IC knowledge

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Sligneris
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IC knowledge

Post by Sligneris » 28 May 2015, 23:48

Summary (a quick, 2-3 sentence summary):
Specify exact knowledge that Survivors and pAIs have.

Benefits (How this will benefit the server and game as a whole):
Prevent excessive metagaming.

Details (Description of how you think this would work, the benefits, etc):
• Survivors may know that there are black aliens that killed the rest of the crew and nothing more. Similar rules apply to them as they do to marines - they don't know if Xenos can crawl through vents, unless they see that by themselves.
• pAI can't know anything about Xenomorphs beforehand. I'm saying that because I've seen some pAI literally cite their scientifical name at the sight of one and then proceed to give its master any and all details - that's a bit too much.

Implementation (Optional, if you have an idea how to implement it):
Adding a rule and enforcing it.

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Lostmixup
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Re: IC knowledge

Post by Lostmixup » 28 May 2015, 23:50

+1, the less meta gaming, the better it is for everyone.
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Re: IC knowledge

Post by Adjective » 29 May 2015, 00:43

+1 Meta is Trash

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Re: IC knowledge

Post by coroneljones » 29 May 2015, 03:32

The survivor should obviously know more about xenos...how do you think he survived?
Vent crawl
Huggers
Eggs
The infection cycle

And that would be about it
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
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MrJJJ
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Re: IC knowledge

Post by MrJJJ » 29 May 2015, 04:19

Yup, it's mandatory to known about that shit if you survive such things

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Re: IC knowledge

Post by Butterrobber202 » 31 May 2015, 14:22

Yus +1

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UnknownMurder
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Re: IC knowledge

Post by UnknownMurder » 31 May 2015, 14:28

+1 For a list of knowledge the survivor knows.

-1 To limit the knowledge of the survivor because take a wild guess, how do you think he survived the Alien Infestation?
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Sligneris
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Re: IC knowledge

Post by Sligneris » 31 May 2015, 17:28

Crew kept vanishing without a trace, leaving bloody remains. One of the crew members was scared - he had no idea what was taking them, he just wanted to hide from it.

Laugh all you want, that's how I played most of my Survivor games, when I spawned without injuries. I took pajamas, hid in a locker, contacted with a radio for help, was found by marines and was escorted by Sulaco with no contact with aliens whatsoever. It's doable.

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Re: IC knowledge

Post by Juninho77 » 31 May 2015, 18:52

-1. Survivors should have seen or heard everything.
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If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Re: IC knowledge

Post by speedybst » 31 May 2015, 19:13

+1, they should be limited - if the survivor had seen a warrior, or gotten deep enough into the nest to see the queen without getting huggered IC, fine, they can have that knowledge then, but it shouldn't just be assumed. Many months ago, it was explained to me that they could know about resin, drones and the disappearance of the crew, because there is no way they would have been able to see a hugger without being grabbed, nor the queen buried in the back of the hive.

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Re: IC knowledge

Post by Juninho77 » 31 May 2015, 19:20

They heard their crew screaming for help on the radio, telling them about the huge black things and the crabs that leap on your face - just like marines today do.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Re: IC knowledge

Post by speedybst » 31 May 2015, 19:40

By that token, you would take the ramblings of a survivor who heard it over a radio? Most rounds that i see the marines screaming down the comms, or yelling about crabs/spiders, they are largely ignored.

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Re: IC knowledge

Post by Juninho77 » 31 May 2015, 19:43

I definitely would. The second I see alien weeds and resin walls is the second I start listening to the guy who's been around the station before it all happened.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Re: IC knowledge

Post by Lostmixup » 31 May 2015, 20:49

Either way, it's important to specify specific things. For example, you may know there are different types of aliens, but you don't know what they do or their importance to the aliens. You do know that the crew were either taken or killed, for what reason you may not know unless you've specifically seen it. Now if you want your character to have less knowledge of the situation for RP's sake then that's fine, but it's important to limit how much info you would specifically know right out of the gate as a survivor.

I imagine that giving the specific amount of time that they've spent on the nostromo would help.

I sorta imagine that it's kinda like alien isolation where people are aware of something but not sure what it exactly is or does.
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Re: IC knowledge

Post by speedybst » 31 May 2015, 21:21

Exactly, a most eloquent manner of putting it.
It doesn't make sense for the survivors to have knowledge of the inner workings of the nest, based on a radio message.
If you can infiltrate the nest in-game, then by all means do so, but otherwise that strikes me as restricted knowledge.

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Re: IC knowledge

Post by MrJJJ » 01 Jun 2015, 00:40

Forgot to -1

He just survived a thing which you would had a chance of like, 95% dying from
I would agree on not knowing about 2-3 Tier aliens, but eggs,huggers and vents along with Tier-1 aliens and Queen? Bullshit

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Re: IC knowledge

Post by Adjective » 01 Jun 2015, 01:20

Survivors should know, vent crawling, chest bursting, facehuggers, drones, acid, resin. Anything else is excessive and nothing interior would be known if you weren't captured.

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Sligneris
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Re: IC knowledge

Post by Sligneris » 01 Jun 2015, 01:23

Vrai wrote:Survivors should know, vent crawling, chest bursting, facehuggers, drones, acid, resin. Anything else is excessive and nothing interior would be known if you weren't captured.
Alright, then at least set this thing as a limit first.

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Re: IC knowledge

Post by Lostmixup » 01 Jun 2015, 19:12

Vrai wrote:Survivors should know, vent crawling, chest bursting, facehuggers, drones, acid, resin. Anything else is excessive and nothing interior would be known if you weren't captured.
A section for survivors should be added to the wiki.

