Ideas for remap of Research, while keeping Grenade Man. and Testing

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DesFrSpace
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Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by DesFrSpace » 16 Jun 2015, 17:18

Summary (a quick, 2-3 sentence summary):
Reply to "Remove Research"
Completely agree with you on that.However, basic Grenades manufacturing is still IMPORTANT, with OR without Mechs.

Benefits (How this will benefit the server and game as a whole):
As mention in Suggestion "Remove Research" by UnknownMurder, by removing
"Research as a whole will free up space for more beneficial" facilities.

Details (Description of how you think this would work, the benefits, etc):
Again mentioned in Suggestion "Research Removal" by UnknownMurder,
Research will still operate as only grenades manufacture, OR Mines! Even ammo for that Rocket L.(Heard of it)
Also, why don't we just adds one tank or 2 jeep, those are fun, :) . [Located in original Mech Bay]

Implementation (Optional, if you have an idea how to implement it):
To Do List :
-WIPE OUT Research Zone for your "Research Removal- firing range"
-Move all Grenade Construction and Manufacturing to the now expanded(HEIGHTs) Research Storage
-Research Storage expansion (now taking up the floors between Mech Bay and Research Storage).
[Optional] Remove Mech Bay, we don't really know what those Mechs are used for. =<=' .
ALPHA, BETA, OMEGA, GAMMA, SIGMA.

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TopHatPenguin
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by TopHatPenguin » 16 Jun 2015, 17:25

In my opinion i honestly don't see why we even have making grenades as a thing because the Sulaco is a Assault Carrier not a research Ship.....
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DesFrSpace
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by DesFrSpace » 16 Jun 2015, 17:31

Mr. Penguin wrote:In my opinion i honestly don't see why we even have making grenades as a thing because the Sulaco is a Assault Carrier not a research Ship.....
It's will no longer be Researchers, as Research Zone will be removed, then let name Researcher to "Grenadier", Fancy name :).
Good Hunting.
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UnknownMurder
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by UnknownMurder » 16 Jun 2015, 20:05

...There will no research... Sorry. Not even grenadiers.
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DesFrSpace
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by DesFrSpace » 16 Jun 2015, 20:07

RIP ~.~ I'm still looking forward to Alpha's implementation.
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Triel Wolfblood
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by Triel Wolfblood » 17 Jun 2015, 13:04

UnknownMurder wrote:...There will no research... Sorry. Not even grenadiers.
aww chem grenades were the second best part of game

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DesFrSpace
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by DesFrSpace » 17 Jun 2015, 14:47

Triel Wolfblood wrote: aww chem grenades were the second best part of game
If it was to brought back, Aliens need regeneration ability and monkey spawning ability, which lead to more meta.
If Chemical grenades were brought back, chances of Marines win would be higher.
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Triel Wolfblood
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by Triel Wolfblood » 17 Jun 2015, 15:50

the chemnades are still in but chances arent much higher

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MrJJJ
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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by MrJJJ » 19 Jun 2015, 00:59

To be fair, grenades were not though to be this ABUSED
there was napalm and acid grenades made at some point, which caused aliens and marines to die very quick…

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Re: Ideas for remap of Research, while keeping Grenade Man. and Testing

Post by apophis775 » 25 Jun 2015, 03:33

RESEARCH AND GRENADES ARE GOING AWAY.

Make peace with it.

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