to restrict marines movement instead of with the purpose of infecting

i can understand placing it on them when they're down after tackling them

but running after them with facehuggers in both of your claws and shoving them in their face until they're down is a big no no, it's not roleplay (inb4 "But this isn't a heavy RP server!" its not a light RP server either) and it's a stupid solution.

i made a HUGE thread on this on the other forum before it got wiped or whatever

i know carrier is built on this, but that's because throwing the huggers on a downed marine doesn't do shit (coders please fix this)

otherwise, it should be against the rules to use the huggers in the same sense that marines are restricted to two roles that use chloral hydrate: major restrictions

what do you think?
Last edited by Togopal on 05 Mar 2015, 13:55, edited 1 time in total.

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by coroneljones » 03 Mar 2015, 18:23

Aliens cant kill infected,unless the queen allows it..even then..

Also if you mean double hugging,thats fixed
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 03 Mar 2015, 18:28

CARRIER
she can infect standing marines, her whole role revolves around throwing facehuggers, you turkey

QUEEN
she can infect standing marines, shes a fat cow so its pretty hard for her to keep a marine downed and drag them to her nest


RUNNER

yeah ok, i see your point, low health and dexterity are meant for hit and runs. they should be able to facehug standing marines, especially since runners are completely fucking useless when the marines have a group with them, until they evolve into a warrior

all others are up for debate

User avatar
mdom
Registered user
Posts: 105
Joined: 29 Jan 2015, 13:13
Location: Seattle

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by mdom » 03 Mar 2015, 18:28

Currently I don't see this as a viable addition.


I think that the aliens would need an alternative way to restrict humans then. The aliens are supposed to be a threat, a serious threat. Unless you find a way to automate the facehuggers to seek out humans than the current mechanic needs to stay in place. It is already ridiculous how weak the aliens are, they don't need to be any weaker.

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 03 Mar 2015, 18:29

coroneljones wrote: Aliens cant kill infected,unless the queen allows it..even then..

Also if you mean double hugging,thats fixed
not so much killing infected as i mean using the facehugger as a cheap alternative to capturing foes when you're perfectly capable yourself in certain xeno castes.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by TopHatPenguin » 03 Mar 2015, 18:31

mdom wrote: Currently I don't see this as a viable addition.


I think that the aliens would need an alternative way to restrict humans then. The aliens are supposed to be a threat, a serious threat. Unless you find a way to automate the facehuggers to seek out humans than the current mechanic needs to stay in place. It is already ridiculous how weak the aliens are, they don't need to be any weaker.
well then if we take this idea and combine it with the alien vines and traps posted by Nefeli ,we can maybe have a compromise as the vines and traps would slow down marines.. http://newedenstation.com/showthread.php?tid=1187
Last edited by TopHatPenguin on 03 Mar 2015, 18:33, edited 1 time in total.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 03 Mar 2015, 18:33

mdom wrote: Currently I don't see this as a viable addition.


I think that the aliens would need an alternative way to restrict humans then. The aliens are supposed to be a threat, a serious threat. Unless you find a way to automate the facehuggers to seek out humans than the current mechanic needs to stay in place. It is already ridiculous how weak the aliens are, they don't need to be any weaker.


good point, facehuggers WERE automated to seek out humans in close proximity but then something fucking stupid happened and now they just stand still again

weakness in xenomorphs depends on them, not the way they were built by coders

i see a lot of rounds where xenomorphs (mainly roles NOT for hunting such as sentinel, drone, and runner) go rambo just like how marines go rambo


and then darwinism takes its place, which sucks because a xenomorph loss takes a huge hit on the hive, power depends on their numbers, much like the marines, and of course its usually the idiots who get captured first, so its the idiots who make the aliens downfall

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by coroneljones » 04 Mar 2015, 04:40

You should have seen it when huggers would autotrack and run towards. Marines...back then runners were the deadliest class
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
UnknownMurder
Registered user
Posts: 2243
Joined: 15 Dec 2014, 08:03
Location: Ascension

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by UnknownMurder » 04 Mar 2015, 07:37

Is this a suggestion or a debate?

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by apophis775 » 04 Mar 2015, 11:38

I don't know what your saying.

Double-Hugging, doesn't work.

The huggers won't attach to soemone who is already infected.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

User avatar
Casper
Registered user
Posts: 5
Joined: 24 Feb 2015, 11:13

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Casper » 04 Mar 2015, 14:21

It's always struck me that unlike other Baystation builds, Engineers can't construct metal baseball bats from 10 pieces of metal. I mean, it's kind of a waste of metal when knives are in such ready supply. But they could very very easily coded to be hilarious. One handed, they could just be a weaker version of the knife. But wield them two handed, you get a 50 percent chance to send the facehugger thrown at you right back at the alien at weightclass 1 speed. Home Run for the epic win! It wouldn't do much damage, and wouldn't change much about the game dynamics, but it'd be an awesome easter-egg style find for new players. This is a suggestion, but since it's unlikely to be taken seriously and is relevant to the original post, I'm gonna put it here.

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 04 Mar 2015, 14:57

UnknownMurder wrote: Is this a suggestion or a debate?
both
apophis775 wrote: I don't know what your saying.

Double-Hugging, doesn't work.

The huggers won't attach to soemone who is already infected.
i know, and thank god for that

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by apophis775 » 05 Mar 2015, 11:56

So what is your issue, the fact that they are placing huggers in strategic positions?

