Rename all bullet projectiles to the same thing.
- Challenger
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Rename all bullet projectiles to the same thing.
Summary (a quick, 2-3 sentence summary):
You shouldn't be able to know that the bullet that just came in from offscreen and hit you is an armor-piercing M39 bullet and not a hollowpoint revolver bullet. Hell, you shouldn't even know you got hit by a bullet at all, often people IRL only realize the damage and not that they got shot.
Benefits (How this will benefit the server and game as a whole):
Realism and immersion. Limited information also benefits gameplay.
Details (Description of how you think this would work, the benefits, etc):
Rename all bullet projectiles to just "bullet".
Implementation (Optional, if you have an idea how to implement it):
Code
You shouldn't be able to know that the bullet that just came in from offscreen and hit you is an armor-piercing M39 bullet and not a hollowpoint revolver bullet. Hell, you shouldn't even know you got hit by a bullet at all, often people IRL only realize the damage and not that they got shot.
Benefits (How this will benefit the server and game as a whole):
Realism and immersion. Limited information also benefits gameplay.
Details (Description of how you think this would work, the benefits, etc):
Rename all bullet projectiles to just "bullet".
Implementation (Optional, if you have an idea how to implement it):
Code
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Re: Rename all bullet projectiles to the same thing.
rename the spits the same thing while youre at it i suppose
- Kwin_Original
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Re: Rename all bullet projectiles to the same thing.
+1 for sweet immersion
I play Hans Meier, your random old guy from germany.
Is this a little medic Chibi Hans slightly different from the Avatar one? --> Oh yes it is! All the credits and a huge thanks to Okand37 for these lovely marines!
Is this a little medic Chibi Hans slightly different from the Avatar one? --> Oh yes it is! All the credits and a huge thanks to Okand37 for these lovely marines!
- Crab_Spider
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Re: Rename all bullet projectiles to the same thing.
...
No
No
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- MrJJJ
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Re: Rename all bullet projectiles to the same thing.
Crab_Spider wrote:...
No
- Nick123q23
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Re: Rename all bullet projectiles to the same thing.
Would like to know why you two don't like this. I for one would like this, if it's even possible. +1
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- doodeeda
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Re: Rename all bullet projectiles to the same thing.
There'd be no accountability for whose bullet shot who and it would probably make testing things harder.
Bruce Mcmullen
- TheDonkified
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Re: Rename all bullet projectiles to the same thing.
yepdoodeeda wrote:There'd be no accountability for whose bullet shot who and it would probably make testing things harder.
lother jomes
- Challenger
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- Byond: digitalis
Re: Rename all bullet projectiles to the same thing.
Possibly. A glob of acid and a neurotoxic cocktail could move at slow enough speeds, with enough visual difference from each other, that marines would have a general idea of which one does what.misto wrote:rename the spits the same thing while youre at it i suppose
Crab_Spider wrote:...
No
read the rules on suggestions http://colonial-marines.com/viewtopic.php?f=59&t=2336MrJJJ wrote:
You still have "X has fired his [weapon]" text immediately preceding "The bullet has hit Y!", as well as the distinct rifle sounds, decreased ammo count in the mag, and visual sprite, along with comical (blatantly physics violating, but worth keeping for hilarity) knockback from getting close ranged shotgunned. Like half the rifle users are gonna pack AP, if you're hit offscreen you're not exactly gonna be like "oh, it was X who shot me! He always packs AP rifle!"doodeeda wrote:There'd be no accountability for whose bullet shot who and it would probably make testing things harder.
Also even though you wouldn't be able to see the projectile midflight I think it'd be safe for buckshot pellets to be named "buckshot pellets", though ICwise you would only know they were used because of how different they act on targets (gameplaywise, obviously IRL the spread's not that big). But slugs, revolver ammo, pistol ammo, rifle ammo, SMG ammo, etc should all just be called "bullet", or if necessary there'd be "bullet" and "AP bullet" just because the latter would probably go clean through someone while the former wouldn't.
By the way if any of you want to know what prompted this suggestion, it was a friendly fire incident right after first drop where some guy got pointblanked with, what I read in chat as, a "slimline revolver bullet", which I asked about IC before realizing how fucking stupid it was that my character could tell the name of the bullet that went through someone but not what it actually is. It's marksman ammo by the way.
read the rules on suggestions http://colonial-marines.com/viewtopic.php?f=59&t=2336Andkert wrote:yep
I don't know if you guys are trying to bump post counts but just +1s and -1s are blatant shitposts with nothing to offer.
- dylanstrategie
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Re: Rename all bullet projectiles to the same thing.
I don't see this as critically important at all
- MrJJJ
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Re: Rename all bullet projectiles to the same thing.
This suggestion in itself is a shitpost that will take too much workChallenger wrote:snIP
Move on, -1's and +1's are worthless as it says
- Snypehunter007
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Re: Rename all bullet projectiles to the same thing.
Denied.
This is just unneeded.
This is just unneeded.
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Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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