Sandbags don't generater sound when being destroyed.

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Sargeantmuffinman
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Sandbags don't generater sound when being destroyed.

Post by Sargeantmuffinman » 04 Jun 2017, 08:39

Bug Description:
As per title.

Steps to reproduce:
1.Be alien.
2.Slash sandbags.
3.Do so in absolute silence.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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MrJJJ
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Location: Spider Lab

Re: Sandbags don't generater sound when being destroyed.

Post by MrJJJ » 04 Jun 2017, 10:16

YOU SEE SISTER, IN ORDER TO PERFECT OUR STEALTH, WE LEARNED HOW TO SLASH THE SAND...WITHOUT GENERATING ANY NOISE, WHATSOEVER, THAT IS OUR NEW TECHNIQUE TO DESTROY THE TALLHOSTS SILENTLY

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phil235
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Re: Sandbags don't generater sound when being destroyed.

Post by phil235 » 04 Jun 2017, 16:04

My fault. Sandbags previously used the same sound as metal barricade, which was just inapropriate. We could try using another sound instead.

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Sargeantmuffinman
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Joined: 01 Apr 2015, 14:31
Location: Mean while in Europe somewhere.

Re: Sandbags don't generater sound when being destroyed.

Post by Sargeantmuffinman » 04 Jun 2017, 16:40

A regular slashing sound would work.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Sarah_U.
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Joined: 24 Apr 2016, 07:19

Re: Sandbags don't generater sound when being destroyed.

Post by Sarah_U. » 04 Jun 2017, 19:48

I hear a sand pouring sound when destroying them though. Is that just on my end? It seems pretty fitting and smooth, making me quite happy with it.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
► Show Spoiler

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phil235
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Re: Sandbags don't generater sound when being destroyed.

Post by phil235 » 06 Jun 2017, 15:00

Fixed

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