New starting uniform

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Allan1234
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New starting uniform

Post by Allan1234 » 19 Mar 2015, 16:06

Suggestion Title:New starting uniform

Summary (a quick, 2-3 sentence summary): this was inspired by the uniform thread, This would remove pajamas and instead add in black briefs and an Army green T-shirt with the words USCM on it's back.

Benefits (How this will benefit the server and game as a whole):It would remove the ugly ass pajamas and make for a more atmospheric and realistic environment.

Details (Description of how you think this would work, the benefits, etc):Ihave basically already stated this above but who cares, it would remove the ugly ass pajamas and help to create a more atmospheric environment to better simulate a military troop transport frigate.

Implementation (Optional, if you have an idea how to implement it):Get joshu of his lazy ass (jk) and sprite it, then proceed to alter the marines load-out code, hell I could do it, (not the spriting part).

Note. i will attempt to sprite it myself, standby for update with my horrible sprite on it.


Note NOTE, Fixed it

NOTE NOTE NOTE this is also somewhat imsperied form lordes post
Last edited by Allan1234 on 19 Mar 2015, 16:31, edited 1 time in total.
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RE: New starting uniform

Post by TopHatPenguin » 19 Mar 2015, 16:21

I like it maybe have something Like the M.I meh I'm not sure as to what to have via colours and what it looks like ..( couldn't read the damn small print at the bottom of the screen )
Last edited by TopHatPenguin on 19 Mar 2015, 16:24, edited 1 time in total.
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RE: New starting uniform

Post by coroneljones » 19 Mar 2015, 16:21

Maybe some colour\color changes like black,blue,red and so on
Dont know that much about non combat military clothes so dont know much about colors
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RE: New starting uniform

Post by Felkvir » 19 Mar 2015, 16:30

Yeah i noticed the tiny font bug thingy a lot, it's really annoying.

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RE: New starting uniform

Post by Allan1234 » 19 Mar 2015, 16:38

coroneljones wrote: Maybe some colour\color changes like black,blue,red and so on
Dont know that much about non combat military clothes so dont know much about colors
They look somewhat like this when you awake on basehttp://cmsimg.armytimes.com/apps/pbcsi.dll/bilde?Site=M6&Date=20140811&Category=NEWS07&ArtNo=308110022&Ref=AR&MaxW=300&Border=0&Army-unveils-new-PT-uniforms how ever this is more so a PT uniform not a sleep one, it would look somewhat the same, but a different color scrim, also no it would look horrible to have it color coded to the squad, a bunch of guys running around in yellow/red/pruple/blue shorts
Last edited by Allan1234 on 19 Mar 2015, 16:38, edited 1 time in total.
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RE: New starting uniform

Post by Kreydis » 19 Mar 2015, 17:06

I know the U.S. Navy has standard issue white T's and Green T's. for sleep gear. Otherwise it's quite literally your preference what you sleep in (boot camp excluded.)

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RE: New starting uniform

Post by UnknownMurder » 19 Mar 2015, 17:09

Image

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RE: New starting uniform

Post by Ghostdex » 19 Mar 2015, 20:58

UnknownMurder wrote: Image
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RE: New starting uniform

Post by SecretStamos (Joshuu) » 19 Mar 2015, 23:54

How are these?
Image

I'm afraid lettering is a little difficult on shirts (particularly S and M). I tried to work the Colonial Marines logo I made a while ago (pictured below) into the shirt
Image
Last edited by SecretStamos (Joshuu) on 19 Mar 2015, 23:56, edited 1 time in total.

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RE: New starting uniform

Post by Allan1234 » 20 Mar 2015, 00:33

SecretStamos(Joshuu) wrote: How are these?
Image

I'm afraid lettering is a little difficult on shirts (particularly S and M). I tried to work the Colonial Marines logo I made a while ago (pictured below) into the shirt
Image
good, remove the hat and make a briefs a little blacker
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RE: New starting uniform

Post by SecretStamos (Joshuu) » 20 Mar 2015, 01:01

HeinrickArchsider wrote:

good, remove the hat and make a briefs a little blacker
The hat wasn't actually part of the uniform. I have a couple different types of human icons that I alternate through for demonstration purposes.

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Is that any better?

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RE: New starting uniform

Post by mdom » 20 Mar 2015, 01:31

I like the plain shirt more than the logo. The logo looks like a british tuxedo.
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RE: New starting uniform

Post by Allan1234 » 20 Mar 2015, 03:36

SecretStamos(Joshuu) wrote: The hat wasn't actually part of the uniform. I have a couple different types of human icons that I alternate through for demonstration purposes.

Image

Is that any better?
Yeah, remove the logo and it would be perfect.
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RE: New starting uniform

Post by Mycroft Macarthur » 21 Mar 2015, 10:52

i for one think this is a great idea, this looks way more like what the marines were actually wearing upon leaving the chryopods in the actual film (and may be more like what actual soldiers wear as an off duty type uniform) and i would definitely go naked after leaving chryo WAY less if i was dressed in a matter i could actually take seriously.

as things are now you are destined to forever see some asshole with blue hair going butt nekkid in the lines.
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RE: New starting uniform

Post by Allan1234 » 21 Mar 2015, 13:36

MycroftMacarthur wrote: i for one think this is a great idea, this looks way more like what the marines were actually wearing upon leaving the chryopods in the actual film (and may be more like what actual soldiers wear as an off duty type uniform) and i would definitely go naked after leaving chryo WAY less if i was dressed in a matter i could actually take seriously.

as things are now you are destined to forever see some asshole with blue hair going butt nekkid in the lines.
believe it or not, this is the first time i have entirely read one of your comments before and liked it.. lol
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RE: New starting uniform

Post by SecretStamos (Joshuu) » 21 Mar 2015, 18:40

I finished the DMIs and coded the item. It should show up in a couple days.
Last edited by SecretStamos (Joshuu) on 21 Mar 2015, 18:57, edited 1 time in total.

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RE: New starting uniform

Post by Raikyh » 21 Mar 2015, 20:48

I hope you removed the logo.

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Re: New starting uniform

Post by Infernus » 25 Apr 2015, 03:10

Resolved

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