consider combining MTs and CTs into a single general-purpose shipcrew role

Locked
misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

consider combining MTs and CTs into a single general-purpose shipcrew role

Post by misto » 22 Jul 2017, 22:02

Summary (a quick, 2-3 sentence summary): consider combining MTs and CTs into a single general-purpose shipcrew role

Benefits (How this will benefit the server and game as a whole): now the whole breadth of the possibilities that being an MT or a CT offers is open to the player. bored at cargo? go check up on the generators. bored with checking power? go check on cargo. offers improved flexibility for solving shipboard problems, as this jack of all trades crew type can engage in supply or engineering duties as needed. any updates to how cargo or engineering function now essentially benefit both roles, now that theyve been combined into one.

Details (Description of how you think this would work, the benefits, etc): people complain frequently of there not being enough to do for these roles, that the jobs are too simple, etc. the new role, perhaps you could call them ship techs, crew techs, i dont know, essentially serves two masters - the CE yelling at them to do power/repairs stuff and the RO yelling at them to help with cargo stuff. if theres no RO or CE they get yelled at by everyone else to fill in and do what they can

if future updates cause significant increases to the complexity of engineering or cargo that they again need more than 1 person watching the operations, you can re-split the jobs

Implementation (Optional, if you have an idea how to implement it): just combine them into one jobtype and adjust their ids/the permissions on the relevant doors.

User avatar
Renomaki
Registered user
Posts: 1777
Joined: 22 Jul 2016, 18:26

Re: consider combining MTs and CTs into a single general-purpose shipcrew role

Post by Renomaki » 22 Jul 2017, 22:08

Holy shit, I was thinking the same thing.

I wasn't sure about making a suggestion, but it seems I wasn't alone in the idea. Combining two roles into a single more streamlined role will make it a lot easier on the marines by providing crew with a wider skill-set rather than staff that are only specialized in a single job, meaning that shortages of staff will have a lesser effect.

We can still have our RO and CE, but for the most part all those that used to serve under them could become a combined role that listens to BOTH of them, and can adjust on the fly as needed.

1+ because this can solve so many problems.
Sometimes, bravery comes from the most unlikely sources.

An inspirational song for when ye be feeling blue:
https://www.youtube.com/watch?v=R5_zvuPw8xU

User avatar
Cupcakes_n_Hacksaws
Registered user
Posts: 54
Joined: 29 Apr 2015, 06:54

Re: consider combining MTs and CTs into a single general-purpose shipcrew role

Post by Cupcakes_n_Hacksaws » 22 Jul 2017, 22:28

I only have experience as a CT or RO but what do MTs even do throughout the round? can't imagine there's much to fix up or do until the xenos board

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: consider combining MTs and CTs into a single general-purpose shipcrew role

Post by Snypehunter007 » 23 Jul 2017, 00:16

Denied.

We break up roles for the purpose of sorting roles into clearly defined responsibilities. It is also unrealistic for a ship to just have crew that are divided into departments or sectors.

If we did this, we would basically have normal SS13 Assistants running around.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked