Event Mods

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TopHatPenguin
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Event Mods

Post by TopHatPenguin » 12 Mar 2015, 19:23

Suggestion Title: Event Mods

Summary (a quick, 2-3 sentence summary): So basically as we are having events back can we get some members of the current staff to specialise in the field of events so it isn't just invisible men teleporting around or any bullshit no offence but I'm just fed up with it to be honest, i'm tired of events that either contribute nothing to the round or ones that just delay round end. Don't get me wrong some of the events are great but some minor ones are just not worth it so I propose a member of staff is selected to run events as their main job but of course also hold up the Rules against any griefers and such.

Benefits (How this will benefit the server and game as a whole): The benefits of this is you have a dedicated member of staff becoming a Event Mod which means we the players will have someone to go to, to say " by the way your event was shit please choose another" Or " Loved that event please do more of It " because as of the moment we have nobody who we can do this to who is regularly on.

Details (Description of how you think this would work, the benefits, etc): I think I have already stated this but just adding a new Admin Staff Rank =Event Mod Or Event Admin whichever you want.

Implementation (Optional, if you have an idea how to implement it): Add a new rank
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UnknownMurder
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RE: Event Mods

Post by UnknownMurder » 12 Mar 2015, 19:24

No. This is pointless, and I can guarantee you that this will not be added.

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RE: Event Mods

Post by Chaznoodles » 12 Mar 2015, 19:25

I fully support this. The previous round, we had an event which had absolutely no impact on anything, instead involving three players, for lack of better words, jerking off on the Sulaco whilst the round went on as normal. Implementing this would allow for proper events to take place under the eye of competent and trusted players and staff, as well as increasing the involvement of players.

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RE: Event Mods

Post by TopHatPenguin » 12 Mar 2015, 19:25

UnknownMurder wrote: No. This is pointless, and I can guarantee you that this will not be added.
Why is it pointless no offence Unknown but when you do events recently you just leave half way through , which well if your doing a event atleast stay until the damn end.

Also if you don't mind I would your reasoning behind it being pointless.

Of course I understand also that people have dinner and leave when playing but even then if you know you have dinner soon or a family member / friend is coming over ya should probably know and think " Oh yeah I probably shouldn't do a event got some sweet pizza coming."
Last edited by TopHatPenguin on 12 Mar 2015, 19:28, edited 1 time in total.
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Aliton
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RE: Event Mods

Post by Aliton » 12 Mar 2015, 19:31

+1 - The events with Commander Khan being the fucking Slenderman, and the VIPs... Literally all it did was let the aliens know where we need to go.
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RE: Event Mods

Post by Aeleto » 12 Mar 2015, 19:32

Osalaa Wooki wrote: Why is it pointless no offence Unknown but when you do events recently you just leave half way through , which well if your doing a event atleast stay until the damn end.

Also if you don't mind I would your reasoning behind it being pointless.

Of course I understand also that people have dinner and leave when playing but even then if you know you have dinner soon or a family member / friend is coming over ya should probably know and think " Oh yeah I probably shouldn't do a event got some sweet pizza coming."
This, we'd like someone to actually know what he is doing to do events and not just spawn extra survivors to babysit or a guy that is invisible, have op guns and teleport everywhere without an actual objective. Note that all the times there was an objective event, the marines gained nothing for accomplishing them.

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RE: Event Mods

Post by UnknownMurder » 12 Mar 2015, 19:34

Aeleto wrote: This, we'd like someone to actually know what he is doing to do events and not just spawn extra survivors to babysit or a guy that is invisible, have op guns and teleport everywhere without an actual objective. Note that all the times there was an objective event, the marines gained nothing for accomplishing them.


The ViPs were thinking on your rewards, and sort of got into conflict, and you were down to one alien during the time.

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RE: Event Mods

Post by apophis775 » 12 Mar 2015, 19:36

We tried this, a LONG time ago.

It doesn't work.
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RE: Event Mods

Post by UnknownMurder » 12 Mar 2015, 19:39

Suggestion Closed. Moved.

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