Resin Floor Tiles (Weeds)

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Butterrobber202
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Resin Floor Tiles (Weeds)

Post by Butterrobber202 » 20 May 2015, 19:12

Summary (a quick, 2-3 sentence summary):Ok, so I visited the Russian and /TG/ servers today and their Alien Resin IS SWAGGY! It makes the hive look so real... We must have it!

Benefits (How this will benefit the server and game as a whole):More real looking alien hives!

Details (Description of how you think this would work, the benefits, etc):Just change the Icon?, and WE GET COOLER RESIN!

Implementation (Optional, if you have an idea how to implement it):Change the Icon

Image

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Hailstorm77
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Re: Resin Floor Tiles (Weeds)

Post by Hailstorm77 » 20 May 2015, 19:13

I +1 this Idea I always go for better Resin!

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Sligneris
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Re: Resin Floor Tiles (Weeds)

Post by Sligneris » 20 May 2015, 19:17

Actually, the walls are also changed - now they are smoothly connected, it looks really nice.

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Davidchan
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Re: Resin Floor Tiles (Weeds)

Post by Davidchan » 20 May 2015, 19:18

Anyone got a screenshot of this?

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Caryl
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Re: Resin Floor Tiles (Weeds)

Post by Caryl » 20 May 2015, 21:38

We need screenies! Come on now people. :D

mosshadow
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Re: Resin Floor Tiles (Weeds)

Post by mosshadow » 20 May 2015, 22:23

I Think the tiles you are referring too are what are used in TG, instead of being blackvines its like a blue purple carpet with little glowing blue dots. They also have a sprite for alien nests that places a blanket over captured humans.

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Davidchan
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Re: Resin Floor Tiles (Weeds)

Post by Davidchan » 20 May 2015, 22:29

Oh, like glowing Resin? I was actually going to suggest that a while back, Paradise has it. I'd love to import the Hunter Pounce instead of what we have (the Alien in the banner pouncing through the 'O' in Colonial is the sprite of a pouncing hunter)

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Hailstorm77
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Re: Resin Floor Tiles (Weeds)

Post by Hailstorm77 » 20 May 2015, 22:39

Davidchan wrote:Oh, like glowing Resin? I was actually going to suggest that a while back, Paradise has it. I'd love to import the Hunter Pounce instead of what we have (the Alien in the banner pouncing through the 'O' in Colonial is the sprite of a pouncing hunter)
That sounds really cool and I think it's a really good Idea as well!

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Re: Resin Floor Tiles (Weeds)

Post by Felkvir » 21 May 2015, 03:03

Those sprites are good, probably a lot better for the resin than what we have now. And the walls were actually gonna be made so it's smooth when connected thogeter like on other servers, but it hasn't been done yet.

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Re: Resin Floor Tiles (Weeds)

Post by El Yahpo » 22 May 2015, 02:13

so the Russian and /TG/ servers do aliens as well?

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Violaceus
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Re: Resin Floor Tiles (Weeds)

Post by Violaceus » 22 May 2015, 07:53

Infestation mode in CM is just a successor and expansion of vanilla alien stuff in ss13, and /tg/ have it since always.

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Re: Resin Floor Tiles (Weeds)

Post by Fickmacher » 22 May 2015, 15:31

Well, I'd be down for crisper sprites. +1
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Violaceus
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Re: Resin Floor Tiles (Weeds)

Post by Violaceus » 22 May 2015, 15:48

For those that have not witnessed it:

Image

All hail WJohnston

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Hailstorm77
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Re: Resin Floor Tiles (Weeds)

Post by Hailstorm77 » 22 May 2015, 15:58

Man those are amazing!!!

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HalfdeadKiller
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Re: Resin Floor Tiles (Weeds)

Post by HalfdeadKiller » 22 May 2015, 18:43

I wonder if their bullets stop at whatever resin they clicked like it does with our code.

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UnknownMurder
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Re: Resin Floor Tiles (Weeds)

Post by UnknownMurder » 22 May 2015, 20:05

...I'm neutral on this...

I like our weeds.

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Gromoi
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Re: Resin Floor Tiles (Weeds)

Post by Gromoi » 23 May 2015, 07:01

I love their weeds because its more infestationy, ours is more herpesy

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Re: Resin Floor Tiles (Weeds)

Post by Ordukai » 23 May 2015, 17:22

I think the floor change is better than ours, as it would make things a bit easier to identify in hectic situations. That being said, wouldn't it make warriors easier to see when they use their "stalk"?
TLDR: Go back and read it. I spent time writing that, ya know.

mosshadow
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Re: Resin Floor Tiles (Weeds)

Post by mosshadow » 23 May 2015, 18:58

Ordukai wrote:I think the floor change is better than ours, as it would make things a bit easier to identify in hectic situations. That being said, wouldn't it make warriors easier to see when they use their "stalk"?
Not really, it makes it better, though TG uses different sprites for some of its xenos.

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Davidchan
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Re: Resin Floor Tiles (Weeds)

Post by Davidchan » 23 May 2015, 22:07

+1 Incase I didn't do it before. Our weeds are are a pain in the ass. Purple sacks and herpes, not so much an infestation as much as somebody mixed grape jam into spaghetti and throw it over the floor.

For those who don't know, those blue specs in the resin are 'glowing resin', they don't actually produce light (or at least, only light their tile) and spread the resin like sacs do weeds. The resin acts like a floor tile, so it /should/ remove that annoying 'shoot the weeds' bug. Durability of the resin shouldn't diminish, I have no idea if this would affect our weedkiller grenades since Xeno's on Paradise/TG is usually a mass evacuation/deathsquad event. Nobody bothers trying to clear the weeds after Security inevitably gets their shit kicked in and infested.

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Sligneris
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Re: Resin Floor Tiles (Weeds)

Post by Sligneris » 06 Jun 2015, 21:38

I feel that given the alpha, it might be relevant to bring this up.
Also, +1ing it.

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Re: Resin Floor Tiles (Weeds)

Post by apophis775 » 10 Jun 2015, 04:22

hilarious enough, the 'floor tiles" they are using, are actually our old space-floor tiles...

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Gromoi
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Re: Resin Floor Tiles (Weeds)

Post by Gromoi » 10 Jun 2015, 15:37

I think we all like them better

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Re: Resin Floor Tiles (Weeds)

Post by apophis775 » 25 Jun 2015, 03:15

You say that now, until a xeno drags you to a space-hive with no atmosphere.

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Re: Resin Floor Tiles (Weeds)

Post by speedybst » 26 Jun 2015, 06:22

I believe what he means is that we prefer the textures, not the location, sir.

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