Summary (a quick, 2-3 sentence summary): switch maps more often
Benefits (How this will benefit the server and game as a whole): after hours spent on a map, often the last thing you want to see is the same old map again! switch em more often
Details (Description of how you think this would work, the benefits, etc): uh just rotate the maps more often, its not complicated
Implementation (Optional, if you have an idea how to implement it):
rotate your maps more often
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rotate your maps more often
Last edited by misto on 18 Jul 2017, 00:40, edited 2 times in total.
- Crab_Spider
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Re: rotate your maps more often
You should probably be quick to delete this. Before the Head Honchos show up. And I mean, quickly.
You will never be as bad as the baldie who picked up a tactical shotgun while a hunter was pouncing on top of a CMO for 4 seconds, with his only response being to pace around before being decap'd by said hunter. You are not Brett Kimple, and you never will be. You are not the reason why I regular MP.
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
I am John "Buckshot" Rhodes, the Tactical Snowflake Hunter
- Casany
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Re: rotate your maps more often
Its gotta recompile each time a new map is loaded. So Apop or Rahl has to go in and manually change it. They're probably gonna get it soon, but ya know, this is gonna get denied
"He killed me with a SADAR and it was bullshit. We should ban him for ERP because of how VIOLENTLY HE FUCKED ME" - Biolock, Saturday 15 October 2016
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
"Sometimes you need to stop and enjoy the little things in life, for one day you'll look back and realize they were big things"
"To quote Suits A cop follows a car long enough, he's gonna find a busted tail light. And even if he doesn't, he's gonna bust it himself." - Awan on being an MP
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Re: rotate your maps more often
hmp. didnt know it was such a complicated and arduous process to change maps. o well
- Steelpoint
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Re: rotate your maps more often
I think only /tg/ code has a efficient way of changing maps without having to reset and recompile. Every other code base takes longer.
- Recounted
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Re: rotate your maps more often
DING DONG DENIED AND BANNED!>!!>!??!?!?!
courtesy of Manezinho
Kiss my six
Kiss my six
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Re: rotate your maps more often
would if i could pal, but when i try it tells me i cant delete posts in this forumCrab_Spider wrote:You should probably be quick to delete this. Before the Head Honchos show up. And I mean, quickly.
- apophis775
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Re: rotate your maps more often
DENIED.
We have to literally recompile everything anytime we want to change the map, due to the way our stuff works.
The good thing, is that it gives us a lot less lag, more stability, and a better overall experience.
The bad thing, is that it requires a complete recompile to change maps.
We have to literally recompile everything anytime we want to change the map, due to the way our stuff works.
The good thing, is that it gives us a lot less lag, more stability, and a better overall experience.
The bad thing, is that it requires a complete recompile to change maps.
flamecow wrote: "unga dunga me want the attachment" - average marine