Bug Description: By ghosting, it is possible to get smartgun zoom as a xeno
Steps to reproduce:
1. Man the dropship smartgun
2. Ghost, the vision range is preserved (very nice to observe the round with, you lose the vision if you disconnect though)
3. Join as Xeno, you still have the added 4 tiles radius of vision.
Since ghost zoom is being added in, code when joining as xeno to reset your vision would probably work.
N: I've only managed to test the last step on Whiskey Outpost, where you join as matured xenos. It's possible that joining as a larva does cancel your view but I haven't been able to confirm. Definitely steps 1 and 2 work on other maps however.
Xenos with Smartgun Zome
- TehSpoderman
- Registered user
- Posts: 979
- Joined: 05 Feb 2017, 22:10
- Byond: TehSpoderman
Re: Xenos with Smartgun Zome
Bugs are closed for now.
Duke 'Oddshot' Stroh - The Bamboozler
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3
Mentor: June 5th - September 1st
Check out my mapping dumping grounds: http://www.colonial-marines.com/viewtop ... 14&t=14204 . It's where people share their mapping projects and ask for feedback. Check it out pls <3