Adding Peridaxon

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MrJJJ
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Adding Peridaxon

Post by MrJJJ » 30 Apr 2015, 01:16

Summary (a quick, 2-3 sentence summary): Adding a chemical named Peridaxon

Benefits (How this will benefit the server and game as a whole): Ever had a internal organs problem and because surgery can get bugged and nobody can fix it? no problem, have this http://gyazo.com/574f41cc9cb25390a75bf04500e7d241 and you be fine

Details (Description of how you think this would work, the benefits, etc): Preety much sometimes, i see people get they kidneys, heart or lungs get damaged, its especially annoying when at higher than 10 brute damage, since it causes problems (at 15 heart damage, you will keep getting oxy damage unless you keep being dexalin pulsed all the time it acts up), i believe 15 with lungs does same and kidneys are most likely toxin

Implementation (Optional, if you have an idea how to implement it): http://gyazo.com/574f41cc9cb25390a75bf04500e7d241

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apophis775
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Re: Adding Peridaxon

Post by apophis775 » 30 Apr 2015, 01:23

Surgery doesn't bug.

It just needs to be done properly.

Internal organ repair:

Scalpel
re tractor
hemo
saw
re-tractor
scalpel
re tractor
bone gel
cauterizer

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MrJJJ
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Re: Adding Peridaxon

Post by MrJJJ » 30 Apr 2015, 01:28

apophis775 wrote:Surgery doesn't bug.

It just needs to be done properly.

Internal organ repair:

Scalpel
re tractor
hemo
saw
re-tractor
scalpel
re tractor
bone gel
cauterizer
Wait, what? i see, our surgery is a bit different than others…since i was following the bay 12 one, which was
Scalpel
Hemo
Re tractor
Saw
Re tractor
Advanced trauma kit (i stopped here, could do nothing with it)
Re tractor
Bone Gel
Cautery

Need to remember that then

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UnknownMurder
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Re: Adding Peridaxon

Post by UnknownMurder » 30 Apr 2015, 08:12

Be sure to add to wiki.

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HalfdeadKiller
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Re: Adding Peridaxon

Post by HalfdeadKiller » 30 Apr 2015, 09:29

This bug isn't just our code. I think it may even be with new bay code. I will have to uh, do some tests. For as long as I remember, the wiki has said trauma kit, but it has never worked. So we tried the scalpel, and lo and behold, it works. Unfortunately, the Wiki or code was never fixed/updated, so it mostly spreads through word of mouth, doctor to doctor.

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Infernus
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Re: Adding Peridaxon

Post by Infernus » 30 Apr 2015, 09:43

Next update will include marine knife as ghetto scalpel and trauma kit as primary tool for internal organ fix.

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apophis775
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Re: Adding Peridaxon

Post by apophis775 » 30 Apr 2015, 14:31

Negative.

We are adding the surgery to the Wiki, don't use the trauma kit for internal surgery. It feels to non-sensical. Were keeping the scalple for now, but I'm thinking of making it fix-o-vein.

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Sargeantmuffinman
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Re: Adding Peridaxon

Post by Sargeantmuffinman » 30 Apr 2015, 17:55

Next time I'm Doc I will now know how to fix your stuff for real this time....maybe

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speedybst
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Re: Adding Peridaxon

Post by speedybst » 30 Apr 2015, 18:34

It just depends on the version of bay12. I know that Unbound Travels uses the ATK for organ repair, since medical is basically all ever do.

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