Xenomorph tunnel fix

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Whobeder44
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Xenomorph tunnel fix

Post by Whobeder44 » 02 Jul 2017, 16:00

Summary (a quick, 2-3 sentence summary):
So here is a summary of my suggestion. when using the tunnels as a xenomorph you often have camping marines waiting for you. SO I suggest making the tunnels either alot faster to enter, or adding the ladder-looking feature that allows you to look through but instead prompts with "Drone (431) peeks through the tunnel!"


Benefits (How this will benefit the server and game as a whole):
Xeno's will actually be able to use tunnels without a huge risk of dying.
Details (Description of how you think this would work, the benefits, etc):
speed up the entering process or add the look up and down ladder feature.


Implementation (Optional, if you have an idea how to implement it):
Not Positive about coding and sutch but you could steal code from ladder file and replace it all with the kind of thing for the ladder but with the exeption marines cannot use it and the different name and visual

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Sargeantmuffinman
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Location: Mean while in Europe somewhere.

Re: Xenomorph tunnel fix

Post by Sargeantmuffinman » 02 Jul 2017, 16:06

In a realistic sense, I don't know how you can have eyes from 1 side of the map to the next if this was implemented.
George S.Patton once said:No bastard ever won a war by dying for his country. He won it by making some other poor dumb bastard die for his country.

I don't like cute things.

Good hunting.

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Casgair
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Joined: 17 Nov 2015, 09:32

Re: Xenomorph tunnel fix

Post by Casgair » 02 Jul 2017, 16:29

Well, why not have it so it's kind of like bursting? You "see" the place before you move to exit the tunnel, or click the tunnel again to crawl back to the other side (and possibly die if you happen to be stuck in the tunnel when it collapses from C4). Would go a long way on preventing tunnel camping deaths on LV.

misto
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Re: Xenomorph tunnel fix

Post by misto » 02 Jul 2017, 17:51

wasnt there another thread on this exact topic that got a lot of positive response?

https://www.colonial-marines.com/viewto ... 59&t=13174

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Snypehunter007
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Re: Xenomorph tunnel fix

Post by Snypehunter007 » 03 Jul 2017, 11:44

Duplicate.

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Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

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