New Command Structure.

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Kovain1812
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New Command Structure.

Post by Kovain1812 » 21 Jun 2015, 20:41

Summary (a quick, 2-3 sentence summary): Make a new command role named LT, to help keep the marines from freaking out on the nostromo, and to keep the sulaco running in the event of a commander d/c ing or afking.

Benefits (How this will benefit the server and game as a whole): General chain of command structure will be greatly strengthened

Details (Description of how you think this would work, the benefits, etc): Help to keep the squads from not following orders, can go on and off sulaco to keep people under control

Implementation (Optional, if you have an idea how to implement it): Similar role to LO but with some more combat duties, im thinking of LT Gorman from the aliens movie, he was there calling the shots but not exactly kitted out.
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SecretStamos (Joshuu)
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Re: New Command Structure.

Post by SecretStamos (Joshuu) » 21 Jun 2015, 20:55

Lt. Gorman was actually closer to the Commander, since he was the one running the whole operation.

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UnknownMurder
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Re: New Command Structure.

Post by UnknownMurder » 21 Jun 2015, 23:32

New Command System is already planned for ALPHA.
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Kovain1812
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Re: New Command Structure.

Post by Kovain1812 » 22 Jun 2015, 05:57

awesome! id just like to see someone who can keep the marines undercontroll on the nostromo. a direct chain of command leading to the CO at the bridge of the sulaco :)
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apophis775
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Re: New Command Structure.

Post by apophis775 » 25 Jun 2015, 03:48

Already in progress for the Alpha. Command will be:

Central
CO
XO
BOs
CMO/CE/HOS/SL's
Security/MPs
Sulaco Medics/Engineers
Non-SL marines.

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