ON/OFF Turret System for the Dropships

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Mr Adams
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ON/OFF Turret System for the Dropships

Post by Mr Adams » 02 Jul 2017, 17:04

Summary (a quick, 2-3 sentence summary):
Allow to the Pilots of the Almayer/Normandy (Dropships) to turn ON/OFF the Turrets.

Benefits (How this will benefit the server and game as a whole):
This would help on the Dropship Inmersion and a little bit and avoid the waste of bullets fired near the dropship ,also the chance for the Dropship Pilote to turn the Dropship into a Cargo/Evac Ship into an attack one (Soo then we dont need to use the 2nd one all the times to attack and more),also the turrets of the Dropships are considerated the worst enemy of the Colonists (Due No ID) and 2/4 of them die by the turret system.

Details (Description of how you think this would work, the benefits, etc):
On the Pilot Cockpit a little button (or in the Console) to "Disable [Name of the Ship] Turrets",then the turrets should be turned in some "No Power" System (Non working till the PO Activates it again),this would be a huge assist on the Mission of Escorting Colonists on the Dropships,allowing them to enter with no problem and no danger at all (Not more dead colonists on the LZ1/2 for a Turret).


Implementation (Optional, if you have an idea how to implement it): It may require a little bit of scripting.
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Bombs, except when i'm defusing them I have to guess which wire to cut at the Very End, since i missed the last
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YungCuz
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Re: ON/OFF Turret System for the Dropships

Post by YungCuz » 02 Jul 2017, 18:24

+1 to save a survivor from another bullet ridden death
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WinterClould
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Re: ON/OFF Turret System for the Dropships

Post by WinterClould » 02 Jul 2017, 21:56

I had to save a survivors life I really shouldn't have needed to because a turret went ham on him. +1 to stop this from happening again.
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Re: ON/OFF Turret System for the Dropships

Post by Nickiskool » 03 Jul 2017, 07:50

this really needs to happen...Auto turrets kill me so much more than Xenos when I'm a survivor

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Jeser
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Re: ON/OFF Turret System for the Dropships

Post by Jeser » 04 Jul 2017, 15:27

Hey! Don't touch those turrets! I use them as indicator of competent marines among newbies and rookies!

Seriously, though, -1. Because if this WILL be implemented, every round there will be some idiot who will switch it off and forget about it, resulting in beheaded PO and few wpunded on DS, including medic.
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MrJJJ
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Re: ON/OFF Turret System for the Dropships

Post by MrJJJ » 04 Jul 2017, 16:48

Jeser wrote:Hey! Don't touch those turrets! I use them as indicator of competent marines among newbies and rookies!

Seriously, though, -1. Because if this WILL be implemented, every round there will be some idiot who will switch it off and forget about it, resulting in beheaded PO and few wpunded on DS, including medic.
Read the suggestion, he is asking only for PO's to be able to do this...hell its even controlled from where he seats

Mr Adams
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Re: ON/OFF Turret System for the Dropships

Post by Mr Adams » 04 Jul 2017, 18:10

Actually,the system should be added just on the pilot cockpit (The area where seats the pilot,not in the passenger area).Sometimes the turrets of the Alamo/Almayer can be a little buggy and try to shoot who is inside with no ID + the turrets are commonly known as: Survivor Killers.Also this post is to upgrade not to downgrade the Alamo/Almayer system and Roleplay.
"Call me Boomer. I'm an Explosives expert, because every squad has an Explosive Expert. I know everything about
Bombs, except when i'm defusing them I have to guess which wire to cut at the Very End, since i missed the last
day of Bomb-Defusal Class."- Myself in CM


"Now the Ship's broke and crew acting Lazy"

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Jeser
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Re: ON/OFF Turret System for the Dropships

Post by Jeser » 05 Jul 2017, 06:14

Ah, missed PIlot thing in the suggestion. Well, then, +1 from me.
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spartanbobby
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Re: ON/OFF Turret System for the Dropships

Post by spartanbobby » 05 Jul 2017, 12:26

+1 Thinking you've survived only to get gunned down by the Alamos turrets is only funny so many times.
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ZDashe
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Re: ON/OFF Turret System for the Dropships

Post by ZDashe » 05 Jul 2017, 17:52

Sounds like a good suggestion, and seems doable. The interface can be adapted from the Fire Mission weapon selection buttons in a similar way for the turrets to be toggled on/off, and there's already sprites for when the Gauss turrets are deployed or stowed away at their hardpoints. +1
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Re: ON/OFF Turret System for the Dropships

Post by shyshadow » 05 Jul 2017, 18:20

Nice, now I can feel safe when I'm a survivor and I want to get evacced. +1
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phil235
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Re: ON/OFF Turret System for the Dropships

Post by phil235 » 08 Jul 2017, 21:09

Should be ingame soon.

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