Severe lack of explosive ordinance for the marines

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helios345
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Severe lack of explosive ordinance for the marines

Post by helios345 » 23 May 2015, 23:28

Summary (a quick, 2-3 sentence summary): The marines have a severe lack of explosive weaponry. Only 2 frag grenades per squad leader is NOT enough to properly stop the aliens from turtling all game. What I suggest is more frag grenades, either in the armory or in the squad prep rooms

Benefits (How this will benefit the server and game as a whole): Would prevent xenos from turtling all game for those ebin corner face hugs.

Details (Description of how you think this would work, the benefits, etc): More frag grenades in general would prevent making xeno hives being the be all and end all to xeno tactics.

Implementation (Optional, if you have an idea how to implement it): Perhaps a portable grenade launcher for firing at distant enemy hives. Otherwise the marines literally have no real way of destroying enemies that camp around corners.

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SASoperative
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Re: Severe lack of explosive ordinance for the marines

Post by SASoperative » 23 May 2015, 23:31

They have PLENTY of explosives. You just have to have a competent researcher....

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UnknownMurder
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Re: Severe lack of explosive ordinance for the marines

Post by UnknownMurder » 23 May 2015, 23:36

SASoperative wrote:They have PLENTY of explosives. You just have to have a competent researcher....

helios345
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Re: Severe lack of explosive ordinance for the marines

Post by helios345 » 23 May 2015, 23:37

SASoperative wrote:They have PLENTY of explosives. You just have to have a competent researcher....
Welp that's the problem, no one wants to BE a researcher and therefore no grenades and hive and corner camping become master race as usual. Corner camping xenos are the fucking cancer that makes CM so unappealing to most people.

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DesFrSpace
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Re: Severe lack of explosive ordinance for the marines

Post by DesFrSpace » 24 May 2015, 02:04

Reserachers was big, no I mean BIG, you would find somone doing it! Well it die out around a week or two afterward.
However, the point is, it's been "nerfed"(yes, it's been nerfed, or limited). So, go big or go home I rather get blown up by acid then a welding tank (2 version, you torch it(Rules breaking) or you were near one).
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Derpislav
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Re: Severe lack of explosive ordinance for the marines

Post by Derpislav » 24 May 2015, 02:44

I play as researcher almost every day, and no one EVER asks me for explosives. I go to such lenghts to satisfy the marines I make them anyways without asking and run around the station trying to find an engineer that wants them.
No one wants my explosives.

BTW, there's a third way to blow up a welding tank, and from safe distance too (no, not shooting it).
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helios345
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Re: Severe lack of explosive ordinance for the marines

Post by helios345 » 24 May 2015, 03:04

Derpislav wrote:I play as researcher almost every day, and no one EVER asks me for explosives. I go to such lenghts to satisfy the marines I make them anyways without asking and run around the station trying to find an engineer that wants them.
No one wants my explosives.

BTW, there's a third way to blow up a welding tank, and from safe distance too (no, not shooting it).
Can we change the "researcher" job to "weapons manufacturer" instead then? People would then realize that the researcher doesn't just poke aliens all day and actually makes explosives. It would also get rid of Weyland-Yutani tier researchers who imprison infected marines for sick shit.

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