Colonial Marshals

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Nick123q23
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Colonial Marshals

Post by Nick123q23 » 11 May 2017, 02:13

Summary (a quick, 2-3 sentence summary): The Colonial Marshal Bureau is a seldom seen faction that pretty much acts as police in the UA's colonies. I propose that we add them as playable characters in the game to help the surviving colonists.

Benefits (How this will benefit the server and game as a whole): Provide for better immersion, and increase the chances of survivors surviving long enough to create roleplay with the marines.

Details (Description of how you think this would work, the benefits, etc): Either as a new job, or antagonist role like the Survivor check in character setup. There would be only one or two Colonial Marshals, they could both be marshals or it could be a marshal and his deputy.

They would spawn in the colony in the Marshal office if there is one, they'd start with a handheld radio, a flashlight, their unique uniform, jacket, revolver and shotgun, and a few rounds for both.

To prevent them from trying to rush the xenos, they don't have enough ammo to kill more than two aliens, and although there could be some scattered in the colony, their primary concern is leading and keeping the survivors alive.

Implementation (Optional, if you have an idea how to implement it): See above for implementation details.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress

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apophis775
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Re: Colonial Marshals

Post by apophis775 » 11 May 2017, 02:19

Locking because this is already in the works. We are working on Lore for it ATM.
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