Buff for Various Specialist Gear

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Mr.Smooooth
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Buff for Various Specialist Gear

Post by Mr.Smooooth » 16 Jun 2017, 17:29

Summary (a quick, 2-3 sentence summary): Specialists have been getting a raw deal lately, with the nerf to the SADAR, and limiting each loadout to one. Specialist is a rare role and should feel special. Buffing their equipment slightly can help this.

Benefits (How this will benefit the server and game as a whole): Not only will this make squad specialist a more fun role to play, but it can help with the problem of Marines getting facerolled constantly.

Details (Description of how you think this would work, the benefits, etc): First, unlimit the specialist loadouts. This gives specialists actual choice in how they play, and stops the loadout from being a mad dash to grab your kit before someone else does.
2nd: Remove/reduce the SADAR firing delay. This nerf was originally supposed to counter macros, but it's been set to a 5 second delay from wielding with two hands to being able to fire. This is insane. Reducing this cooldown will help SADAR users land rockets when the oppertunity presents itself.
3rd: Allow SADAR hits to stun t3 aliens. It is excessively hard to secure kills on aliens with all the marine's stuns removed, while the aliens keep theirs. Allowing direct hits from AT rounds, or splash from HE SADAR rockets to stun aliens briefly, can let the marines actually pose a threat to the aliens. SADAR reload takes too long for a lone marine with a SADAR to stunlock, so this encourages teamwork by having other marines standing by to finish the downed aliens.
4th: Allow the M42A Scoped Rifle to shoot through allies when scoped in, similar to the Smartgun. A Marksman trained in the use of this weapon would likely be able to target around allied forces. This change allows specialists carrying this weapon to safely take advantage of a defensive line of marines between him and the xenos, picking off wounded targets, or softening up enemies before the marines engage them. By only allowing this when scoped in, it doesn't allow the marksman to replace a smartgunner, but lets him better compliment his squad.
5th: Make the riot shield not take a specialist coin. The riot shield is a piss poor alternative to most specialist gear, and should be free in the vendor like webbing, so it can be combined with the other options. Those taking the defensive armor might find it complements them well, alongside an SMG or gyro-modded shotgun.

Implementation (Optional, if you have an idea how to implement it): Not a coder, but I imagine most of this is editing variables and copy-pasting code where it already exists.

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Sallan
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Re: Buff for Various Specialist Gear

Post by Sallan » 16 Jun 2017, 17:33

+1 #SADARSpecsLivesMatter

SADAR it's a joke now.

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Re: Buff for Various Specialist Gear

Post by Crab_Spider » 16 Jun 2017, 17:35

No. Just no. We're not doing all this just so people can get more kills. Every spec weapon is supposed to have a pro and con, without a con, then they are broken. No.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Sallan
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Re: Buff for Various Specialist Gear

Post by Sallan » 16 Jun 2017, 18:06

Crab_Spider wrote:No. Just no. We're not doing all this just so people can get more kills. Every spec weapon is supposed to have a pro and con, without a con, then they are broken. No.
Even if this buff come to life the spec weapons will still have cons.

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Re: Buff for Various Specialist Gear

Post by solidfury7 » 16 Jun 2017, 18:38

You know what? I came in here expecting the usual but these buffs are very reasonable.
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Mr.Smooooth
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Re: Buff for Various Specialist Gear

Post by Mr.Smooooth » 16 Jun 2017, 18:59

Crab_Spider wrote:No. Just no. We're not doing all this just so people can get more kills. Every spec weapon is supposed to have a pro and con, without a con, then they are broken. No.
I never said to remove their downsides, These changes are ment to accentuate what they're good at. Each set is still going to have shortfalls.

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Re: Buff for Various Specialist Gear

Post by fallonsky » 16 Jun 2017, 19:58

while most of the buffs are pretty good I think the main point of making there only one of each type of kit so that everyone doesn't just use one type of kit.
on the other hand it does suck to have to rush the vendor at once and if no one wants to play the sniper there might be a reason why...

+1 SADAR lives matter.
I saw a SADAR crit three marines and himself trying to shoot me.

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Re: Buff for Various Specialist Gear

Post by Swagile » 17 Jun 2017, 03:49

SADAR's long reload time per shot, limited rockets, reliance on Cargo, and their ability to heavily FF is already huge downsides.

A huge delay before firing which reduces a SADAR's threat completely is dumb.

I HATE SADAR whenever I roll xeno, but I understand its one of the only things that makes xenos backup and think "shit, maybe I should think a little before approaching these tallhosts". Right now, marines are a joke; im not afraid to pop out and do a screech or two as a Queen or bull doze through marine lines as any combat caste.

Marines need their fear factor back; SADAR is one of their ways to tell the xenos they mean business.
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Re: Buff for Various Specialist Gear

Post by Mr.Smooooth » 17 Jun 2017, 05:04

Swagile wrote:SADAR's long reload time per shot, limited rockets, reliance on Cargo, and their ability to heavily FF is already huge downsides.

A huge delay before firing which reduces a SADAR's threat completely is dumb.

I HATE SADAR whenever I roll xeno, but I understand its one of the only things that makes xenos backup and think "shit, maybe I should think a little before approaching these tallhosts". Right now, marines are a joke; im not afraid to pop out and do a screech or two as a Queen or bull doze through marine lines as any combat caste.

