[Xeno] Ravager

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Swagile
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[Xeno] Ravager

Post by Swagile » 20 May 2017, 15:38

Summary (a quick, 2-3 sentence summary): In order to make Ravagers relevant in the current Crusher meta, make all Ravager hits "focused" hits. Right now, all xenos randomly hit around the body of a human mob despite aiming for a certain area of the body; there is just a greater chance of hitting that area if you aim for it. I propose that Ravagers have their hits hit the intended limb without the RNG chance of not hitting said limb.

Benefits (How this will benefit the server and game as a whole): Make Ravager the true limb slayer that he is instead of just the backup Crusher. Improves his offensive ability and really makes him the glass canon he should be instead of, again, a backup Crusher.

Details (Description of how you think this would work, the benefits, etc): Read above.

Implementation (Optional, if you have an idea how to implement it): Coding.
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Re: [Xeno] Ravager

Post by shyshadow » 20 May 2017, 15:39

He's already got his instant crit charge. What else do you want from the defense caste, because that's what ravagers are suppose to be, defensive offense.
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Re: [Xeno] Ravager

Post by Simo94 » 20 May 2017, 15:47

shyshadow wrote:He's already got his instant crit charge. What else do you want from the defense caste, because that's what ravagers are suppose to be, defensive offense.
the mega charge was nerfed, its based on upgrade lvl now
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Re: [Xeno] Ravager

Post by Swagile » 20 May 2017, 16:00

Uhh, no?

Ravager is the OFFENSIVE CASTE, not DEFENSIVE. Crusher is supposed to be the Defensive caste (in theory) due to its armored head and ability to take a beating while Ravager uses its high damage to take down tallhosts.

But right now, Crusher serves both roles, and this suggestion is there to make Ravager more appealing to be used in Offensive pushes, etc.
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Re: [Xeno] Ravager

Post by shyshadow » 20 May 2017, 16:01

They're suppose to be a supportive assault, as in they aren't suppose to lead any charge or offense. They basically just kill things with their high DPS. Like Hunters, except more deadly.
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Re: [Xeno] Ravager

Post by Jeser » 31 May 2017, 03:23

Ehm? How about no. I don't want Ravagers 100% hitting my eyes every round, thanks, fuck that.
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Re: [Xeno] Ravager

Post by MrJJJ » 31 May 2017, 04:33

Jeser wrote:Ehm? How about no. I don't want Ravagers 100% hitting my eyes every round, thanks, fuck that.
The ravager is not real if you can't see him, stab your eyes out everyone!

Seriously tho, ravager really needs something badly...

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Re: [Xeno] Ravager

Post by Jeser » 31 May 2017, 04:40

MrJJJ wrote:The ravager is not real if you can't see him, stab your eyes out everyone!

Seriously tho, ravager really needs something badly...
Honestly, I can't agree, I saw several times how single Ravager severely crippled 3-4 marines and ran away. If Ravager isn't an idiot and doesn't run into 4 smartgunners or accidently steps on mine near marines, he can easily run away. From last 4-5 rounds I saw Ravagers dying only when they were protecting Queen and sacrificed themselves and, like I already mentioned, charged into marine while 4 smartgunners were standing next to him.
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Re: [Xeno] Ravager

Post by MrJJJ » 31 May 2017, 04:45

Jeser wrote:Honestly, I can't agree, I saw several times how single Ravager severely crippled 3-4 marines and ran away. If Ravager isn't an idiot and doesn't run into 4 smartgunners or accidently steps on mine near marines, he can easily run away. From last 4-5 rounds I saw Ravagers dying only when they were protecting Queen and sacrificed themselves and, like I already mentioned, charged into marine while 4 smartgunners were standing next to him.
He can only run away easily because nobody tries to prevent him from running, i caught plenty of ravagers by either blocking them, shooting them a lot, or using the UGL (They don't even notice it sometimes, their sprite is too big to notice a tiny nade under them), using a fuel tank or using a sadar.

Crusher tho...*Shudder* that thing took my entire mag and ate it with no repercussions...

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Re: [Xeno] Ravager

Post by Sarah_U. » 31 May 2017, 09:31

Protip for everyone: In the entire lore, ravagers are defensive caste while crushers are offensive.

Crushers are sent to plow down fortifications while ravagers are placed at keypoints inside the hive to ambush and quickly kill armored targets.

If you don't believe it, check A:CM, AvP:Extinction and other sources.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: [Xeno] Ravager

Post by Crab_Spider » 31 May 2017, 10:46

Jeser wrote:Ehm? How about no. I don't want Ravagers 100% hitting my eyes every round, thanks, fuck that.
Who said Ravagers will aim for your eyes?
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: [Xeno] Ravager

Post by darkwahn » 31 May 2017, 12:34

Or just nerf the offensive power of crushers?

A good Rav can already take down ~20 marines(slowly) with no real issues.
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Re: [Xeno] Ravager

Post by tuzz » 31 May 2017, 12:51

Ravs are pretty strong already. Maybe a small increase (5-15%) to the chance to hit the target area would be good, but I think there are better ways of balancing it.

