Barrel Splitter [Marine, Attachment, Shotgun]

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Crab_Spider
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Barrel Splitter [Marine, Attachment, Shotgun]

Post by Crab_Spider » 18 May 2017, 07:18

Summary (a quick, 2-3 sentence summary): Make an attachment that uses; "Toggle-Burstfire-Mode" M37A2 and Mk221 as a barrel attachment. It switches between ammo types and locks the shotgun until the selected ammo is loaded in again or the user switches to what is available.

Benefits (How this will benefit the server and game as a whole): Shotgun playstyles get a bit more "fluidity", as in, they can be easily managed and used with higher efficiency.

Details (Description of how you think this would work, the benefits, etc): Toggle-Burst-Fire, if enabled, will show a message "You are now using buckshot, let them have it!" and allow the shotgun to fire buckshot rounds, and when the shotgun is out of the selected ammo type, it will behave as though it's empty.

Implementation (Optional, if you have an idea how to implement it): Coding and spriting
Last edited by Crab_Spider on 18 May 2017, 13:59, edited 1 time in total.
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Re: Alternate firing function for shotguns

Post by Ikmalmn » 18 May 2017, 07:41

This is a cool suggestion +1
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Re: Alternate firing function for shotguns

Post by MrJJJ » 18 May 2017, 08:41

...Why tho?

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Re: Alternate firing function for shotguns

Post by Simo94 » 18 May 2017, 09:05

not sure, are you suggesting that normal mode shoots slugs and burst mode shoots buckshots only? if so then +1 that would be cool, but is that really how it works in MUH LOHRE!?!!
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Re: Alternate firing function for shotguns

Post by Crab_Spider » 18 May 2017, 09:14

Simo94 wrote:not sure, are you suggesting that normal mode shoots slugs and burst mode shoots buckshots only? if so then +1 that would be cool, but is that really how is works in MUH LOHRE!?!!
yes. Yes I am.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Alternate firing function for shotguns

Post by Simo94 » 18 May 2017, 09:17

Crab_Spider wrote:yes. Yes I am.
I guess that adds some of the future flavor to shotguns, because right now M37 is as good as a WW1 shotty....
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Re: Alternate firing function for shotguns

Post by phil235 » 18 May 2017, 09:23

Burstfire buckshot on the standard marine shotgun? How about no.

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Re: Alternate firing function for shotguns

Post by Simo94 » 18 May 2017, 09:26

phil235 wrote:Burstfire buckshot on the standard marine shotgun? How about no.
I dont think you got it....he isnt suggesting burstfiring buckshots.....ofc thats crazy lol, he wants selective fire thats all, normal mode shoots slugs, but if you toggle to burst fire you shoot buckshots instead, all semi auto with pumping normally ofc
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Re: Alternate firing function for shotguns

Post by Crab_Spider » 18 May 2017, 11:52

phil235 wrote:Burstfire buckshot on the standard marine shotgun? How about no.
Eh... I'm just saying make the verb work for shotguns but have a completely separate function so that players who mixed their shotgun ammo can have more flexibility in their shots.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Alternate firing function for shotguns

Post by caleeb101 » 18 May 2017, 13:33

don't really get the point of this.. it'd just cause more work -1
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Re: Alternate firing function for shotguns

Post by Crab_Spider » 18 May 2017, 13:39

caleeb101 wrote:don't really get the point of this.. it'd just cause more work -1
I mean, it'd about 3 lines of code at least. All it is really, is a mechanic that functions similar to ID locks that halts the behavior of shotguns if the selected ammo type (buckshot or slug shells) for the gun is empty. Sometimes, I seriously have to empty my shotgun out just to switch up the strategy, it's more or less a reminder to players they're out of the ammo they need in the situation.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Alternate firing function for shotguns

Post by TheMaskedMan2 » 18 May 2017, 13:45

You mean, basically you are saying that the "Toggle-burstfire" button should switch your next shot from slugs to buckshot and vice versa? Literally why? It makes zero sense, that isn't how shotguns work, it' just a straight buff then. If anything I could see this as being an attachment for the shotgun but not a base feature.
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Re: Alternate firing function for shotguns

