Alternate Pulse Rifles

Locked
User avatar
ParadoxSpace
Registered user
Posts: 237
Joined: 03 Oct 2015, 23:00

Alternate Pulse Rifles

Post by ParadoxSpace » 24 Jul 2017, 15:49

Summary (a quick, 2-3 sentence summary): Add the MK1 pulse rifle and the heavy pulse rifle in low numbers to squad prep rooms.

Benefits (How this will benefit the server and game as a whole): Those who feel they're more comfortable whether for better suppression or better ammo capacity can have these weapons. Also, currently the MK1 takes an entire spec coin to get, which is a waste.

Details (Description of how you think this would work, the benefits, etc):
as above
Implementation (Optional, if you have an idea how to implement it):

User avatar
Mobius_None
Registered user
Posts: 130
Joined: 29 May 2017, 15:35
Byond: NervanCatos

Re: Alternate Pulse Rifles

Post by Mobius_None » 24 Jul 2017, 15:51

Fair warning this may fall under "
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)"
Noah Skirata - Squad Engineer, Specialists, and Squad Leader.

"Amidst the blue skies, a link from past to future. The sheltering wings of the protector..."
Image

misto
Registered user
Posts: 706
Joined: 28 May 2017, 05:53
Byond: Megamisto

Re: Alternate Pulse Rifles

Post by misto » 24 Jul 2017, 15:52

or make them buyable from cargo at a reasonable price and no bs gambling chance like current wy crates

User avatar
Bronimin
Registered user
Posts: 389
Joined: 15 Jun 2017, 21:58

Re: Alternate Pulse Rifles

Post by Bronimin » 24 Jul 2017, 16:19

Maybe it would be cool if the SL could get a coin to spend on the incinerator, battle rifle or heavy rifle

User avatar
alekfenrir
Registered user
Posts: 125
Joined: 07 May 2017, 14:15
Byond: alekfenrir

Re: Alternate Pulse Rifles

Post by alekfenrir » 24 Jul 2017, 16:25

I think if the Incinerators start to cost a coin for one or both of them, we'd see them more or less vanish. I like that they're a squad distributable item, and while most SL don't bother to check, people can ask for them or be offered them makes for some interaction and RP.

+1 the idea though. Seeing more of the semi rare items around in limited quantity to preserve their uncommon status would be neat. As an alteration of the idea, SL's get a coin and its Pick two items. So if they choose a heavy rifle, they also have something else they can give out to their squad members. This might help cut down on the SL always having the cool gun and the squad not getting anything.
Athena 'Needle' Aggley -Medic by choice, Marine by mistake.
Wear the Purple

User avatar
Snypehunter007
Registered user
Posts: 2750
Joined: 02 Dec 2015, 17:14
Location: Georgia
Byond: Snypehunter007
Contact:

Re: Alternate Pulse Rifles

Post by Snypehunter007 » 24 Jul 2017, 16:45

Mobius_None wrote:Fair warning this may fall under "
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)"
That rule applies to implement whole new weapons, not preexisting ones.

Denied.

They are limited for a reason, the pulse rifles you get are all you are going to get.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017

Staff History:
► Show Spoiler
Image

Locked