Summary (a quick, 2-3 sentence summary): Add 1-2 labelers in Requisition Bay.
Benefits (How this will benefit the server and game as a whole): RO/CTs won't need to run around the ship in search of labeler to label that box "SMG ammo" anymore.
Details (Description of how you think this would work, the benefits, etc): QoL to Req.
Implementation (Optional, if you have an idea how to implement it): Minor mapping.
Labeler for Req
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
- Ping
- Registered user
- Posts: 51
- Joined: 13 Jul 2016, 01:21
- Byond: SkyPing
Re: Labeler for Req
+1, Labelers are fun, second to none.
"Kick ass, chew Tramadol." - Tomas Svensson
- Tidomann
- Registered user
- Posts: 449
- Joined: 13 Jun 2017, 02:59
- Location: Canada
- Byond: Tidomann
Re: Labeler for Req
Yeah, first thing I do each round is run for the labeler north of briefing. +1 from me
- Kwin_Original
- Registered user
- Posts: 96
- Joined: 16 May 2017, 10:27
- Byond: Kwin_Original
Re: Labeler for Req
+1 even for IC reasons, why should Req not posses one?
I play Hans Meier, your random old guy from germany.
Is this a little medic Chibi Hans slightly different from the Avatar one? --> Oh yes it is! All the credits and a huge thanks to Okand37 for these lovely marines!
Is this a little medic Chibi Hans slightly different from the Avatar one? --> Oh yes it is! All the credits and a huge thanks to Okand37 for these lovely marines!
- Jeser
- Registered user
- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Labeler for Req
viewtopic.php?f=59&t=12523 Found another post, mine is dublicate, please lock mine.
- Snypehunter007
- Registered user
- Posts: 2750
- Joined: 02 Dec 2015, 17:14
- Location: Georgia
- Byond: Snypehunter007
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Re: Labeler for Req
Duplicate of Accepted Suggestion.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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