Voice channels for squads
- BobaFett07
- Registered user
- Posts: 92
- Joined: 13 Nov 2016, 21:19
- Byond: Boba_Fett12
Voice channels for squads
Summary (a quick, 2-3 sentence summary):I think it is really hard to communicate with your teammates in middle of action, it is hard for me to type and run or fire at the same time, and the best way to remove this obstacle for both sides would be voice channels for squadmates, and aliens
Benefits (How this will benefit the server and game as a whole):increase roleplay, make it easier to hear commands and also it is really easy to do, the only downfall would be the need to have a discord, but the chat is still there if you really need it, but it would make briefings faster, and much better ways to communicate
Details (Description of how you think this would work, the benefits, etc):well just add some voice chats on discord like "Aliens" "USCM" "Delta Squad" "Bravo Squad" etc...
Implementation (Optional, if you have an idea how to implement it):just add voice channels on discord, it is that simple
Benefits (How this will benefit the server and game as a whole):increase roleplay, make it easier to hear commands and also it is really easy to do, the only downfall would be the need to have a discord, but the chat is still there if you really need it, but it would make briefings faster, and much better ways to communicate
Details (Description of how you think this would work, the benefits, etc):well just add some voice chats on discord like "Aliens" "USCM" "Delta Squad" "Bravo Squad" etc...
Implementation (Optional, if you have an idea how to implement it):just add voice channels on discord, it is that simple
- xywenx00
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- Location: Germany, Baden-Württemberg
- Byond: Xywenx
Re: Voice channels for squads
Welp. There's gonna be autistic screaming. That would also mean people would communicate less in normal ingame chat which means there will be groups of people talking on discord and people writting ingame.
- Jeser
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- Posts: 1119
- Joined: 04 Mar 2015, 00:47
- Location: Donetsk, Ukraine
Re: Voice channels for squads
Yep, this will bring too much chaos in marines' communication. Sometimes I think about how it would be great to have voice communication for marins, but I understand how messy it will be.
- Tylaaaaar
- Registered user
- Posts: 143
- Joined: 15 Apr 2017, 08:08
- Location: The chavy streets of the UK
Re: Voice channels for squads
This would just fuck up the marines communication waaaaay too much. Also imagine someone screaming down the mic because they are wounded the autism would be real, funny at the same time bur your ears would be gone.
That guy who plays as Roberto Conrad.
I am R O B U S T
- Jeser
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- Location: Donetsk, Ukraine
Re: Voice channels for squads
Immersion and atmosphere are over the the top, though.
- Jroinc1
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Re: Voice channels for squads
It would be awesome. If you could make EVERY player use it.
-1
-1
Mentor-
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
3 Nov 16-15 Jan 17
Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0
Upper deck engines made-1
Lower deck engines made-1
Total kills with SM- 6
Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u
- Jay Burns
- Registered user
- Posts: 409
- Joined: 01 Jun 2016, 13:17
- Location: Some place on earth
Re: Voice channels for squads
I see multiple problems with this,
1) if your suggesting this on discord, meta-communication, let's say marine A dies, he says in the discord where his body is, fellow squad mates get his body/he calls out xeno positions.
2) If your talking in the actual game, thats impossible to code due to BYOND being a very gimped engine.
1) if your suggesting this on discord, meta-communication, let's say marine A dies, he says in the discord where his body is, fellow squad mates get his body/he calls out xeno positions.
2) If your talking in the actual game, thats impossible to code due to BYOND being a very gimped engine.
- Nick123q23
- Posts: 455
- Joined: 07 Jul 2015, 12:44
- Location: LV-1201
- Byond: Nick123q23
Re: Voice channels for squads
This wouldn't end well at all. -1
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- BobaFett07
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- Posts: 92
- Joined: 13 Nov 2016, 21:19
- Byond: Boba_Fett12
Re: Voice channels for squads
well we would need people in the voice channels to control it, obviously, and I played in games with friends without mics, and I didn't have problems with them having to write, and discord Is 100% free so there is no excuse to not have it
- Tylaaaaar
- Registered user
- Posts: 143
- Joined: 15 Apr 2017, 08:08
- Location: The chavy streets of the UK
Re: Voice channels for squads
i would get ptsd from that shit.Jeser wrote:Immersion and atmosphere are over the the top, though.
That guy who plays as Roberto Conrad.
I am R O B U S T
- Nick123q23
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Re: Voice channels for squads
The excuse is, that voice chat and roleplaying don't go well together. It always turns into chaos ten minutes in and will lead into people always yelling.
Plus immersion shattering if you have a grizzled XO yelling at you with an adolescent shriek.
Plus immersion shattering if you have a grizzled XO yelling at you with an adolescent shriek.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress
Proudly played as and won a round as an Ancient Empress
- Hyperio
- Registered user
- Posts: 35
- Joined: 31 May 2016, 17:04
Re: Voice channels for squads
Sadly, it will not blend well with the immersion in most cases. I somehow always imagine XO/CO/... with a badass voice. It will be more lively but will indeed turns into chaos as soon as there are contacts/wounded/gunfire above the voices.
- Bronimin
- Registered user
- Posts: 389
- Joined: 15 Jun 2017, 21:58
Re: Voice channels for squads
I'd rather have fire team channels, -1
:c1, :c2, :c3 for charlie fireteams 1-3
Switch active fireteam channel on the headset.
:c1, :c2, :c3 for charlie fireteams 1-3
Switch active fireteam channel on the headset.
- Snypehunter007
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Re: Voice channels for squads
Review and discussed by BMC.
Denied for the simple lack of ability to even attempt this on the engine.
Denied for the simple lack of ability to even attempt this on the engine.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
Staff History:
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