Summary (a quick, 2-3 sentence summary):
MP's already have mostly nothing to do after round start. When crimes do occur you could add more depth to the MP's job by giving them forensic scanners allowing them to actually process crime scenes.
Benefits (How this will benefit the server and game as a whole):
Would add more depth to the MP's job.
Details (Description of how you think this would work, the benefits, etc):
Use the forensic scanner from baystation, MP's can use it to analyze blood/DNA, Fibers, and fingerprints on objects. Returns the results in the chat window.
Implementation (Optional, if you have an idea how to implement it):
Either have MP's spawn with it or have it spawn in the equipment lockers for MP's.
Give MP's forensic scanners
- TopHatPenguin
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Re: Give MP's forensic scanners
+1 to be honest the Mp office just needs a whole redo.
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- MrJJJ
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Re: Give MP's forensic scanners
+1
Seriously, we can find out what killed the guy, but we need to also find out WHO DID IT, so i 100% for forensic scanners
Seriously, we can find out what killed the guy, but we need to also find out WHO DID IT, so i 100% for forensic scanners
- valzargaming
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Re: Give MP's forensic scanners
+1
Seriously, why wasn't this already a thing?
Seriously, why wasn't this already a thing?
- apophis775
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Re: Give MP's forensic scanners
Definitly in the alpha, we'll see about getting one into the current build.