Nerf Survivors
- Ordukai
- Registered user
- Posts: 671
- Joined: 12 May 2015, 02:12
- Location: California, USA
- Byond: Ordukai
Nerf Survivors
Summary (a quick, 2-3 sentence summary): Survivors, if they make it to the marines, are basically an all access pass to rampant metagaming, something that's more likely to kill aliens than any OP flamethrower. Rules should be put into place for what survivors do an don't know, what they can and can't do (Just watched two survivors in full hardsuit gear walk up to the marines and tell them everything about everything)
Benefits (How this will benefit the server and game as a whole): This would remove another piece of sanctioned metagaming.
Details (Description of how you think this would work, the benefits, etc): Some rule or set thereof determining what survivors know or don't know, perhaps based off of their spawn location. This includes what the survivors are capable of, as it currently seems like it's pretty much non-regulated when a survivor hacks doors, heals troops and removes larva, because they've "Survived for so long surely they must have picked it up by now"
Implementation (Optional, if you have an idea how to implement it): Simply changing the rules would do it.
Benefits (How this will benefit the server and game as a whole): This would remove another piece of sanctioned metagaming.
Details (Description of how you think this would work, the benefits, etc): Some rule or set thereof determining what survivors know or don't know, perhaps based off of their spawn location. This includes what the survivors are capable of, as it currently seems like it's pretty much non-regulated when a survivor hacks doors, heals troops and removes larva, because they've "Survived for so long surely they must have picked it up by now"
Implementation (Optional, if you have an idea how to implement it): Simply changing the rules would do it.
TLDR: Go back and read it. I spent time writing that, ya know.
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Nerf Survivors
Apop and the Team are already working on something like this if.. my memory serves me well..
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- HalfdeadKiller
- Registered user
- Posts: 468
- Joined: 15 Oct 2014, 13:17
Re: Nerf Survivors
+1 to this. I would perhaps like to see survivors be more antagonistic to marines, rather than help them whole-heartedly. I think it would make for a fun little encounter.
No matter what route the RP rules are taking into, I do want to see official ruling on survivor knowledge/actions.
No matter what route the RP rules are taking into, I do want to see official ruling on survivor knowledge/actions.
- Feweh
- Donor
- Posts: 4870
- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: Nerf Survivors
Survivors should have hidden objectives.
Ex.
Start a mutiny and take control of Sulaco
Recover hand tele, etc etc.
Assassinate John Doe
Disable Singularity
Not all survivors, but there should be a small chance.. after all they work directly for the research station.
Ex.
Start a mutiny and take control of Sulaco
Recover hand tele, etc etc.
Assassinate John Doe
Disable Singularity
Not all survivors, but there should be a small chance.. after all they work directly for the research station.
- SASoperative
- Donor
- Posts: 1319
- Joined: 26 Dec 2014, 20:49
- Location: Mobile constantly. Never really in one spot for long.
Re: Nerf Survivors
+1 However.... HELL NO TO DISABLE SINGULARITY that would lag the server and ruin the round totally. Cause it normally makes it way to the A. Nostromo or B. The Sulaco cause Z levelsPink wrote:Survivors should have hidden objectives.
Ex.
Start a mutiny and take control of Sulaco
Recover hand tele, etc etc.
Assassinate John Doe
Disable Singularity
Not all survivors, but there should be a small chance.. after all they work directly for the research station.
- coroneljones
- Registered user
- Posts: 1350
- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: Nerf Survivors
Survivors have a pretty low survival chance..even more when there are alot of starting xenos or they make a quick hive
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- Ghostdex
- Registered user
- Posts: 544
- Joined: 14 Feb 2015, 17:27
- Location: Earth
- Byond: Ghostdex
Re: Nerf Survivors
Rule #1 to surving as a survior: Lockers are you best friendcoroneljones wrote:Survivors have a pretty low survival chance..even more when there are alot of starting xenos or they make a quick hive
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Nerf Survivors
Rule 2 of Surving, RUSH EVA
- speedybst
- Registered user
- Posts: 404
- Joined: 15 Oct 2014, 23:36
- Location: Australia
- Byond: Speedybast
Re: Nerf Survivors
Rule 3, use the areas that aren't near main corridors, where its unlikely for something to spot you by chance.
- Ghostdex
- Registered user
- Posts: 544
- Joined: 14 Feb 2015, 17:27
- Location: Earth
- Byond: Ghostdex
Re: Nerf Survivors
No one do make a guide for rules to survive as a survivor, imma do it like tomorrow
- Butterrobber202
- Registered user
- Posts: 652
- Joined: 15 Mar 2015, 22:52
- Location: In a Super Secret Nerd Underground Bunker
Re: Nerf Survivors
Ghost I'll help ya, I'll send a PM some time
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Nerf Survivors
"Sigh" -1
Survivors tend to get rushed and die, and the info they give to marines barely affects the round
+1 to objectives though
Survivors tend to get rushed and die, and the info they give to marines barely affects the round
+1 to objectives though
- TopHatPenguin
- Community Contributor
- Posts: 2383
- Joined: 14 Dec 2014, 18:06
- Location: Forever Editing The Wiki.
