Summary (a quick, 2-3 sentence summary):
Almayer needs more lights in a corners, because some of the spots on it are not lit up.
Benefits (How this will benefit the server and game as a whole):
This will light up some of the places where lights are missing now, but needed.
Details (Description of how you think this would work, the benefits, etc):
This would light up some places in corridors, morgue, engineering and canteens.
Implementation (Optional, if you have an idea how to implement it): Add light between 2 doors in morgue, copy light placement from northern part of Almayer upper deck to southern. Then add lights to both of canteens near microvave and add light near one of the tool closets in upper engineering.
Light placement rework
- Terran
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- Byond: IE33
Light placement rework
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- Redikalzip
- Registered user
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- Location: Milky Way > Sol System > Earth!
- Byond: ReDikAl.ZiP
Re: Light placement rework
Oh, my perfectionist is outraged. Please correct these errors. +1.
Last edited by Redikalzip on 22 Jun 2017, 08:28, edited 1 time in total.
Simon "ATOM" Sanford: "Use your brain and be a tactical man with your good aim for rifle"
I love my "SADAR".
I love my M56B without BC.
I love M41A with QF.
Be happy. Be marine.
Atole Bhu'ja
Son'ka Atoj'e
I love my "SADAR".
I love my M56B without BC.
I love M41A with QF.
Be happy. Be marine.
Atole Bhu'ja
Son'ka Atoj'e
- Hyperio
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- Joined: 31 May 2016, 17:04
Re: Light placement rework
+1. A military ship can afford to have all its corners properly lit. And symmetry is love !
- Bmc777
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- Location: Florida
Re: Light placement rework
Approved.
- Snypehunter007
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Re: Light placement rework
Moved to the new GitLab suggestion system.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
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Death of the Suggestion Killer - 11/30/2017
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