Summary (a quick, 2-3 sentence summary):
currently when the dropship crashes it creates and explosion. however it does not smash walls around it. this can lead to some odd situations.
This lead to the death of over 50 fine men to a single crusher queen pair. if the drop-ship cleared obstructions away from the tail and side exits or was vulnerable to gunfire this would have been far less of a deathtrap.
Benefits (How this will benefit the server and game as a whole):
Fewer shuttle camping moments and wall weirdness
The dropship should clear the area around its exits of walls and obstructions
- Supermichael777
- Registered user
- Posts: 60
- Joined: 26 Sep 2016, 15:24
- Byond: Supermichael777
- Bobbleton
- Registered user
- Posts: 4
- Joined: 02 Jul 2016, 01:41
- Location: Michigan
- Byond: Bobbleton
Re: The dropship should clear the area around its exits of walls and obstructions
god please, watching that was cancerous. And it'd do a bit more than that crashing, you'd think.
'Well, the assholes knocked me out, dragged me off, and covered me in black jizz, all without buying me a drink!'
- TheDonkified
- Registered user
- Posts: 581
- Joined: 11 Dec 2016, 19:02
- Byond: TheDonkified
Re: The dropship should clear the area around its exits of walls and obstructions
idk if the hull should necessarily be cleared by the crash. Rather, I think it'd be better if engineers were able to deconstruct the hull around the crashed dropship because the walls were weakened by the crash.
lother jomes
- Supermichael777
- Registered user
- Posts: 60
- Joined: 26 Sep 2016, 15:24
- Byond: Supermichael777
Re: The dropship should clear the area around its exits of walls and obstructions
note none of the marines knew you can shoot past corners by shooting at the tile above the corner
- TheMaskedMan2
- Registered user
- Posts: 821
- Joined: 15 Feb 2017, 12:37
- Location: United States, Georgia
- Byond: TheMaskedMan2
Re: The dropship should clear the area around its exits of walls and obstructions
It was a bad crash landing spot but there was genuinelly no reason for 50 marines to die to that.
Certified RP Professional™
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
Marine: Vera Webb
Synthetic: Sybil
Predator: Vaya'Nylk
- Nick123q23
- Posts: 455
- Joined: 07 Jul 2015, 12:44
- Location: LV-1201
- Byond: Nick123q23
Re: The dropship should clear the area around its exits of walls and obstructions
I dunno. Could fuck with atmos
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- driecg36
- Registered user
- Posts: 607
- Joined: 26 Mar 2017, 20:24
- Byond: driecg36
Re: The dropship should clear the area around its exits of walls and obstructions
If it doesnt get rid of outer hull, just inner hull, +1
Some guy.
- Bmc777
- Donor
- Posts: 195
- Joined: 18 Jul 2016, 14:13
- Location: Florida
Re: The dropship should clear the area around its exits of walls and obstructions
Denying this due to the issues this could cause with map layout. Instead, we'll move the spawn points to locations that don't screw over the Xenos on crash.