- Byond: TopHatPenguin
- Contact:
Re: Nerf Survivors
Survivors just get rushed by all the drones the nested.. Finally face hugged then burst.. Not exactly fun currently . :/
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Felkvir
- Registered user
- Posts: 555
- Joined: 15 Oct 2014, 12:31
- Location: R̜͎̩̠̱͎̜͠i̠̪͘g͔̳̺̳̳̣̟͟h̶̻̲̙̗t̥̘͈̲̲̥͢ ̻͙̖͉͙̲̱b̛̻͕̘̰ḛ̴h͙̲̩̙̱̰i̸̯̱̼̬̯n̢d͓͉̞̖͙̠̀ ̹̠͢y͕̱̪ǫu̬̮̼͞
Re: Nerf Survivors
Survivors as a role in general are fucking terribad. The entire code was made on scratch by the old powertripping host called Jagger, and wasn't really ever expanded upon or reworked in a sensible way from what i understand.
They are naked humans that spawn on the nostromo, and that's it pretty much...
They are naked humans that spawn on the nostromo, and that's it pretty much...
- Ordukai
- Registered user
- Posts: 671
- Joined: 12 May 2015, 02:12
- Location: California, USA
- Byond: Ordukai
Re: Nerf Survivors
Survivors, it seems, tend to go one of three ways:
1)Get rushed by drones and facehugged almost immediately
2)Hide in closet until marines arrive
3)Break into EVA and hide in space until marines arrive.
Options 2 and 3 end up with survivors telling marines everything they need to know or just dying (Should they choose to panic and shoot marines out of fear/surprise).
Maybe what they say "Barely affects the round" or maybe not, but it feels incredibly weak to have such an important rule, the metagaming rule, bypassed with absolutely no other oversight at all.
1)Get rushed by drones and facehugged almost immediately
2)Hide in closet until marines arrive
3)Break into EVA and hide in space until marines arrive.
Options 2 and 3 end up with survivors telling marines everything they need to know or just dying (Should they choose to panic and shoot marines out of fear/surprise).
Maybe what they say "Barely affects the round" or maybe not, but it feels incredibly weak to have such an important rule, the metagaming rule, bypassed with absolutely no other oversight at all.
TLDR: Go back and read it. I spent time writing that, ya know.
- Fickmacher
- Registered user
- Posts: 217
- Joined: 27 Apr 2015, 18:10
- Location: Tucson, AZ
Re: Nerf Survivors
Survivors need retooling overall. I can support what the survivors know, but some other things...no...hell no! If a survivor sees a Drone, they're basically dead, and need all of the resources availible to them. Fuck, they even start with damage and no jumpsuit! I'd never survive without hacking, unless I wanted to just jump into a locker (which is lame as hell.) Taking away certain skills, like hacking and shooting, would spell death for marines since seeing a Drone is alone a 50-50 chance of death. Considering the odds, I'd allow them to have whatever needed to survive. Now, limiting their knowledge to prevent metagaming I have no problem with, but don't make an already difficult task even worse.
Squad Leader, Engineer, Sentinel, Queen, Jackass
- Feweh
- Donor
- Posts: 4870
- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: Nerf Survivors
Once again.
Make Survivors have Neutral objectives that effect both aliens and marines.
They don't want the marines completely dead, but they don't want the aliens gaining the META knowledge to easily wipe out the aliens.
Make Survivors have Neutral objectives that effect both aliens and marines.
They don't want the marines completely dead, but they don't want the aliens gaining the META knowledge to easily wipe out the aliens.
- MrJJJ
- Registered user
- Posts: 1935
- Joined: 12 Jan 2015, 10:51
- Location: Spider Lab
Re: Nerf Survivors
I know what you meant to sayPink wrote:but they don't want the aliens gaining the META knowledge to easily wipe out the aliens.
But this is still hilarious
- Briankada
- Registered user
- Posts: 45
- Joined: 17 May 2015, 20:04
- Location: Mother Base
Re: Nerf Survivors
+1
I like this idea. I think something should be implemented on round start where it says things such as "You remember seeing an alien burst from their chest..." like when you're unconscious and you have the sort of dreams. This would possibly help with cutting down on the "They use spiders to plant aliens inside of people they have a queen and different types of them and they have a hive" crap.
I like this idea. I think something should be implemented on round start where it says things such as "You remember seeing an alien burst from their chest..." like when you're unconscious and you have the sort of dreams. This would possibly help with cutting down on the "They use spiders to plant aliens inside of people they have a queen and different types of them and they have a hive" crap.
"Now go! Let the legend come back to life!"
- Fickmacher
- Registered user
- Posts: 217
- Joined: 27 Apr 2015, 18:10
- Location: Tucson, AZ
Re: Nerf Survivors
Just as an update, we will be doing something different with survivors very soon, where their knowledge, jobs, and starting items will be altered. So sit tight and wait for implementation.
Squad Leader, Engineer, Sentinel, Queen, Jackass