Facehuggers to top of stack.

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MrGabol100
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Re: Facehuggers to top of stack.

Post by MrGabol100 » 29 May 2015, 10:37

+1, Shooting a hugger under an alien is practically impossible, it takes time and leaves you exposed, BTW, how does a hugger get out from an alien corpse to attack you if it's under it?

helios345
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Re: Facehuggers to top of stack.

Post by helios345 » 30 May 2015, 01:14

Just got killed by this bullshit today. Really just make facehuggers a mob, it's not that hard.

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Re: Facehuggers to top of stack.

Post by TopHatPenguin » 30 May 2015, 03:14

Got to have to say the amount of times i have been hugged by a fallen xeno because the hugger is below the body is quite high now so.. +1 from me
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Juninho77
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Re: Facehuggers to top of stack.

Post by Juninho77 » 30 May 2015, 12:42

Mr. Penguin wrote:Got to have to say the amount of times i have been hugged by a fallen xeno because the hugger is below the body is quite high now so.. +1 from me
Here's a video to illustrate how it happens.

Poor Quinton.

Facehuggers below sentinels are simply untargetable.
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Re: Facehuggers to top of stack.

Post by speedybst » 31 May 2015, 20:40

Now, going to throw this out there from a previous round, if we do this i'd like to see landmines forced to the top of stacks as well - recently saw a table dragged over the top of a mine in a main corridor we'd just assaulted, resulting in the 3 runners we had dying. Its all good to be annoyed from one direction, just be careful your glass houses aren't damaged by it.

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Juninho77
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Re: Facehuggers to top of stack.

Post by Juninho77 » 31 May 2015, 21:36

speedybst wrote:Now, going to throw this out there from a previous round, if we do this i'd like to see landmines forced to the top of stacks as well
Amen.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Davidchan
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Re: Facehuggers to top of stack.

Post by Davidchan » 31 May 2015, 22:26

Facehuggers, Mines and Grenades going to top of stack (in that order) would be just fucking fine with me. I'm actually surprised mines AREN'T triggered by fellow marines, since they seem to use a similar trigger as the bear trap.

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Re: Facehuggers to top of stack.

Post by Butterrobber202 » 01 Jun 2015, 09:35

-1 I'm with Pink and UM, The Aliens HAVE TAILS so they would be capable of dragging/pulling another facehugger. And Remember Facehuggers are ALIVE they are not just weapons like swords or shotguns. They are alive and have 1 Goal. To infect a capable Host. If their Xeno holding them goes down, they WOULD crawl out of their hands and launch themselves at the marines. Aliens. For the most part ARE BASED ON SUICIDE. Aliens will not hesitate (Well, they shouldn't) to run in and die to insure the fight is in their favor. -1 this would make Hugger much worse

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Re: Facehuggers to top of stack.

Post by Butterrobber202 » 01 Jun 2015, 09:36

Really. I smell butthurt because the Aliens have ONE tactic that marines cant beat easily. And you guys want it gone.

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Re: Facehuggers to top of stack.

Post by TopHatPenguin » 01 Jun 2015, 11:01

I think if we made them top of stack but allow huggers to be hidden some other way, maybe via a ability ? just a thought..( that might solve the problem)
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Re: Facehuggers to top of stack.

Post by Butterrobber202 » 01 Jun 2015, 12:14

Abilitys only work if the mob is Player Controled

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Re: Facehuggers to top of stack.

Post by TopHatPenguin » 01 Jun 2015, 12:23

Butterrobber202 wrote:Abilitys only work if the mob is Player Controled
This is why i hate code..... i cri
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