Redo Alien Stripping rules.

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Davidchan
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Redo Alien Stripping rules.

Post by Davidchan » 20 May 2015, 17:25

Summary: Revoke and remove stripping of belts and pocket searches.

Benefits: Less metagaming behavior and giving captures marines some chance to try and escape.

Details:It's ludicrous that the Aliens are allowed to strip bags, belts, armor, pockets just by seeing one marine pull out a weapon. This is no different than marines ALL putting on bomb hoods and EVA helmets the second they find one facehugged monkey. The aliens are not that smart, and it's hardly balanced for the aliens to know exactly where a marine might keep his weapons or why.

We already have aliens who regularly surround nests with walls and doors as it is, what's fucking point of having a count down till chest burst if aliens can legitimately take away all your options to escape, it'd be better for everyone involved if a marine nested for 30 seconds died and chest bursted the next ghost in queue.

Implementation: Change/Revert the rules to disallow 'full' stripping of containers from marines. Or better yet, make a 'strip armor' verb that would allow an alien to target and remove headgear and exosuit slots from a marine automatically, we could disable the Alien strip menu entirely. Bag stripping is something I still see as controversial and stupid, I never bag or belt strip as an alien and rarely do I run into a marine where it's a problem. Aliens are OP in closequarters/well built nests as is, if you can't subdue an infected marine, you aren't playing the game right.
Last edited by Davidchan on 20 May 2015, 18:01, edited 1 time in total.

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Ghostdex
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Re: Redo Alien Stripping rules.

Post by Ghostdex » 20 May 2015, 17:41

+1111111 Hate that they can do this. Can we just go back to the old alen stripping rule?

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HalfdeadKiller
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Re: Redo Alien Stripping rules.

Post by HalfdeadKiller » 20 May 2015, 19:45

+1. Personally, it is my belief that aliens should only be allowed to strip Backpacks, Helmets, and Masks. Nothing else. Period. I say bags simply because as it stands right now, you can fit M41A's inside them, flamethrowers, and a bunch of other painful tools. Belts are fine being non-strippable, as they can only hold pistols and ammo and grenades.

Armor, I'm unsure about. I'd prefer if aliens were only allowed to strip Backpacks, Helmets, and Masks. Armor is simply two other pocket type storage spaces. Not a whole lot you can fit in there offensively, except grenades and M4A3s. But, this would have to be tested out, to see if it changes balance too far in favor of marines escaping. I think it would be fine since most nests are hard to escape from if aliens know what they are doing.

Also. NO stripping of pockets. Aliens shouldn't be able to look in pockets to remove items if they are able to on the current code. I also have been doing a fair bit of alien playing. I tend to only strip Backpacks if marines prove troublesome. Stripping the rest is unneeded.

So, to recap.

Strippable
Backpacks/Back Slot
Suit-Storage
Helmets
Masks

Non-Strippable
Armor (Needs Testing for Balance Reasons)
Belts (Unless a weapon is placed in their belt slot, then it needs to be strippable. IE: 44./SMG on belt, needs to be strippable. Marine belt/tool-belt/medical-belt, needs to be non-strippable.)
Pockets
Ears
Eyes
Feet
Jumpsuit
Gloves

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MrJJJ
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Re: Redo Alien Stripping rules.

Post by MrJJJ » 21 May 2015, 00:03

+1 BUT CAN WE HAVE IT SO THEY CANT ACID OUR EQUIPMENT?!((backpacks and belts))

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Re: Redo Alien Stripping rules.

Post by Feweh » 21 May 2015, 00:55

We can't have nice things for one simple reason.

Human's will suicide most often and it takes less than 5 seconds. There's a good chance you'll never make it out of the hive with a side-arm so the last final fuck you is to blow your brains out.

Suggestion though, increase the time it takes to commit suicide with a weapon.

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Derpislav
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Re: Redo Alien Stripping rules.

