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Dragon2323
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by Dragon2323 » 23 Jun 2015, 13:32
Bug Description:

The Engineering Airlocks in disposals are batshit levels of broken.
Steps to reproduce:
1. walk on Engineering Airlocks
2. ???
3. Profit
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Tranquill
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by Tranquill » 23 Jun 2015, 13:33
Yea, I have tried opening those as a Commander and they won't work.
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Rahlzel
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by Rahlzel » 23 Jun 2015, 14:03
Seems fine to me:

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Tranquill
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by Tranquill » 23 Jun 2015, 16:55
Didn't work for me last night when I tried opening it.
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Juninho77
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by Juninho77 » 23 Jun 2015, 18:55
I have *seen* something like that happening in tg, but it's the first time I even see a report in here. If you find a reliable way of reproducing that, I'll be glad to hear it.

"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.

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UnknownMurder
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by UnknownMurder » 24 Jun 2015, 09:39
I think the way to do it is to lie on the floor while the door closes on you. Then, stand up.
Unsure if this is what you meant.
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Juninho77
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by Juninho77 » 24 Jun 2015, 11:12
In that case, I don't think it's a bug.

"Do not go gentle into that good night; rage, rage against the dying of the light."
If you would permaban a player, you owe it to him to look into his logs and hear his side of the story. And if you cannot bear to do that, then perhaps the player does not deserve to be banned.

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Dragon2323
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by Dragon2323 » 24 Jun 2015, 11:30
UnknownMurder wrote:I think the way to do it is to lie on the floor while the door closes on you. Then, stand up.
Unsure if this is what you meant.
I was standing on the door tile. Victor Kaipov was walking onto the actual tile itself, as well, mid-screenshot.
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speedybst
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by speedybst » 26 Jun 2015, 07:30
Sounds like they managed to initiate moving over the tile at the same time as the door closed, which could possible produce a situation where the tile is empty, so the door closes, but the tile is clear, so marine can walk onto it, but it would take ridiculously impossible levels of timing to replicate.
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Rahlzel
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by Rahlzel » 26 Jun 2015, 12:31
speedybst wrote:Sounds like they managed to initiate moving over the tile at the same time as the door closed, which could possible produce a situation where the tile is empty, so the door closes, but the tile is clear, so marine can walk onto it, but it would take ridiculously impossible levels of timing to replicate.
Yup, I think this is it. It's the kind of ultra-rare bug that is within acceptable limits because of its rarity and lack of impact.
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speedybst
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by speedybst » 26 Jun 2015, 13:16
Glad i could be of assistance.