Post-round stats

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SecretStamos (Joshuu)
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Post-round stats

Post by SecretStamos (Joshuu) » 22 Mar 2015, 23:50

Suggestion Title: Post-round stats

Summary (a quick, 2-3 sentence summary):
A quick block of text that shows up at the round end stating the survival rate of the Marines and the aliens. In particular, it could show the percent of the Colonial Marines that are still alive.

Benefits (How this will benefit the server and game as a whole):
It would provide a really nice perspective of the outcome of the round. It would let the Marines know how heavy their losses were, and it would let the aliens know how effective they were.


Details (Description of how you think this would work, the benefits, etc):
I've seen a couple servers do similar things. TG station has a script that states how many crew-members evacuated. I suppose if you wanted to take it a step further, you could show the percent survival for each of the four squads and possibly list the members. If the Sulaco was evacuated, I suppose you could also list the percent evacuated.

Implementation (Optional, if you have an idea how to implement it):
I've seen such a thing on TG station before. I figure it would require similar code.

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Davidchan
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RE: Post-round stats

Post by Davidchan » 23 Mar 2015, 02:06

+1, a couple servers I play on have a blurb that counts out the things that happened. Interesting stats to include could be:

Headcount (# of Marines/Sulaco Crew spawned.)

Debreifing (# of Marines that survived the round uninfected/Made it onto escape pods)

Rounds Fired (# of shots fired by all marines.)

Aliens Hit (# of shots that hit aliens.)

Friendly Fire (# of shots that hit marines/survivors.)

Proud Mother (# of Eggs Laid/Face Huggers successfully born)

Infestation (# of marines/survivors infected.)

For the swarm! (# of Aliens Chest bursted)

Hostiles Pacified (# of Aliens Killed)

And stay down! (# of Marines tripped by aliens)

Just a flesh wound (# of times Aliens harm intent slashed Marines)

In the chute, 5x5 (# of times the Shuttles were called/moved)

It matches the carpet (# of Resin objects created [Walls, Doors, Nests and Membranes]

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coroneljones
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RE: Post-round stats

Post by coroneljones » 23 Mar 2015, 19:35

Angry Marine Private(s)-(Number of times someone swears,scrrams heresy or says"Fucknugget"
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
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Felkvir
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RE: Post-round stats

Post by Felkvir » 24 Mar 2015, 12:10

coroneljones wrote: Angry Marine Private(s)-(Number of times someone swears,scrrams heresy or says"Fucknugget"
Please ... Please please let this be a thing.

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RE: Post-round stats

Post by TopHatPenguin » 24 Mar 2015, 12:13

It Would be cool with Post round stats knowing How hard either side worked to do what they did to win that round. So +1 from me :)
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RE: Post-round stats

Post by razerwing » 24 Mar 2015, 20:51

coroneljones wrote: Angry Marine Private(s)-(Number of times someone swears,scrrams heresy or says"Fucknugget"
I know a few people who would be a lot higher than a Private if this was counted up as a rank system. Hue hue.
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Infernus
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Re: Post-round stats

Post by Infernus » 25 Apr 2015, 08:09

Bump.
Anything else on this?

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Re: Post-round stats

Post by Felkvir » 25 Apr 2015, 09:27

Looking back. Definitely what Davidchan suggested.. Maybe the angry infantry stuff as a minor thing later?

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Re: Post-round stats

Post by TopHatPenguin » 25 Apr 2015, 09:34

I like this idea but fairly sure its been used before , no matter just please add it in :)

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Infernus
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Re: Post-round stats

Post by Infernus » 25 Apr 2015, 11:07

ALIEN STATISTICS
The good stuff:
-Infestation expanded [+10.000/+5.000] (If aliens killed everyone/marines escaped)
-Total live aliens [X *+ 200] (How many aliens survived at the end)
-Original queen survived [+ 2.000] (If the queen survived from the start)
--
-Eggs produced [X *+ 25] (How many eggs did the queen make)
-Station covered in weeds [+X] (number of weed tiles)
-Times infected [X *+ 100] (How many times did marines get infected)
--

The bad stuff:
-Queens killed [X *- 2.000] (How many queens died)
-Aliens killed [X *- 500] (How many adult aliens died)
-Larvas killed [X *- 200] (How many larvas died)
--
-Larvas extracted [X *- 100] (How many larvas were lost due to surgery)
--

Other:
-Resin constructed (How many resin structures were created)
-Tackles (How many tackles did they do)
-Slashes (How many slashes did they do)




MARINE STATISTICS
The good stuff:
-Infestation eradicated [+10.000/+5.000] (If marines won without/with the nuke.)
-Survivors saved [X *+1.000] (How many survivors survived at the end of the round)
-Marines survived [X *+100] (How many marines survived at the end of the round)
-Aliens killed [X *+200] (How many aliens or larvas got killed)
--
-Marines resurrected [X *+1000] (How many marines were saved with defibrillators)
-Cloned people [X *+500] (How many marines were cloned)
-Larvas extracted [X *+200] (How many larvas were extracted with surgery)
--

The bad stuff:
-Marines MIA [X *-500] (Bodies left on Nostromo)
-Marines KIA [X *-200] (Bodies returned to Sulaco)
-Marines chestbursted [X *-100] (Number of chestbursts on marines)
--
-HIT called [-2.000] (If HIT was called)
-Sulaco evacuated [-2.000] (If the emergency shuttle was called)
-Marines left behind [-500] (How many alive marines were left behind)
--

Other:
-Shots fired
-Aliens hit
-Clamps (How many times did the ripley clamp aliens)


Total score:
(Marine total -(minus) Alien total)

Negative total score means that aliens did good, while positive means that marines did good.

Score is just for example,
thoughts?

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Rahlzel
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Re: Post-round stats

Post by Rahlzel » 25 Apr 2015, 12:15

I like this. The round-end stats definitely need to be expanded on.

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Infernus
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Re: Post-round stats

Post by Infernus » 25 Apr 2015, 12:31

I began working on them, I'll see how it goes.

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UnknownMurder
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Re: Post-round stats

Post by UnknownMurder » 25 Apr 2015, 22:40

This seems like it'll blend in with PMC Rounds.

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Infernus
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Re: Post-round stats

Post by Infernus » 26 Apr 2015, 02:24

UnknownMurder wrote:This seems like it'll blend in with PMC Rounds.
At first it will, however, when PMC becomes an actual gamemode with PMC humans having their own objectives, I can separate scores for all 3 of them. The same thing is already implemented with nukeops. If checks if any human has nukeops mind, and than creates a new score list under the crew section.

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HalfdeadKiller
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Re: Post-round stats

Post by HalfdeadKiller » 27 Apr 2015, 22:36

Another suggestion for Marine tracking, if possible. Clones made.

Edit: Ah dammit, you already covered it. Didn't see it there. NEVERMIND

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Re: Post-round stats

Post by El Yahpo » 28 Apr 2015, 02:59

+1 so much

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Re: Post-round stats

Post by apophis775 » 28 Apr 2015, 12:21

It's in progress, but buggy at the moment

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