Post by Derpislav » 21 May 2015, 02:07

Suggestion: make the timer drastically decrease if it detects "- flips off the queen" in the chat.
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speedybst
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Re: Redo Alien Stripping rules.

Post by speedybst » 21 May 2015, 04:31

As the xenomorphs use a hivemind, what one knows they all know, which is why they are allowed to strip because of one marine. As for the removal armor and such forth, during the early days of the server it was forbidden to strip objects, and most people agreed this wasn't fair on the xenos, as a single marine escapes, and suddenly a wild squad appears in the hive. Given that we've used this rule for over a year now, and since we've had additional code added to support it (hence full strips can no longer happen), this will be staying.

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Re: Redo Alien Stripping rules.

Post by El Yahpo » 21 May 2015, 16:51

Derpislav wrote:Suggestion: make the timer drastically decrease if it detects "- flips off the queen" in the chat.
So much yes, so much

I'd like it of armor wasn't strippable, because then it gives those two slots a little more meaning. Also, is it possible to fit a knife in your boot?

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Re: Redo Alien Stripping rules.

Post by TopHatPenguin » 21 May 2015, 16:59

El Yahpo wrote: Also, is it possible to fit a knife in your boot?
Ye , you can fit it in your boot and also your mask slot. Have fun with that!
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Butterrobber202
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Re: Redo Alien Stripping rules.

Post by Butterrobber202 » 21 May 2015, 17:33

-11111111111111111111 and 1. Aliens are EXTREMELY smart if they are connected to a Hivemind, this lets them... Download knowledge from the Hivemind and apply it. And the ammo on your belts and the RIFLE on your armor PROBABILITY isnt hidden. The Clips are hanging from you belt and your Rifle strap to your side/back, aliens have eyes ( If they dont use them that often) Marines are insanly OP right now with falmethrowers even if the got that nerf this morning

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Juninho77
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Re: Redo Alien Stripping rules.

Post by Juninho77 » 21 May 2015, 19:20

-1. Once you get captured and brought back into the hive, you should NOT be able to escape by yourself. You're not fucking Rambo. In fact, it was this kind of individualistic mindset that got you captured in first place.
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Davidchan
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Re: Redo Alien Stripping rules.

Post by Davidchan » 21 May 2015, 19:56

Butterrobber202 wrote: Aliens are EXTREMELY smart if they are connected to a Hivemind,
Not even remotely true. Aliens suicide rushed automated turrets despite losing several dozen warriors to them. Hell in the movies they never even took armor off the marines they captured. Disarmed them of the weapons they had been holding, yes, but nothing else. And they can't be that intelligent, as a hivemind over over 200 hundred plus a mature queen was evaded by an 8 year old girl for weeks. And we even have an ingame example of the hivemind excuse being bullshit. Only the queen can figure out the Shuttle terminals despite her will and intellect supposed to be shared amongst the hive. By your logic, all Xenos should be able to operate the terminals, but they can't. Because it's unbalanced for them to be able to carry out such complex tasks
Butterrobber202 wrote: And the ammo on your belts and the RIFLE on your armor PROBABILITY isnt hidden. The Clips are hanging from you belt...

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MAGAZINES are held in pouches on your belt. They aren't visible and the only way an alien would know whats in them is that if it hand dexterous enough hands to grip and feel them. Recognizing rifles and firearms is one thing, but pilfering through pockets makes no sense.
Butterrobber202 wrote: aliens have eyes
Aliens have heat pits, not eyes.
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They see or rather detect heat in their prey, which allows them to spot hosts in the dark and recognize them. Robots, synthetics and inanimate objects without a heatsource would be indistinguishable from floors or wall.
Butterrobber202 wrote: Marines are insanly OP right now with falmethrowers even if the got that nerf this morning
That is your opinion. And in my expierence, a rather poor one. I've only see marines win through metagaming and rushing the hive as soon as they are aware of it. in the other 7 or 8 out of 10 games I've played or observe, the aliens overtake the Marines and wipe out entire fireteams of them. FOBs get set up, and the aliens slowly surround and chip away at the defences until they can finally push through and kill/infect who ever doesn't flee back to the Sulaco.