Marines need their fear factor back; SADAR is one of their ways to tell the xenos they mean business.
That's just it. The SADAR should make xenos take pause. Xenos are so super powered right now it can be hard to punish sloppy play. Hell, they need to play really bad to give marines a chance at winning. Realising just how far the SADAR had fallen was the inspiration here, but the other loadouts need work in my opinion as well. When you combine two kits and people still don't want to take it, there's a problem.

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Re: Buff for Various Specialist Gear

Post by PinkledWrenis » 17 Jun 2017, 05:08

I feel like the riot shield should be equipment that the squad leaders get along side the incinerators. Giving the squad leader the ability to designate a "frontline" PFC would be a nice change to squad dynamics while maintaining balance. Two shields per squad maybe?

As for the SADAR, Ravagers are rampaging now that due to the fact they can't be stunned. The SADAR is a 84mm "missle" system. For lore sake, I feel like a direct hit from any rocket type should stun a T3, exluding the Queen and Crusher. The concussive force would be huge, a creature that is nine feet tall and weighing 250+ LBs(115kg) would still be knocked silly, if it was directly hit by a ten pound~ object going at sub-sonic speeds.

EDIT: It makes sense that a crusher could be stunned from an AP rocket, considering what the crusher is and what an armor piercing rocket is. An object that large penetrating you is gonna mess your day up.
Last edited by PinkledWrenis on 17 Jun 2017, 06:36, edited 1 time in total.

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Re: Buff for Various Specialist Gear

Post by doodeeda » 17 Jun 2017, 05:13

I agree with the riot shield thing..I don't know why it's a coin.

I agree with giving more choice to the player by allowing them to choose their specialist loadout even if they're a little late..I hesitate when I choose my loadout because I know it screws someone else over.

The sniper suggestion..it's been suggested before. The NV goggles was a compromise suggestion that got put in. I don't know if you'll get IFF capabilities on the sniper.

I have no opinion on the SADAR other than it could potentially be a counter to the Ravager if it can stun it.
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Re: Buff for Various Specialist Gear

Post by Jeser » 17 Jun 2017, 12:56

Considering that Smartgunners (if they are at least medium competent players) are currently more useful than Specs... +1 Something needs to be done to Specs.
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Re: Buff for Various Specialist Gear

Post by Dolth » 17 Jun 2017, 13:01

Crab_Spider wrote:No. Just no. We're not doing all this just so people can get more kills. Every spec weapon is supposed to have a pro and con, without a con, then they are broken. No.
Specs are supposed to counter the T3. What are the T3/upgraded aliens cons? Being limited?
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Re: Buff for Various Specialist Gear

Post by Recounted » 17 Jun 2017, 14:34

Im all for the sniper to be able to hit multiple aliens, issa +1 for me
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Re: Buff for Various Specialist Gear

Post by Crab_Spider » 17 Jun 2017, 15:11

Recounted wrote:Im all for the sniper to be able to hit multiple aliens, issa +1 for me
That's what flak rounds already do
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Mr.Smooooth
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Re: Buff for Various Specialist Gear

Post by Mr.Smooooth » 17 Jun 2017, 15:49

Recounted wrote:Im all for the sniper to be able to hit multiple aliens, issa +1 for me
That's not my suggestion, my suggestion was to allow the sniper to safely fire through marines, making it easier to engage at long range safely, and mitigating friendly fire risk.

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Re: Buff for Various Specialist Gear

Post by Crab_Spider » 17 Jun 2017, 18:49

Mr.Smooooth wrote:That's not my suggestion, my suggestion was to allow the sniper to safely fire through marines, making it easier to engage at long range safely, and mitigating friendly fire risk.
Still no
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Mr.Smooooth
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Re: Buff for Various Specialist Gear

Post by Mr.Smooooth » 17 Jun 2017, 19:09

Crab_Spider wrote:Still no
10/10, best comment. Very thought provoking and adds a lot to the discussion.

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Re: Buff for Various Specialist Gear

Post by Recounted » 17 Jun 2017, 20:48

Crab_Spider wrote:That's what flak rounds already do
The flak rounds are for close range targets
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Re: Buff for Various Specialist Gear

Post by Crab_Spider » 17 Jun 2017, 20:53

Recounted wrote:The flak rounds are for close range targets
No. They pierce to whoever was behind the target was shot.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.

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Re: Buff for Various Specialist Gear

Post by Mr.Smooooth » 17 Jun 2017, 20:57

Recounted wrote:The flak rounds are for close range targets
First, they pierce ant hit multiple Ayys. Second, why would a sniper rifle have close range ammo?

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Re: Buff for Various Specialist Gear

Post by Recounted » 17 Jun 2017, 21:06

Crab_Spider wrote:No. They pierce to whoever was behind the target was shot.
And from where do you know all this from?
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Re: Buff for Various Specialist Gear

Post by Recounted » 17 Jun 2017, 21:09

Recounted wrote:And from where do you know all this from?
Fuck nevermind

Im neutral on this
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Re: Buff for Various Specialist Gear

Post by Snypehunter007 » 18 Jun 2017, 20:02

The suggested buffs have been reviewed by BMC.

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