Predator Netgun + Arena

Locked
User avatar
Nick123q23
Posts: 455
Joined: 07 Jul 2015, 12:44
Location: LV-1201
Byond: Nick123q23

Predator Netgun + Arena

Post by Nick123q23 » 17 Jun 2017, 17:32

Summary (a quick, 2-3 sentence summary): Ever wonder how the Predators manage to kidnap so many people for Hunter games? Well, this is how.
http://avp.wikia.com/wiki/Netgun
It's a small pistol-like gun that launches a net to restrain prey, humans and xenomorphs alike.

Alongside the netgun, the Predator ship could be revamped to include a thunderdome-like arena of sorts, where prey could be sent by using the beacon on prey trapped within a net.

Benefits (How this will benefit the server and game as a whole):
Enhance Predator roleplay, as they now have a non-lethal solution to capture prey and prepare them for honor duels, controlled hunting, or whatever they figure out.

Of course, Xenos and Marines would be able to resist out of the nets if they're left alone for long enough.

The Predator ship would see far more use with the Arena, though there would need to be some way to escape.

Details (Description of how you think this would work, the benefits, etc): See above.

Implementation (Optional, if you have an idea how to implement it): If I knew how to implement it I'd be coding it by now.
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress

User avatar
Ex0demon
Registered user
Posts: 58
Joined: 29 Jan 2017, 21:48
Location: The Warp
Byond: Corpus Crewman
Steam: Rubric Marine

Re: Predator Netgun + Arena

Post by Ex0demon » 17 Jun 2017, 17:45

wow,we need a predator hunting reserve gamemode,with netguns too. +1
Always away from his squad,always gets facehugged,and never fight a predator

FOR TZEENTCH!

User avatar
Nickvr628
Registered user
Posts: 176
Joined: 15 Apr 2017, 17:40
Byond: Nickvr628

Re: Predator Netgun + Arena

Post by Nickvr628 » 17 Jun 2017, 17:49

Making a predator ship that captives get transported to prevents marines from dying, which means less ghosts for xenos.

Xeno-nerf/10
/s

In all seriousness, I like the idea, sure do it!

User avatar
Jroinc1
Registered user
Posts: 995
Joined: 10 May 2016, 22:32
Location: Changes too rapidly
Byond: Jroinc1

Re: Predator Netgun + Arena

Post by Jroinc1 » 17 Jun 2017, 18:23

What happens if a human wins onboard the ship? It just killed the one taking it captive, and there might not be other preds.
Mentor-
3 Nov 16-15 Jan 17

Atmos bombs built- 16
Hull breaches repaired- 6
Charged SMs manually dragged to space- 2
Backup tcomms systems set- 4
SM de-lamination weapons detonated- 0
Times I've burned half the ship to a crisp- 5
Times I've burned half the ship to a crisp ACCIDENTALLY- 2
Engine SMs de-laminated on my watch- 0

Upper deck engines made-1
Lower deck engines made-1

Total kills with SM- 6

Most surgeries done at once- 3
Most anesthetic tanks used in a round- 3
Most surgeries done using only personal supplies- 37
Most perdiox made w/in 5 min of roundstart- 540u

User avatar
Nick123q23
Posts: 455
Joined: 07 Jul 2015, 12:44
Location: LV-1201
Byond: Nick123q23

Re: Predator Netgun + Arena

Post by Nick123q23 » 17 Jun 2017, 20:07

Then they can escape and teleport onto the ground somewhere
Player of faceless xenomorphs of the species XX121, Miranda 'Mira' Laporte, Daniel Gryphon, Kia and Akl'iiya Quatza-rij
Proudly played as and won a round as an Ancient Empress

User avatar
Boltersam
Registered user
Posts: 1548
Joined: 22 Feb 2015, 05:43
Location: Tipperary, Ireland
Byond: Boltersam
Steam: Boltersam

Re: Predator Netgun + Arena

Post by Boltersam » 18 Jun 2017, 05:33

I really like this idea. Predators should have a capture tool, and a netgun would be a great way to do so. However, I do have a few points to make in order to have it be viable and fair-ish.

1. No pullspeed reduction on netted targets.

2. (This is just a suggestion) you can switch modes on the netgun from "Detain" to "Constrict" and it fires a net that does continual brute damage until broken out of.

3. The net's teleporter should require a few seconds to activate, AND as a feature I'd find particularly fun, potentially be able to send the victims to different locked rooms beside the arena, so you could possibly have Xenos fight humans without shredding them in the same room.

3b. Have several locked rooms with weapons in or outside them beside the arena.

+1.

User avatar
ShortTemperedLeprechaun
Registered user
Posts: 746
Joined: 22 Aug 2015, 16:39
Location: Having coffee somewhere in ireland

Re: Predator Netgun + Arena

Post by ShortTemperedLeprechaun » 18 Jun 2017, 19:01

Boltersam wrote:I really like this idea. Predators should have a capture tool, and a netgun would be a great way to do so. However, I do have a few points to make in order to have it be viable and fair-ish.

1. No pullspeed reduction on netted targets.

2. (This is just a suggestion) you can switch modes on the netgun from "Detain" to "Constrict" and it fires a net that does continual brute damage until broken out of.

3. The net's teleporter should require a few seconds to activate, AND as a feature I'd find particularly fun, potentially be able to send the victims to different locked rooms beside the arena, so you could possibly have Xenos fight humans without shredding them in the same room.

3b. Have several locked rooms with weapons in or outside them beside the arena.

+1.
All I wanted to say and more.
https://www.youtube.com/watch?v=9dA6plQFKzY Scotty Hardy: Resident loud mouth, smart assed Irishman. Image Gahn'tha-cte Bhu'ja: Honorable duelist, beserker charger, jungle hunter.

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Predator Netgun + Arena

Post by Snypehunter007 » 18 Jun 2017, 19:51

If we did this, it would be its own gamemode.

Denied for now.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked