Facehugger throwing

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Sligneris
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Facehugger throwing

Post by Sligneris » 09 Jun 2015, 08:50

Summary (a quick, 2-3 sentence summary):
Improve the range of facehugger throwing.

Benefits (How this will benefit the server and game as a whole):
It makes the facehugger throwing any useful.

Details (Description of how you think this would work, the benefits, etc):
Currently, all the thrown items can travel very far, even the thrown people. Other side of the room, 6 metres further, you name it. Facehuggers though seem to have a trouble with that, as they travel only one tile until they start laying harmlessly on the ground. I think it should be fixed.

Implementation (Optional, if you have an idea how to implement it):
Enlarge facehugger throwing range to that of the regular items.

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Lostmixup
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Re: Facehugger throwing

Post by Lostmixup » 09 Jun 2015, 08:52

No thank you, I do not wanna be long ranged by huggers from across the room. -1
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MrJJJ
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Re: Facehugger throwing

Post by MrJJJ » 09 Jun 2015, 09:01

-1
Seriously, do you imagine how bad this is?
A warrior comes out, throws a hugger 6 tiles in to a headless machine gunner who he can't breach because of shit tons of tables, and able to keep clawing and hugging and destroying helmets from afar

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crazyh206
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Re: Facehugger throwing

Post by crazyh206 » 09 Jun 2015, 09:41

-1 that is what the carrier is for
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UnknownMurder
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Re: Facehugger throwing

Post by UnknownMurder » 09 Jun 2015, 09:53

It was disabled... Everyone was happy. -1

It should stay that way for obvious reasons.
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Mizari
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Re: Facehugger throwing

Post by Mizari » 09 Jun 2015, 09:59

I agree, we have Alien Carriers that have said ability so I really see no reason as to why we should make it as you say.

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Sligneris
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Re: Facehugger throwing

Post by Sligneris » 09 Jun 2015, 10:36

Why are things like this always interpreted from marine point of view? Regular alien can pick up two facehuggers at most. They could throw up to two facehuggers, while marines spit nearly infinity of bullets. Sounds fair to me. Could someone demonstrate these 'obvious reasons' for me?

At least increase it to two tiles rather than one then.
Last edited by Sligneris on 09 Jun 2015, 10:43, edited 2 times in total.

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coroneljones
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Re: Facehugger throwing

Post by coroneljones » 09 Jun 2015, 10:39

-1
Obvious reason..have you ever seen or read anywhere about aliens throwing huggers?
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Zynax
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Re: Facehugger throwing

Post by Zynax » 09 Jun 2015, 10:43

You have to see both sides. Not just oh I play as alien this would make it way better.

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Sligneris
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Re: Facehugger throwing

Post by Sligneris » 09 Jun 2015, 10:49

Personally, I think it would make it logical. Since facehugger is an object, it should be thrown like one. A way to defend from that could be implemented alright, but crippling the core gameplay features because they are problematic to mahreens doesn't feel right.

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apophis775
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Re: Facehugger throwing

Post by apophis775 » 09 Jun 2015, 12:09

No.

You have a carrier for throwing. Using that if you must throw.

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