Alamayer Research Improvement

Locked
User avatar
Stripetail
Registered user
Posts: 238
Joined: 15 Jun 2017, 18:36
Byond: Stripetail

Alamayer Research Improvement

Post by Stripetail » 16 Jun 2017, 15:40

Summary (a quick, 2-3 sentence summary): This is simply a request/suggestion to have Command install an Autolathe into the Research department.

Benefits (How this will benefit the server and game as a whole): Researcher currently has little to do aside from making Chems. They can assist with surgery overflow, but they're not even qualified to use Defib paddles. Adding an Autolathe, even without metal and glass around to use it would save Researchers so much time from bugging other departments for parts such as: Igniters, Remote Signalers, Timers, etc. It would also allow them to produce more unique tools to combat the aliens. (We could actually produce more than 6 grenades, trip wire mines, or other.

Details (Description of how you think this would work, the benefits, etc): Researchers have the potential to make some absolutely amazing, and down right cool creations, but mostly in pill form. I believe with the introduction of an Autolathe, even without materials, would broaden the Researcher's creative scope and let them do awesome things. I understand that this could have major effects if a competent researcher creates a powerful tool against the aliens very early on, but I feel this could be mitigated later on after testing. I honestly believe that in 9/10 rounds this won't have a significant affect on gameplay, at least immediately after intruduction.

Implementation (Optional, if you have an idea how to implement it): Simply install an Autolathe, and perhaps some metal and or glass to Research. (Though, leaving out the materials would give good reason for Research to interact with Req and not just hurr durr make bombs.


Also, on this note, hello! This is my very first forum post, prompted after some talk in game. I've been playing for several months now, started right before the end of the Sulaco, I really love what the Devs have done, you can really feel that there is heart in this game.

-Kincaid
Joshua Kincaid
Paul Balderson
[Pred] Koren Kjuhte

http://i.imgur.com/w6hfYXm.png

User avatar
TehSpoderman
Registered user
Posts: 979
Joined: 05 Feb 2017, 22:10
Byond: TehSpoderman

Re: Alamayer Research Improvement

Post by TehSpoderman » 16 Jun 2017, 15:52

I think the devs are already working on improving research. BTW welcome to the forums! Hope you have a good time here :D
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3

User avatar
Hyperio
Registered user
Posts: 35
Joined: 31 May 2016, 17:04

Re: Alamayer Research Improvement

Post by Hyperio » 16 Jun 2017, 16:25

+1. Not having access to an autolathe is really a pain. As a researcher, I spent almost one hour trying to get access to one of the autolathe in lower engineering (asking for access on my ID at CIC, trying to find an engineering -not answering on coms- to open the door to you, to find there is no metal in the autolathe and that the guy who opened the door ran away in the meantime). CMO was obviously angry at me for spending my time outside medbay without result, that's normal.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Alamayer Research Improvement

Post by Snypehunter007 » 16 Jun 2017, 17:49

JKincaid wrote: Also, on this note, hello! This is my very first forum post, prompted after some talk in game. I've been playing for several months now, started right before the end of the Sulaco, I really love what the Devs have done, you can really feel that there is heart in this game.

-Kincaid
Welcome to the forums.

That said, research is currently under reworks.

Locking.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked