Make praes glow like boilers for a VERY short time after resin spit.
- Sneakyr
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Make praes glow like boilers for a VERY short time after resin spit.
Summary (a quick, 2-3 sentence summary):
See title. After a resin spit, make praes glow for a very, very short amount of time so they can't sneak up in darkness and spit.
Benefits (How this will benefit the server and game as a whole):
A nice, small bit of balance to resin spit that doesn't make it useless or nerf it into the ground but does give marines an idea of where the spit is coming from.
Details (Description of how you think this would work, the benefits, etc):
Sticky resin is an awful thing for marines to navigate. Some correctly-placed resin will prevent marines from regaining lost territory or retreating. Praetorians shouldn't have such an ability to perform from the darkness when they already have a pretty good acid spit that they can shoot from the dark.
!!HOWEVER!!
The duration of the light should be VERY short. It should exist more for marines to see where the prae is spitting from, but not to shoot at it without having to push forward.
Implementation (Optional, if you have an idea how to implement it):
See title. After a resin spit, make praes glow for a very, very short amount of time so they can't sneak up in darkness and spit.
Benefits (How this will benefit the server and game as a whole):
A nice, small bit of balance to resin spit that doesn't make it useless or nerf it into the ground but does give marines an idea of where the spit is coming from.
Details (Description of how you think this would work, the benefits, etc):
Sticky resin is an awful thing for marines to navigate. Some correctly-placed resin will prevent marines from regaining lost territory or retreating. Praetorians shouldn't have such an ability to perform from the darkness when they already have a pretty good acid spit that they can shoot from the dark.
!!HOWEVER!!
The duration of the light should be VERY short. It should exist more for marines to see where the prae is spitting from, but not to shoot at it without having to push forward.
Implementation (Optional, if you have an idea how to implement it):
I'm Frankie Day, resident SL along with various other roles.
- TehSpoderman
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Re: Make praes glow like boilers for a VERY short time after resin spit.
well this wont make sense.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Sneakyr
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Re: Make praes glow like boilers for a VERY short time after resin spit.
Do you mean as in "why is the prae glowing" or for some other reason? I'm really not sure about this suggestion myself, but I do want to see community opinions.TehSpoderman wrote:well this wont make sense.
I'm Frankie Day, resident SL along with various other roles.
- TehSpoderman
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Re: Make praes glow like boilers for a VERY short time after resin spit.
the prae glowing. does the resin make him glow? if so, does that mean we have to make the resin glow now?Sneakyr wrote:Do you mean as in "why is the prae glowing" or for some other reason? I'm really not sure about this suggestion myself, but I do want to see community opinions.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Sneakyr
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Re: Make praes glow like boilers for a VERY short time after resin spit.
I much imagine that the question was rhetorical, but no; resin should not glow.TehSpoderman wrote:the prae glowing. does the resin make him glow? if so, does that mean we have to make the resin glow now?
I'm going to leave this suggestion here for people to either discuss or ignore. In truth, yeah, glowing doesn't make sense, but as a gameplay mechanic I feel it works quite well.
I'm Frankie Day, resident SL along with various other roles.
- TehSpoderman
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Re: Make praes glow like boilers for a VERY short time after resin spit.
i believe that there is a fine line between the lore and gameplay of CM. Stray too much from the lore and it breaks the immersion of the player. Sure it balances the gameplay, but would it break the immersion of the player? I believe this is walking over that fine line.Sneakyr wrote:I much imagine that the question was rhetorical, but no; resin should not glow.
I'm going to leave this suggestion here for people to either discuss or ignore. In truth, yeah, glowing doesn't make sense, but as a gameplay mechanic I feel it works quite well.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
- Snypehunter007
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Re: Make praes glow like boilers for a VERY short time after resin spit.
It does make no real sense for them to glow.
Asking this to be locked.
Asking this to be locked.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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- Biolock
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Re: Make praes glow like boilers for a VERY short time after resin spit.
I agree with you, but I still get the throbbing sensation to grief you whenever I see this.Snypehunter007 wrote:It does make no real sense for them to glow.
Asking this to be locked.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- Sarah_U.
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Re: Make praes glow like boilers for a VERY short time after resin spit.
-1 overall, there is not much sence to it. The acid aliens use do not actually emit light, it's pretty opaque (Or so, the actual gel they used was made that way).
Overal, it'd be quite a debuf to praes which have finally returned as an important caste with good all-around abilities once more.
Overal, it'd be quite a debuf to praes which have finally returned as an important caste with good all-around abilities once more.
CM was obviously inspired by Starcraft: Ghost opening. At least when marines takes too long to deploy.
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
https://www.youtube.com/watch?v=F4JSohL ... e=youtu.be
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- Snypehunter007
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Re: Make praes glow like boilers for a VERY short time after resin spit.
Going to run through this with BMC, tomorrow. Please do not post until after Monday (07/03/17).
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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- Snypehunter007
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Re: Make praes glow like boilers for a VERY short time after resin spit.
Denied.
This doesn't make sense as to why a Praetorian would glow like a Boiler.
This doesn't make sense as to why a Praetorian would glow like a Boiler.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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