Light placement rework

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Terran
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Light placement rework

Post by Terran » 22 Jun 2017, 04:11

Summary (a quick, 2-3 sentence summary):
Almayer needs more lights in a corners, because some of the spots on it are not lit up.
Benefits (How this will benefit the server and game as a whole):
This will light up some of the places where lights are missing now, but needed.
Details (Description of how you think this would work, the benefits, etc):
This would light up some places in corridors, morgue, engineering and canteens.
Implementation (Optional, if you have an idea how to implement it): Add light between 2 doors in morgue, copy light placement from northern part of Almayer upper deck to southern. Then add lights to both of canteens near microvave and add light near one of the tool closets in upper engineering.
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Redikalzip
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Re: Light placement rework

Post by Redikalzip » 22 Jun 2017, 04:18

Oh, my perfectionist is outraged. Please correct these errors. +1. :)
Last edited by Redikalzip on 22 Jun 2017, 08:28, edited 1 time in total.
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Hyperio
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Re: Light placement rework

Post by Hyperio » 22 Jun 2017, 07:41

+1. A military ship can afford to have all its corners properly lit. And symmetry is love !

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Bmc777
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Re: Light placement rework

Post by Bmc777 » 24 Jun 2017, 18:27

Approved.

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Snypehunter007
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Re: Light placement rework

Post by Snypehunter007 » 25 Jul 2017, 00:37

Moved to the new GitLab suggestion system.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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