Pulling Stuff

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TopHatPenguin
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Pulling Stuff

Post by TopHatPenguin » 25 Apr 2015, 15:23

Summary (a quick, 2-3 sentence summary):
So while discussing with people ( Felkvir,Jones,Myself and Helmut) on the chat box we came to the conclusion that the marines pulling aliens should be removed as it is just ridiculous how a human being can pull Godzilla around or a giant lizard.
The Second Idea we came to the conclusion of is that while aliens( Mainly directed at warrior but you can choose if all castes should have it or not) are pulling a marine/object it needs to be slower because at the moment we have a warrior who can down someone and then run off like sonic.
Benefits (How this will benefit the server and game as a whole): Would Balance the game more and add a sense of realism( well SS13 realism))

Details (Description of how you think this would work, the benefits, etc):

1)Slow down the alien castes when they pull a object or marine
2)Make it so marines can't pull aliens.

Implementation (Optional, if you have an idea how to implement it): Coding I presume

(This is rushed but feedback would be nice)

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apophis775
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Re: Pulling Stuff

Post by apophis775 » 28 Apr 2015, 12:24

I'm not even sure how to handle this.

I suppose, it could be set, that alien bodies become "anchored" when they die, thus, becoming unmovable, but the aliens might abuse that to keep doors open.

Otherwise, I don't really have any idea how to make class specific non-pulling.

I think this is just going to be one of those "It's SS13" things.

As far as pulling slowing warriors, I'll look into that, I think it might be easy to do.

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Cupcakes_n_Hacksaws
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Re: Pulling Stuff

Post by Cupcakes_n_Hacksaws » 29 Apr 2015, 07:00

As far as marines pulling aliens go, I get that in the sense that all they have to do is prod it, and pull it out of its cover for the rest of the marines to join in and kill it. I've seen it done to many queens before, so maybe make tier 2 and above aliens un-pullable + queen? Is that a thing? I don't really see the problem in pulling their corpses though, that's just a bit of ss13 and doesn't affect balance issues too much.

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Re: Pulling Stuff

Post by Sargeantmuffinman » 30 Apr 2015, 18:08

Make (larvas are an exception) all aliens un-pull able till death or stunned (and cuffed for tier 2 and down) but marines can't pull but only grab aliens since...well have you tried to pull an alien queen, hivelord, ravenger, paertorians and i'm pretty sure it would be heavy as fudge cakes attached to 10 bricks (+ a tank). And for aliens yeah slow them down while pulling just a bit like 10% - 15%.

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speedybst
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Re: Pulling Stuff

Post by speedybst » 30 Apr 2015, 18:16

From what I understand, Apophis is trying to say that this is just too heavily ingrained in the code to be removable at all - the only option he was able to put forward was to make the dead into immovable objects, which can be abused with doors and suchforth. Basically, whilst yes, its is ridiculous that marines can pull like this, its not something you can fix without tearing apart the code completely and starting over.

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Re: Pulling Stuff

Post by TopHatPenguin » 30 Apr 2015, 18:56

speedybst wrote:From what I understand, Apophis is trying to say that this is just too heavily ingrained in the code to be removable at all - the only option he was able to put forward was to make the dead into immovable objects, which can be abused with doors and suchforth. Basically, whilst yes, its is ridiculous that marines can pull like this, its not something you can fix without tearing apart the code completely and starting over.
ah okay well I tried :3

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Re: Pulling Stuff

Post by UnknownMurder » 01 May 2015, 12:41

I understood none of what Apophis says about coding....

I kid.

El Yahpo
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Re: Pulling Stuff

Post by El Yahpo » 03 May 2015, 15:57

So would pulling anything make the alien slower, or would it just be the marines?

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Re: Pulling Stuff

Post by apophis775 » 07 Jun 2015, 00:43

Resolved.

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