Post by KeyWii » 18 May 2017, 13:48

Simo94 wrote:because right now M37 is as good as a WW1 shotty....
If that was really the case it would actually be viable to use
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Re: Alternate firing function for shotguns

Post by Sneakyr » 19 May 2017, 00:52

A numbered summary of what I got from this suggestion for those who misinterpreted/didn't read it, since it was a bit clunky.
1. A new attachment.
2. This new attachment goes onto shotguns only.
3. The function of this new attachment is to allow the shotgun to load two types of ammo: slugs and buckshot. Using the "toggle burstfire" command, it would switch ammo types.
4. Even though it uses the "toggle burstfire" command, this does not mean that the shotgun burstfires.
Correct me if I'm wrong?
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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by Steelpoint » 19 May 2017, 02:46

I think the core suggestion here is a attachment for shotguns that adds a second shotgun tube that can load shotgun shells as well.

My guess would be this would make the shotgun work like how /tg/'s Cycler Shotgun works. As in you have two tubes you load shells into, instead of just one, and you can switch between the tubes at will.

For example. Your shotgun has two tubes, each tube can load four shells for a maximum of eight shells (plus one in the chamber). So you load one tube with Buckshot and the second tube with Slug shells.

The idea of this attachment suggestion is that it offers greater versatility to the user in swapping between buckshot and slug rounds on the fly instead of having to empty and reload the shotgun.
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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by TheMaskedMan2 » 19 May 2017, 11:31

I think this attachment is a good idea, but make it rare along the lines of a barrel charger or rail scope, not something any marine can get their hands on.
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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by Crab_Spider » 22 May 2017, 12:53

Bump.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by Sarah_U. » 22 May 2017, 21:31

Eh, not against it, just unsure of the real-life application on how it could be implemented.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: Alternate firing function for shotguns

Post by Edgelord » 24 May 2017, 16:17

phil235 wrote:Burstfire buckshot on the standard marine shotgun? How about no.
I guarantee anything that walks within two tiles of me would be fucking annihilated if shotguns had burst, so definite no on that. But as for the other aspect, I think switching between ammo could be neat. Though instead of a splitter maybe it could be an auxillary barrel? It could be underslung and hold 4 rounds. As for downsides it could have a jamming mechanic in which case you need to use it in your hand. I don't know just spitballing here.
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Re: Alternate firing function for shotguns

Post by Crab_Spider » 13 Jun 2017, 16:44

Edgelord wrote:I guarantee anything that walks within two tiles of me would be fucking annihilated if shotguns had burst, so definite no on that. But as for the other aspect, I think switching between ammo could be neat. Though instead of a splitter maybe it could be an auxillary barrel? It could be underslung and hold 4 rounds. As for downsides it could have a jamming mechanic in which case you need to use it in your hand. I don't know just spitballing here.
Ehhh.... sacrificing your ammo capacity for versatility is a nice downside, though jamming would inherently be annoying enough to make the balance work.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by misto » 13 Jun 2017, 16:56

there are real-life shotguns with similar capabilities, but it is not accomplished with a "barrel splitter" but a second magazine tube. thus, one tube is loaded with one kind of ammunition, and the other tube a different kind.

https://en.wikipedia.org/wiki/Kel-Tec_KSG for example

you may also be interested in the new lengthened version of the ksg unveiled this year, capable of holding... quite a few shells!

https://www.youtube.com/watch?v=elna3UBUE4I

but that is a whole separate gun, not an attachment.

i do have some ideas for shotgun attachments, but they would likely be unique to shotguns and have no overlap with the other guns. would you like me to make a thread about them?

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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by SecretStamos (Joshuu) » 13 Jun 2017, 17:22

Definitely not with the M37. If you want to switch ammo types depending on the situation, get a gyroscope and keep it close to empty

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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by Crab_Spider » 13 Jun 2017, 17:37

SecretStamos (Joshuu) wrote:Definitely not with the M37. If you want to switch ammo types depending on the situation, get a gyroscope and keep it close to empty
But...aw alright...
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter

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Re: Barrel Splitter [Marine, Attachment, Shotgun]

Post by Snypehunter007 » 28 Jun 2017, 19:09

Denied.

The shotgun is fine in game as is right now.
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