Black Goo and Neomorphs

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Bawws
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Black Goo and Neomorphs

Post by Bawws » 29 May 2017, 02:40

Summary (a quick, 2-3 sentence summary):

Add a derelict which contains black goo canisters. These canisters open after a while and mutates the ground much like weeds creating weeded ground tiles. If a human walks over this tile, there is a 1% chance that a spore can be crushed. This spore travels around to the nearest marine and infects them with a neomorph. After a while a neomorph spawns with it's own abilities. The neomorph starts off much like a runner, but progressively becomes stronger as it grows.

Benefits (How this will benefit the server and game as a whole):

Adds a new dynamic to the alien caste system.

Details (Description of how you think this would work, the benefits, etc):

As I've stated above.

Implementation (Optional, if you have an idea how to implement it):

As I've stated above.


I'm not exactly sure how this would be a great idea, but come up with some ideas. I really like the neomorph and Black Goo from Prometheus/Covenant

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MrJJJ
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Re: Black Goo and Neomorphs

Post by MrJJJ » 29 May 2017, 02:42

So...a new gamemode essentially in a nutshell in worst case scenario

*THE AMOUNT OF WORK TO DO THIS IS UNREAL*
Last edited by MrJJJ on 29 May 2017, 04:44, edited 1 time in total.

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Bawws
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Re: Black Goo and Neomorphs

Post by Bawws » 29 May 2017, 02:46

MrJJJ wrote:So...a new gamemode essentially in a nutshell at worst

*THE AMOUNT OF WORK TO DO THIS IS UNREAL*
Not at all, it doesn't affect the main gamemode. It's just a hazard for the marines and a 1-up for the aliens.

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Re: Black Goo and Neomorphs

Post by TheMaskedMan2 » 29 May 2017, 03:11

I mean I don't remember prometheus at all and I still haven't seen Covenant so I don't know the basis this is from buuuut, it's interesting to say the least. I have not much of an opinion on this, not sure if it really works for the current state of the game, or for the lore, but like I said, it's interesting. At least the general idea behind it, perhaps not the current implimentation.

Neutral cause I don't hate it, but don't particularly care for it either.
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Re: Black Goo and Neomorphs

Post by misto » 29 May 2017, 17:22

i do not know much about the nature of the black goos. does it do anything to aliens? is it healthy for them? bad for them? would the aliens be able to recognize it and use it as an asset? what does it do to predators? what would it do to monkeys or other animals?

maybe the marines could capture the containers if they dared to touch them and, if they get back to cargo intact, sold to wy to receive big bonus cargo points?

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Re: Black Goo and Neomorphs

Post by Crab_Spider » 29 May 2017, 18:14

misto wrote:i do not know much about the nature of the black goos. does it do anything to aliens? is it healthy for them? bad for them? would the aliens be able to recognize it and use it as an asset? what does it do to predators? what would it do to monkeys or other animals?

maybe the marines could capture the containers if they dared to touch them and, if they get back to cargo intact, sold to wy to receive big bonus cargo points?
The black goo reverse engineers DNA of a host to have the host become feral and behave just like a xenomorph. Essentially, it's Venom, just in a more, horrifying way.
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Bawws
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Re: Black Goo and Neomorphs

Post by Bawws » 30 May 2017, 01:10

misto wrote:i do not know much about the nature of the black goos. does it do anything to aliens? is it healthy for them? bad for them? would the aliens be able to recognize it and use it as an asset? what does it do to predators? what would it do to monkeys or other animals?

maybe the marines could capture the containers if they dared to touch them and, if they get back to cargo intact, sold to wy to receive big bonus cargo points?
Crab_Spider wrote:The black goo reverse engineers DNA of a host to have the host become feral and behave just like a xenomorph. Essentially, it's Venom, just in a more, horrifying way.

Knowing this, the black goo can potentially harm the marines as well if they come into direct contact with the goo or if they meet an animal infected with black goo. It's never been demonstrated, but I'd assume that the Xenomorphs are immune to the black goo. I also assume that the predators are just as vulnerable as the marines when it comes to the black goo.

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Re: Black Goo and Neomorphs

Post by Nick123q23 » 30 May 2017, 03:37

Might be interesting if we do a map with any Engineer ruins.
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Re: Black Goo and Neomorphs

Post by misto » 30 May 2017, 07:41

when they are infected, do they join the hive, or become a 3rd/4th faction on their own that are hostile to all? is it ever demonstrated that they recognize their kinship with xenomorphs? would they even recognize each other as allies?

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Re: Black Goo and Neomorphs

Post by Tristan63 » 30 May 2017, 08:35

Prepare for the auto-denial.

This would be cool and all, but it wouldn't fit in with the CM vibe, it could but it wouldn't at the same time.

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Re: Black Goo and Neomorphs

Post by Snypehunter007 » 30 May 2017, 15:10

This is...just...wew.

Asking this to be locked.
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Bawws
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Re: Black Goo and Neomorphs

Post by Bawws » 30 May 2017, 16:07

Tristan63 wrote:Prepare for the auto-denial.

This would be cool and all, but it wouldn't fit in with the CM vibe, it could but it wouldn't at the same time.
I don't see how it doesn't. There's a bunch of stuff onto the server that isn't canon. Hell, even though my suggestion is staying close to the canon, the end result does not need to be.
Snypehunter007 wrote:This is...just...wew.

Asking this to be locked.
I don't see why this would be locked, could you explain so I won't make suggestions that are apparently bad?

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Bawws
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Re: Black Goo and Neomorphs

Post by Bawws » 30 May 2017, 16:08

misto wrote:when they are infected, do they join the hive, or become a 3rd/4th faction on their own that are hostile to all? is it ever demonstrated that they recognize their kinship with xenomorphs? would they even recognize each other as allies?
It's never demonstrated, but we can just say that they have some kinship.

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Re: Black Goo and Neomorphs

Post by caleeb101 » 30 May 2017, 18:48

Bawws wrote:It's never demonstrated, but we can just say that they have some kinship.
most likely denied because i believe someone has suggested this before and it got denied, making it an already denied duplicate. another reason is because this suggestion already falls under the category of things not to suggest such as new game modes (not saying this is a new game mode), new weapons for marines etc. i'm not a forum locking robot but that's what my organic brain can scrape together.
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Re: Black Goo and Neomorphs

Post by apophis775 » 30 May 2017, 20:08

Denied.

I'm doing something else similarish.
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