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Re: [Xeno] Ravager

Post by Swagile » 01 Jun 2017, 01:54

Note that this is just me throwing ideas out there considering there is no real reason currently to choose Ravager over Crusher.
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Re: [Xeno] Ravager

Post by Crab_Spider » 01 Jun 2017, 09:05

Swagile wrote:Note that this is just me throwing ideas out there considering there is no real reason currently to choose Ravager over Crusher.
More mobility, speed, damage, immunity to fire (there's a lot of that) and the ability to slash girders.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: [Xeno] Ravager

Post by Swagile » 01 Jun 2017, 13:32

Crab_Spider wrote:More mobility, speed, damage, immunity to fire (there's a lot of that) and the ability to slash girders.
Not exactly since Crusher can go faster at full momentum than a Ravager, and there is ways to store momentum at full even while standing still.

Crushers stomp will ALWAYS fracture, alongside being rammed, you might have two fractures / broken bones or even limbs might fly off. As a Ravager, your charge might not even fracture depending on RNG, and if it does, it will only fracture once (Ravager's 4x slash combo is gone; its only one slash in a charge now).

Immunity to fire doesn't mean shit when a Young Crusher can survive being on three fire tiles while on fire, run back to weeds, and then roll themselves off... and not even hit critical (personal experience of this happening to me).

Ability to slash girders doesn't mean anything when a Crusher can ram down girders. A crusher can also ram multiple walls AND r-walls at the same time without any help.
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Re: [Xeno] Ravager

Post by Sarah_U. » 01 Jun 2017, 13:45

To be honnest, I'd rather not have ravagers buffed.

I'd rather have marines get anti-tank mines than this.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
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Re: [Xeno] Ravager

Post by Crab_Spider » 01 Jun 2017, 18:05

Swagile wrote:Not exactly since Crusher can go faster at full momentum than a Ravager, and there is ways to store momentum at full even while standing still.

Crushers stomp will ALWAYS fracture, alongside being rammed, you might have two fractures / broken bones or even limbs might fly off. As a Ravager, your charge might not even fracture depending on RNG, and if it does, it will only fracture once (Ravager's 4x slash combo is gone; its only one slash in a charge now).

Immunity to fire doesn't mean shit when a Young Crusher can survive being on three fire tiles while on fire, run back to weeds, and then roll themselves off... and not even hit critical (personal experience of this happening to me).

Ability to slash girders doesn't mean anything when a Crusher can ram down girders. A crusher can also ram multiple walls AND r-walls at the same time without any help.
It means A LOT when you can do it all while standing still. Being confined to spaces to perform certain actions isn't ideal.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: [Xeno] Ravager

Post by MrJJJ » 02 Jun 2017, 04:42

Crab_Spider wrote:It means A LOT when you can do it all while standing still. Being confined to spaces to perform certain actions isn't ideal.
Crushers are best in corners with that insane tackle, ravagers are super vulnerable to explosives, compared to flamethrowers, which there is about, last i checked, 8 of, and yet i only see atleast 1-3 flame users per game, they are buggy as hell right now to the point where even as a crusher counter they don't really work, being immune to explosives is a much bigger thing than a flamer, because most of the things that can fuck up a xeno IS A EXPLOSION.

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Re: [Xeno] Ravager

Post by caleeb101 » 02 Jun 2017, 04:49

Crab_Spider wrote:Who said Ravagers will aim for your eyes?
Who said they won't? If they can slash your eyes every time 100% and screw up your vision, why wouldn't they. I know how annoying that'd be because I can barely see xenos when I'm in crit from a broken arm or something. Good ravs always know to go for sensitive areas and which areas they need to terminate in order to give themselves the advantage. Hands if they have a two-handed weapon, feet if you don't want them to escape quickly etc etc.
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Re: [Xeno] Ravager

Post by Swagile » 02 Jun 2017, 13:35

Ravagers also do not work well in open areas unless you are REALLY good (there's a technique to it, but its difficult to pull off). Ravagers also lost their armor so they are squishy as fuck hence you gotta get in and out QUICK to deal damage; Crusher can just stand still infront of someone with AP (one of their few soft counters) for a bit then walk off like its nothing.

Ravagers are most effective in tight corridors (much like Crushers) so your point is kinda moot, Crab.
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Re: [Xeno] Ravager

Post by caleeb101 » 03 Jun 2017, 16:34

Swagile wrote:Ravagers also do not work well in open areas unless you are REALLY good (there's a technique to it, but its difficult to pull off). Ravagers also lost their armor so they are squishy as fuck hence you gotta get in and out QUICK to deal damage; Crusher can just stand still infront of someone with AP (one of their few soft counters) for a bit then walk off like its nothing.

Ravagers are most effective in tight corridors (much like Crushers) so your point is kinda moot, Crab.
I last saw a ravagers armor deflect a bullet about two days ago.
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Re: [Xeno] Ravager

Post by Snypehunter007 » 20 Jul 2017, 20:20

Implemented, sorta.

Ravagers can decap easier now.
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