Summary (a quick, 2-3 sentence summary): Add the MK1 pulse rifle and the heavy pulse rifle in low numbers to squad prep rooms.
Benefits (How this will benefit the server and game as a whole): Those who feel they're more comfortable whether for better suppression or better ammo capacity can have these weapons. Also, currently the MK1 takes an entire spec coin to get, which is a waste.
Details (Description of how you think this would work, the benefits, etc):
as above
Implementation (Optional, if you have an idea how to implement it):
Alternate Pulse Rifles
- Mobius_None
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- Byond: NervanCatos
Re: Alternate Pulse Rifles
Fair warning this may fall under "
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)"
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)"
Noah Skirata - Squad Engineer, Specialists, and Squad Leader.
"Amidst the blue skies, a link from past to future. The sheltering wings of the protector..."
"Amidst the blue skies, a link from past to future. The sheltering wings of the protector..."
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- Byond: Megamisto
Re: Alternate Pulse Rifles
or make them buyable from cargo at a reasonable price and no bs gambling chance like current wy crates
- Bronimin
- Registered user
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- Joined: 15 Jun 2017, 21:58
Re: Alternate Pulse Rifles
Maybe it would be cool if the SL could get a coin to spend on the incinerator, battle rifle or heavy rifle
- alekfenrir
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- Byond: alekfenrir
Re: Alternate Pulse Rifles
I think if the Incinerators start to cost a coin for one or both of them, we'd see them more or less vanish. I like that they're a squad distributable item, and while most SL don't bother to check, people can ask for them or be offered them makes for some interaction and RP.
+1 the idea though. Seeing more of the semi rare items around in limited quantity to preserve their uncommon status would be neat. As an alteration of the idea, SL's get a coin and its Pick two items. So if they choose a heavy rifle, they also have something else they can give out to their squad members. This might help cut down on the SL always having the cool gun and the squad not getting anything.
+1 the idea though. Seeing more of the semi rare items around in limited quantity to preserve their uncommon status would be neat. As an alteration of the idea, SL's get a coin and its Pick two items. So if they choose a heavy rifle, they also have something else they can give out to their squad members. This might help cut down on the SL always having the cool gun and the squad not getting anything.
Athena 'Needle' Aggley -Medic by choice, Marine by mistake.
Wear the Purple
Wear the Purple
- Snypehunter007
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- Location: Georgia
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Re: Alternate Pulse Rifles
That rule applies to implement whole new weapons, not preexisting ones.Mobius_None wrote:Fair warning this may fall under "
Things to stop asking about (auto-denied):
New Guns (Seriously, stop. When we get ideas, we make new guns. We are not going to make the super-death gun you want)"
Denied.
They are limited for a reason, the pulse rifles you get are all you are going to get.
Reached "Leet" post status on 3/14/17.
Death of the Suggestion Killer - 11/30/2017
Staff History:
Death of the Suggestion Killer - 11/30/2017
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