Summary (a quick, 2-3 sentence summary):Make it so xenos get slower as they get wounded more
Benefits (How this will benefit the server and game as a whole):Seeing a xeno take a grenade and 8 m4a1 bullets only for them to get up and run away as if they weren't wounded makes me saltier than a pickle, and it would make it so xenos have actual risk involved with hit and run tactics
Details (Description of how you think this would work, the benefits, etc):Make it so there is risk involved with charging into a group of marines, taking 16 bullets and running away easily
Implementation (Optional, if you have an idea how to implement it):Slow xeno movement based on health.
Make xenos slower based on health
- Nyeshivuu
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Make xenos slower based on health
Probably dead in some remote corner of the map
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier
Mikhail 'Mik' Dmitri
Something serious about current times - Gorge Goblin
http://www.colonial-marines.com/viewtop ... 91&t=15058 My sexy dossier
- DeadLantern
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Re: Make xenos slower based on health
Maybe Xenos can have acid blood trails like real blood?
Here kitty, kitty, kitty. Meow. Here, Jonesy.
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- Famous last words of Brett
BILL 'THE SCIENCE GUY' NYE
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Re: Make xenos slower based on health
some say they already slow down when injured, but i dont have any way to measure it
- caleeb101
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Re: Make xenos slower based on health
..They already slow down when injured. The problem is lag sometimes causes it to kick in a bit later, similar to how sometimes after you get hit by a crusher, you'll be fine for a moment and then suddenly you'll be in crit. But yeah, they do slow down.
Frank Jensen/Al 'Varez' Suarez
- Snypehunter007
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Re: Make xenos slower based on health
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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