Grenades that automatically prime by being tossed up/down a ladder take longer than regular primed grenades to explode.

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Challenger
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Grenades that automatically prime by being tossed up/down a ladder take longer than regular primed grenades to explode.

Post by Challenger » 19 Aug 2017, 12:37

Bug Description: A HE grenade that I threw up a ladder without priming took at least 10 seconds to actually blow up on a round with fairly minimal lag, enough that I climbed up the ladder after throwing it and then took part in a several-second fight that culminated in my head being blown off by a buckblast before it actually exploded.

That or someone else threw a grenade up while two people were fighting, which I find unlikely as they would have had to throw it up the same ladder and I saw no blast marks from my grenade until this explosion.

Steps to reproduce:

1. Throw a HE grenade up a ladder
2. Count for longer than 4 seconds
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phil235
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Re: Grenades that automatically prime by being tossed up/down a ladder take longer than regular primed grenades to explo

Post by phil235 » 19 Aug 2017, 14:13

The code for that is straightforward, there's no reason for the grenade timer to be different in that situation.

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Challenger
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Re: Grenades that automatically prime by being tossed up/down a ladder take longer than regular primed grenades to explo

Post by Challenger » 19 Aug 2017, 14:42

Hoping it was just a really weird coincidence then, if nothing stands out about the code feel free to close this.
(outdated) guides to: squaddie | medic loadouts | FOB design | macros.

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