ALPHA TEST #4 BUG TRACKER

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UnknownMurder
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Re: ALPHA TEST #4 BUG TRACKER

Post by UnknownMurder » 25 Jun 2015, 21:04

Sulaco Engineer cannot access the Supermatter.
Door Icon does not appear. http://prntscr.com/7lem0l
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UnknownMurder
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Re: ALPHA TEST #4 BUG TRACKER

Post by UnknownMurder » 25 Jun 2015, 21:06

Aliens can strip fully.
Fire Axe Cabinet in Bridge cannot be accessed, you'll have to break it.
Radio breaks.
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Pillow
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Re: ALPHA TEST #4 BUG TRACKER

Post by Pillow » 25 Jun 2015, 21:11

comms go down after a little while, i think its because they need a super cold area to function properly.
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RadiantFlash
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Re: ALPHA TEST #4 BUG TRACKER

Post by RadiantFlash » 25 Jun 2015, 21:14

Injectors are invisible, Sulaco medbay isn't connected to power.

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Ordukai
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Re: ALPHA TEST #4 BUG TRACKER

Post by Ordukai » 25 Jun 2015, 21:15

Creating a table on the same tile as a "Purple sac" weed spreader causes the table to be underneath the sac, and very difficult to click.
TLDR: Go back and read it. I spent time writing that, ya know.

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Pillow
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Re: ALPHA TEST #4 BUG TRACKER

Post by Pillow » 25 Jun 2015, 21:15

shuttle takes forever, not sure if intentional
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Sadokist
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Re: ALPHA TEST #4 BUG TRACKER

Post by Sadokist » 25 Jun 2015, 21:16

Stun revolver doesn't stun people. And is the shoulder holster supposed to go where your armour slot is? because if so it doesn't work. Actually neither of the tasers work, and we need chargers in the brig so we can recharge our gear
Last edited by Sadokist on 25 Jun 2015, 22:07, edited 1 time in total.

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ro5490
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Re: ALPHA TEST #4 BUG TRACKER

Post by ro5490 » 25 Jun 2015, 21:17

some of the doors need their access redone, for instance maintenance can get into some of the higher offices via maintenance doors and the engineering break room door wont open for maintenace tech but they can go round and go in that way instead

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UnknownMurder
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Re: ALPHA TEST #4 BUG TRACKER

Post by UnknownMurder » 25 Jun 2015, 21:19

http://prntscr.com/7leqg1 We're too far away from Centcom.
When you disable OOC, it disables LOOC.
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Pillow
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Re: ALPHA TEST #4 BUG TRACKER

Post by Pillow » 25 Jun 2015, 21:19

looc is disabled for some but not others
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Re: ALPHA TEST #4 BUG TRACKER

Post by Feweh » 25 Jun 2015, 21:22

Spitter spitting acid doesn't do anything, at all.

Well it shoots it, but nothing happens beyond that.. it doesn't knock down the humans or disable them.

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UnknownMurder
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Re: ALPHA TEST #4 BUG TRACKER

Post by UnknownMurder » 25 Jun 2015, 21:23

Ladder is out of place.
http://prntscr.com/7lerqs
Larvas aren't marked in Traitor Antag.
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RadiantFlash
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Re: ALPHA TEST #4 BUG TRACKER

Post by RadiantFlash » 25 Jun 2015, 21:24

Several "chef's" Id cards showing up on sensors as deceased in dorms. Also, shoulder holster goes on your uniform.

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Re: ALPHA TEST #4 BUG TRACKER

Post by RoswellRay » 25 Jun 2015, 21:26

Smartgun has reloading issues. I moved while reloading and from that point on was never able to reload again it would only tell me I was already busy. I tried removing the smartgun and it's accessories but nothing would fix it. I had to use a pistol the rest of the round.

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Pillow
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Re: ALPHA TEST #4 BUG TRACKER

Post by Pillow » 25 Jun 2015, 21:34

alpha SL headset can't communicate with alpha squad radio. can hear but not talk
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Tranquill
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Re: ALPHA TEST #4 BUG TRACKER

Post by Tranquill » 25 Jun 2015, 21:39

Glass airlocks on the bottom floor have the wrong sound.
Security is missing some lights, some corners are very dark.
Pepper spray still makes it sound when you try to spray it and the safety is on, I don't think pepper spray does anything other than make the person scream.
You can pull ladders.
Survivors can hear the radio on the Sulaco (no headset)
Last edited by Tranquill on 25 Jun 2015, 23:02, edited 5 times in total.

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RadiantFlash
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Re: ALPHA TEST #4 BUG TRACKER

Post by RadiantFlash » 25 Jun 2015, 21:39

Also, Severe lack of medical equipment in Sulaco medbay. Not sure if thats intentional.

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Re: ALPHA TEST #4 BUG TRACKER

Post by Godzillan » 25 Jun 2015, 21:44

Even if both players are stuck in nests, they can still both free each other by pulling each other free.
As an alien, I am an advocate for ancient spitters.
As a marine, I'm either an Indian tech support BO or a friendly-firing power donkey.

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UnknownMurder
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Re: ALPHA TEST #4 BUG TRACKER

Post by UnknownMurder » 25 Jun 2015, 21:48

Admin MARK isn't in adminhelp.... AGAIN.
Ender Wiggin is always selected as Commander. That's some bug.

That's all I'm giving. I must sleep.
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Tranquill
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Re: ALPHA TEST #4 BUG TRACKER

Post by Tranquill » 25 Jun 2015, 22:04

Mouse appear underneath the ventilation ducts.

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Ordukai
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Re: ALPHA TEST #4 BUG TRACKER

Post by Ordukai » 25 Jun 2015, 22:20

Game didn't bother to inform me I was dead, and that I had chestbursted.
TLDR: Go back and read it. I spent time writing that, ya know.

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Ordukai
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Re: ALPHA TEST #4 BUG TRACKER

Post by Ordukai » 25 Jun 2015, 22:23

Also game didn't inform me that I was unconscious, which is why I couldn't break free from the resin nest (As it turns out)
TLDR: Go back and read it. I spent time writing that, ya know.

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MrGabol100
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Re: ALPHA TEST #4 BUG TRACKER

Post by MrGabol100 » 25 Jun 2015, 22:24

Shotgun verb opens a tab, like removing M41A mag.

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Ordukai
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Re: ALPHA TEST #4 BUG TRACKER

Post by Ordukai » 25 Jun 2015, 22:32

Mice can hide under vents.
TLDR: Go back and read it. I spent time writing that, ya know.

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MrGabol100
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Re: ALPHA TEST #4 BUG TRACKER

Post by MrGabol100 » 25 Jun 2015, 22:33

Heavy armour doesn't have squad colours, looks like a regular uniform and has no directional sprites more than look south, or at least they do not have shoulder pads.
Also, it does not protect a sh*****, and it does not slow down anyone a sh*** neither. I think it should be more exagerated, more protection, and less speed, maybe even a heavy helmet with 2 hugger hits?

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