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HalfdeadKiller
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Re: Redo Alien Stripping rules.

Post by HalfdeadKiller » 21 May 2015, 20:35

Regarding alien eyes. It is neither confirmed nor denied that aliens do not have eyes. Some believe the eyes are hidden from view in the skull, perhaps though a sort of one way organic mirror. Of course, they probably don't have that great of sight if we go with that theory, so they would rely on their pheremone sense, and whatever else they got.

Also, nice picture. @Davidchan

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Re: Redo Alien Stripping rules.

Post by speedybst » 22 May 2015, 00:27

The accepted idea is not thermal vision, but electroperception, where they can read the bioelectric field of creatures, which does allow them to sense synthetics, (as otherwise the queen would not have been able to see bishop, would she?), as well as most objects in their environment via the mild static charge many objects build up.

As for the intelligence remark, they are not 200 years old, every alien on archeon was born after burke gave them the coordinates to search. Now, about the shuttle part of it, we have said many times and it clearly is not getting through yet. We are not a 100% canon simulator for the aliens/marines, decision are made first for gameplay, then for fluff. If you are not happy with this, then please feel to leave, i'm growing very tired of the continual use of canon as an excuse for everything .finally, with the magazine retort, you discount the fact that they watch the marines fight, and reload, long before any make it to the nest generally, and these creatures possess humanoid hands for the most part - is it so senseless then that they can remove said objects?

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valzargaming
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Re: Redo Alien Stripping rules.

Post by valzargaming » 22 May 2015, 00:28

100% +1

El Yahpo
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Re: Redo Alien Stripping rules.

Post by El Yahpo » 22 May 2015, 02:11

Disallowing armor stripping wouldn't be too huge, as it can only carry pistols and knives. Having two more items doesn't help you escape much, and I feel a lot less like a marine without my armor.

I just think armor stripping doesn't affect the balance much, and it's against the lore, as stated previously.

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valzargaming
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Re: Redo Alien Stripping rules.

Post by valzargaming » 22 May 2015, 12:43

El Yahpo wrote:Disallowing armor stripping wouldn't be too huge, as it can only carry pistols and knives. Having two more items doesn't help you escape much, and I feel a lot less like a marine without my armor.

I just think armor stripping doesn't affect the balance much, and it's against the lore, as stated previously.
Actually, you can fit all kinds of things inside of armor. You can store C4, Frag Grenades, Hyposprays, and of course the aforementioned knives and pistols. Nobody EVER puts C4 in their armor, but it is the single best "Fuck you!" a marine can give before bursting. Combined with a weedkiller grenade, you can seriously fuck some aliens up.

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Re: Redo Alien Stripping rules.

Post by Derpislav » 22 May 2015, 12:47

valzargaming wrote:
Probably because if do it wrong you explode. It took me 3 explosions to figure out how to put C4 in armor pockets safely. I might not be the brightest, but at least I am persistent. Most players give up after the first explosion.
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Re: Redo Alien Stripping rules.

Post by Ordukai » 23 May 2015, 17:26

-1 I don't think there's anything wrong at all with aliens suspecting that there are more weapons stored about your body after you pull one out of nowhere (Your belt)
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Re: Redo Alien Stripping rules.

Post by UnknownMurder » 23 May 2015, 17:33

Our current rules are... Quite Simple...

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Re: Redo Alien Stripping rules.

Post by apophis775 » 24 May 2015, 15:01

Our current rules, are about to be removed. Thanks to Infernus, and a slight modification by me, aliens can "try" to full-strip, but only the allowed areas will be emptied.

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Re: Redo Alien Stripping rules.

Post by Infernus » 24 May 2015, 15:18

Hmm.. The question about backpacks and belts still remains? Should they be strippable?
When they see a marine pulling out a weapon, can they only strip his backpack or from everyone in the future?

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