The Re-Introduction of the First contact rule

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TopHatPenguin
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The Re-Introduction of the First contact rule

Post by TopHatPenguin » 01 Jun 2015, 20:23

Summary (a quick, 2-3 sentence summary): Currently as it stand we don't have this so marines can go hurr durr aliums more like dead aliums which means that there is no actual Rp based interaction between aliens and marines like we use to get ( I understand if a survivor runs up to marines and goes ' FOR THE LOVE OF GOD HELP THE LIZARDS HAVE KILLED EVERYONE I KNOW ' or along the lines of that, then sure marines can open fire etc but i mean if you see a new species you aren't going to shoot it ).. when we had this rule which i have started to miss.

Benefits (How this will benefit the server and game as a whole): Would give more Rp towards Aliens and marines instead of ' Pow , bang ,wallop'

Details (Description of how you think this would work, the benefits, etc): How it use to work when we had it.

Implementation (Optional, if you have an idea how to implement it): Just add the rule back.
Probably gonna get shot down in flame but i might as well try.
I also get the fact that aliens look scary but common Crocodiles and so many other creatures look scary yet you don't shoot at it when you first look at it.
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valzargaming
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Re: The Re-Introduction of the First contact rule

Post by valzargaming » 01 Jun 2015, 20:40

This rule already exists.
"Chasing down Xenos immediately after first contact" falls under metagaming.
As for aliens: "You are a Xenomorph. Act like one. Your are not a pet or best friends with the marines."


So... Yeah. Immediate -1 for not knowing the rules.

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Re: The Re-Introduction of the First contact rule

Post by Juninho77 » 01 Jun 2015, 20:45

This is how I think I would react if I:
- Was going into a station which sent a distress signal and no information whatsoever;
- Saw strange, sticky, purple weeds and resin walls all over the place;
- Saw gibs, blood trails, and green blood;
- Saw an alien-looking creature that stands as tall as a human being.

I'd yell "FREEZE". If it moves, you shoot it until it looks more or less like a sieve.
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Davidchan
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Re: The Re-Introduction of the First contact rule

Post by Davidchan » 01 Jun 2015, 20:52

inb4 Aliens lore isn't our lore.

/BUT/ In the Movie Aliens, Drake shot at and almost killed Newt, saved solely by Hicks intervening and shoving his gun into the air. The Xenos didn't appear for another 10 minutes or so screen time. So, shooting on first contact in a wrecked facility that shows signs of some kind of struggle or bloodshed isn't that far out of line. So while the Aliens did attack the Marines first in the ambush, the Marines were quiet willing to open fire on anything they couldn't identify immediately.

So, -1. Our rule about not giving chase is enough, preventing the Marines from defending themselves just makes no sense no matter what angle you go at it from.

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Re: The Re-Introduction of the First contact rule

Post by Butterrobber202 » 01 Jun 2015, 21:08

Missing the Point. he wants it AS A SINGLE RULE so people really know it is a rule.

@Davidchan
It's FIRST Contact not 7th and 10th contact. And the rule says its fine to shoot if it attacks

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Re: The Re-Introduction of the First contact rule

Post by Feweh » 01 Jun 2015, 21:37

I thought this was already kind of a rule?

Problem is, you walk into a squad of 6 marines and 1 is bound to shoot you regardless.
There's always that one guy who ruins it for everyone, then the entire squad opens up and fires. Stupidity flows endlessly unfortunately.

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Re: The Re-Introduction of the First contact rule

Post by Davidchan » 01 Jun 2015, 21:50

Butterrobber202 wrote:It's FIRST Contact not 7th and 10th contact. And the rule says it's fine to shoot if it attacks
I am speaking first contact. These are Marines, they are called in to suppress rebellions, terrorists or violent takeovers. The Xenos are obviously not native to the station, blood on the walls and body parts laying around, strange weeds and resin around the station and a completely absent crew along with the station being in disrepair is enough for a Marine to be jumpy and react by firing upon anything that isn't human.

All Newt did in the movie was run past the marines in a hallway to warrant Drake firing in her general direction, they had no idea if she was a threat. Nobody chewed him out or screamed at him for firing on a civilian.

So it's not like they are just waiting for someone to attack them to allow RoE's to justify shooting back in self defense. Marines are there to reestablish control of the station and find out what the hell happened, anything that ain't natural is bound to get fragged if there is a chance it's responsible for the missing 40 or so NT crew members.

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Re: The Re-Introduction of the First contact rule

Post by apophis775 » 01 Jun 2015, 22:32

Here's my view, which is reinforced by my IRL experiences in the military:

If I was on a rescue mission, and I saw gibs, strange weeds, and then a big black monster, I'd probably everything i had on me at it until it was dead or gone. I would NOT chase it.

Thus, The marines can blast an alien if they see it, but they shouldn't be solo-chasing it...

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Re: The Re-Introduction of the First contact rule

Post by coroneljones » 02 Jun 2015, 05:04

-1
Seeing a xeno,nightmare fuel,destroyer of heads, and asking them if they are friendly due to first contact...is the same as seeing a necromorph\reaper\Other things,and doing the same,it just doesnt make sense,sure 2d xenos arent that scary,but IRL you would poop your pants if you didnt have a gun or help.
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Re: The Re-Introduction of the First contact rule

Post by MrGabol100 » 02 Jun 2015, 10:28

-1

THESE ARE XENOS, BURN THEM WITH FIRE, THEY ARE SCARY AS FUCK.

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Do you say that if you go into an station, the lights are out, there are gibs, strange unknown weeds, the crew is missing, there's acid everywhere, you saw strange crablike aliens, and you are a dude on guns, you wouldn't fucking want to shoot that scary 2.5 m fucking alien with sharp tail spreading goo and claws that's JUST about to jump onto you?

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Re: The Re-Introduction of the First contact rule

Post by TopHatPenguin » 02 Jun 2015, 10:38

valzargaming wrote:This rule already exists.
"Chasing down Xenos immediately after first contact" falls under metagaming.
As for aliens: "You are a Xenomorph. Act like one. Your are not a pet or best friends with the marines."


So... Yeah. Immediate -1 for not knowing the rules.

Valzar i mean how the rule use to be as in marines didn't realize xenos were hostile until first contact ( First contact being xenos decide to attack marines) which worked pretty well but as i have seen by the overwhelming views of the community on this it will be denied anyway.

Also the rule you posted isn't that same as it use to be, it use to be marines didn't know xenos were hostile until they decided to attack as well as the chasing down etc.
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Re: The Re-Introduction of the First contact rule

Post by valzargaming » 02 Jun 2015, 19:21

I dunno man, I think if I walked onto a station with tons of blood, gibs, and weeds and a giant purple monster started hulking towards me I would start shooting.

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Re: The Re-Introduction of the First contact rule

Post by TopHatPenguin » 03 Jun 2015, 11:36

valzargaming wrote:I dunno man, I think if I walked onto a station with tons of blood, gibs, and weeds and a giant purple monster started hulking towards me I would start shooting.
Yeah i see your point heh ah well :)
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