I disagree that they should know about the specifics of chest bursting simply because usually people are dragged off into the hive. Usually they aren't left alone somewhere for a person to see.

Once again specifying on the wiki how long it's taken to respond to the nostromo distress signal could fix these issues, if they've been there a week or something then yea I can understand knowing all of this, but only a day or two? No way.

I stem my argument from alien isolation once again where you literally don't see facehuggers for a few hours in that game (if at all, I haven't finished it yet unfortunately so correct me in this department), let alone chest bursted people.
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Re: IC knowledge

Post by Adjective » 01 Jun 2015, 19:19

I'm going off the Alien movie and the knowledge Ripley had after being discovered in Aliens 2. She had knowledge of chest-bursting, vent-crawling, facehuggers ect.. she didn't know about the queen.

IT WOULD MAKE SENSE for someone who SURVIVED to know these things. Why everyone goes to video games, which are most of the time are non-canon I do not know.

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Re: IC knowledge

Post by Lostmixup » 01 Jun 2015, 19:24

Vrai wrote:I'm going off the Alien movie and the knowledge Ripley had after being discovered in Aliens 2. She had knowledge of chest-bursting, vent-crawling, facehuggers ect.. she didn't know about the queen.

IT WOULD MAKE SENSE for someone who SURVIVED to know these things. Why everyone goes to video games, which are most of the time are non-canon I do not know.
I personally don't give a damn about the cannon myself. I'd rather have what's fun for everyone rather than what's canonically correct. It's important to keep the theme generally the same but taking liberties with the cannon is fine in my opinion.
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Re: IC knowledge

Post by Juninho77 » 01 Jun 2015, 20:05

The curious part is how people are always trying to place their rules in how marines should not know anything about aliens, but aliens can know every single fucking thing there is to know about marines and their weaponry.

By that I mean that aliens can run away from grenades, or rush a marine when they hear the marine's magazine is empty, when in reality those noises should make absolutely no sense to them. They will also attack marines' heads when they intend to kill, even though they shouldn't know anything about marine armor.

I find these rules a complete waste of energy. Trying to force marines to ignore alien types when aliens have meta knowledge about marine weaponry is, at best, a terrible case of inconsistency. And I'm not even getting into how incredibly difficult it is to enforce those rules. If someone sees an alien queen coming towards a squad of marines and gets the fuck out of there because they know a screech is coming, they can simply give the IC explanation of "I was afraid of the big one" and slip away from any punishment.
Last edited by Juninho77 on 01 Jun 2015, 21:09, edited 1 time in total.
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"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.
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Re: IC knowledge

Post by Adjective » 01 Jun 2015, 20:49

Juninho77 wrote:The curious part is how people are always trying to place their rules in how marines should not know anything about aliens, but aliens can know every single fucking thing there is to know about marines and their weaponry.

By that I mean that aliens can run away from grenades, or rush a marine when their hear the marine's magazine is empty, when in reality those noises should make absolutely no sense to them. They will also attack marines' heads when they intend to kill, even though they shouldn't know anything about marine armor.

I find these rules a complete waste of energy. Trying to force marines to ignore alien types when aliens have meta knowledge about marine weaponry is, at best, a terrible case of inconsistency. And I'm not even getting into how incredibly difficult it is to enforce those rules. If someone sees an alien queen coming towards a squad of marines and gets the fuck out of there because they know a screech is coming, they can simply give the IC explanation of "I was afraid of the big one" and slip away from any punishment.
You make the best counter points ever. You seem like someone who took Speech & Debate.

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Re: IC knowledge

Post by Lostmixup » 01 Jun 2015, 21:16

Juninho77 wrote:The curious part is how people are always trying to place their rules in how marines should not know anything about aliens, but aliens can know every single fucking thing there is to know about marines and their weaponry.

By that I mean that aliens can run away from grenades, or rush a marine when they hear the marine's magazine is empty, when in reality those noises should make absolutely no sense to them. They will also attack marines' heads when they intend to kill, even though they shouldn't know anything about marine armor.

I find these rules a complete waste of energy. Trying to force marines to ignore alien types when aliens have meta knowledge about marine weaponry is, at best, a terrible case of inconsistency. And I'm not even getting into how incredibly difficult it is to enforce those rules. If someone sees an alien queen coming towards a squad of marines and gets the fuck out of there because they know a screech is coming, they can simply give the IC explanation of "I was afraid of the big one" and slip away from any punishment.
If you find the rules a complete waste of energy, why are you even playing on an RP server? Some things are going to be meta in general, like marines knowing about what alien types look like and such, how to react accordingly. It's important to make things as little meta as possible to ensure a fun experience on the server. Aliens also have to ignore certain Marine aspects as well, such as not taking off certain clothing items, not getting in the "flying bird" immediately, all that jazz. There's just a lot more alien abilities that should be unknown than marine abilities. Also if I can tell what the head is on most things, I think the intelligent alien species could as well.
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Re: IC knowledge

Post by Sligneris » 03 Jun 2015, 09:20

I'll summarize my opinion.
  • Survivors must know that there is some kind of threat on the station.
  • Survivors may know that there are hostile aliens aboard the station.
  • Survivors may know about facehuggers.
  • Survivors should not know about eggs.
  • Survivors should not know about facehugger's effects or about chestbursting, unless they see it in-game.
  • Survivors should not know about vent crawling, unless they see it in-game.
  • Survivors may not know that there are different alien types than drones at all, unless they see it in-game. This includes the queen.
Last edited by Sligneris on 03 Jun 2015, 09:28, edited 4 times in total.

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