Just melt blindspot walls (so long as your not breaching to space). Or disassemble the walls that are the problem.
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 05 Mar 2015, 11:58

apophis775 wrote: So what is your issue, the fact that they are placing huggers in strategic positions?

Just melt blindspot walls (so long as your not breaching to space). Or disassemble the walls that are the problem.


no
please read the original post again

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by apophis775 » 05 Mar 2015, 12:00

I don't understand what your saying, are you upset that the aliens rush in an infect? Cause, that's there thing...
ImageImage
flamecow wrote: "unga dunga me want the attachment" - average marine

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 05 Mar 2015, 12:04

apophis775 wrote: I don't understand what your saying, are you upset that the aliens rush in an infect? Cause, that's there thing...

bingo

using facehuggers on standing marines is just absolute bullshit

its the equivalent of chloral hydrate on the xenos

User avatar
UnknownMurder
Registered user
Posts: 2243
Joined: 15 Dec 2014, 08:03
Location: Ascension

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by UnknownMurder » 05 Mar 2015, 13:07

He means a slap facehugger to the marine, and marine instantly goes down. I've seen aliens kamikazing to slap it on everyone as possible.
Same goes with instant nest.

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 05 Mar 2015, 13:44

OK, This is the final straw for me. An alien warrior just used a facehugger on me to knock me down, and then proceeded to kill me. This is getting fucking ridiculous. Please move this to suggestions, I want to make this against the rules.
Last edited by Togopal on 05 Mar 2015, 13:47, edited 1 time in total.

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by coroneljones » 05 Mar 2015, 14:24

If theres a hugger on a marine he counts as a host..until its removed,if not i belive that falls onto rule 0
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
Void00
Registered user
Posts: 125
Joined: 15 Oct 2014, 12:24
Location: Italy , Tuscany

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Void00 » 05 Mar 2015, 18:07

It's prohibited for aliens to kill infected.
Ahelp if that happens , no need for a suggestion about a rule that is already there :\.
Image Biography and photos here

User avatar
Togopal
Registered user
Posts: 36
Joined: 02 Mar 2015, 15:38
Byond: Togopal

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Togopal » 05 Mar 2015, 20:57

Void00 wrote: It's prohibited for aliens to kill infected.
Ahelp if that happens , no need for a suggestion about a rule that is already there :\.
This isn't even the thing I'm reporting.

Here, I just got a new example today

Image

This dude comes out of the darkness while I'm running, doesn't tackle me, just puts a facehugger on me to knock me down and drag me away.

User avatar
Mitchs98
Registered user
Posts: 662
Joined: 23 Jan 2015, 21:56

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Mitchs98 » 06 Mar 2015, 01:06

Here's the thing: That is kind of what they do. They come from the darkness, man up and deal with it. Aliens are weak enough as is, removing their ability to face hug standing marines is just plain bullshit and not needed. Stop crying about aliens when pretty much all you need to do is call HiT and then gg wp.

User avatar
MrJJJ
Registered user
Posts: 1935
Joined: 12 Jan 2015, 10:51
Location: Spider Lab

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by MrJJJ » 06 Mar 2015, 01:24

Mitchs98 wrote: Here's the thing: That is kind of what they do. They come from the darkness, man up and deal with it. Aliens are weak enough as is, removing their ability to face hug standing marines is just plain bullshit and not needed. Stop crying about aliens when pretty much all you need to do is call HiT and then gg wp.
………
ALIENS
ARE
NOT
WEAK

What is with people saying they weak?

And you misread his post, he said he came out of darkness and he got face hugged immediately, not even tackled

*sigh*
You clearly don't understand what is going on, just telling someone to go call HiT and then gg wp? So marines are not needed? commander just insta summons HIT to do it while marines relax? Thats not how it works, HIT is a round ender,If they are called and win, its instantly a draw, since it would be unfair to call it marine victory even though they barely done shit and HIT ended this
Oh and HIT can Lose, You just need a lot of teamwork to take them down, and not be separated.

and yup, removing that ability is bullshit, since its hard enough for runners to even tackle a marine, they need that ability, otherwise, runners are useless mostly expect scouting, trust me, its hard sometimes to face hug a guy. let alone tackle him, remove the helmet and then hug him, you have a high chance of doing it when he is alone, which is a bit low chance but is possible...
https://www.youtube.com/watch?v=yb0yGldNxBY

Its hard to see that someone one of the marines could be actually a russian traitor no?

What vets do when bored
http://gyazo.com/9f4a679b89734596dac7801b45c316ab
Image
Image

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by coroneljones » 06 Mar 2015, 04:08

Though you ment xenos facehugging and slashing

Hugging standing marines is a thing seen everywhere,lore and gamewise,as long as it reaches the face it can hug
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

Verbose Lucidity
Registered user
Posts: 2
Joined: 06 Feb 2015, 21:23

RE: XENOMORPHS: stop using the facehuggers as a way to restrict marines from moving

Post by Verbose Lucidity » 06 Mar 2015, 20:52

I believe what he means is that instead of tackling marines, aliens will just throw a hugger and BAM that marine is permanently out of the fight. I'm pretty terrible at the game but even I thought it was stupid when I had a fortified position, complete with all my decked out flipped tables, and as soon as a warrior came into view he threw a hugger and the round was over for me. It seems like xeno's are almost more effective at range than marines are. Just my take on everything.

Locked