Marine Armor changes
- Kovain1812
- Registered user
- Posts: 51
- Joined: 21 Jun 2015, 20:34
- Location: Liverpool
Marine Armor changes
Summary (a quick, 2-3 sentence summary): Make the Marine armor be able to hold only Ammo and have 4 slots and have an integrated light
Benefits (How this will benefit the server and game as a whole): Will help to keep marines alive now the M41A doesnt fit in the backpack anymore
Details (Description of how you think this would work, the benefits, etc): would help to make people take the right gear and not fill packs and belts with ammo, flashlight would help keep realism to the aliens marines as they all had shoulder lamps.
Implementation (Optional, if you have an idea how to implement it): Some sort of webbing or holster, that you have to attach to your armor and ability to attach the flashlight to your armour with a screwdriver
Benefits (How this will benefit the server and game as a whole): Will help to keep marines alive now the M41A doesnt fit in the backpack anymore
Details (Description of how you think this would work, the benefits, etc): would help to make people take the right gear and not fill packs and belts with ammo, flashlight would help keep realism to the aliens marines as they all had shoulder lamps.
Implementation (Optional, if you have an idea how to implement it): Some sort of webbing or holster, that you have to attach to your armor and ability to attach the flashlight to your armour with a screwdriver
- Feweh
- Donor
- Posts: 4870
- Joined: 24 Feb 2015, 19:34
- Byond: Feweh
Re: Marine Armor changes
+1 For having a built in flashlight.
+1 For perhaps maybe having the flashlight built into the helmet as well.
Would also remove all the needs of having flashlights lying around everywhere.
Edit for derping*
+1 For perhaps maybe having the flashlight built into the helmet as well.
Would also remove all the needs of having flashlights lying around everywhere.
Edit for derping*
Last edited by Feweh on 27 Jun 2015, 13:19, edited 1 time in total.
- coroneljones
- Registered user
- Posts: 1350
- Joined: 15 Oct 2014, 12:46
- Location: SPESS!
Re: Marine Armor changes
Helmet built into the hel!et? You derpPink wrote:+1 For having a built in flashlight.
+1 For perhaps maybe having the helmet built into the helmet as well.
Would also remove all the needs of having flashlights lying around everywhere.
+1 to light...but
-1 for ammo only
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- Dragon2323
- Registered user
- Posts: 63
- Joined: 19 Jun 2015, 14:39
Re: Marine Armor changes
This suggestion doesn't have my support. The M3 Pattern Personal Armour isn't directly intended to have a light mounted to it. At most, you can attach a TNR Shoulder Lamp, which would quickly fall off. Attaching the flashlight built into the helmet is alternatively a bad idea because it would produce more 'drag', in a sense, lowering any sense of maneuverability in close range at some points.
The interior webbing alternatively doesn't need four slots - there's a reason the Marine Belt is being knocked down to four or five slots in the Alpha, the same Alpha in which the Squad Leader is given a vest which already has the TNR Shoulder Lamp mounted.
-1 to both inputs. Sorry.
The interior webbing alternatively doesn't need four slots - there's a reason the Marine Belt is being knocked down to four or five slots in the Alpha, the same Alpha in which the Squad Leader is given a vest which already has the TNR Shoulder Lamp mounted.
-1 to both inputs. Sorry.
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Re: Marine Armor changes
There's already shoulder lamp, so "+1"
About the ammo, god dang it, the marines held the ammo in their armours, on those straps, if you don't do this, in the alpha, you can always just buy a simple webbing of 3 slots with your cosmetic points in the character screen, instead of doing this, the armour could just have 3 slots and everyone happy.
About the ammo, god dang it, the marines held the ammo in their armours, on those straps, if you don't do this, in the alpha, you can always just buy a simple webbing of 3 slots with your cosmetic points in the character screen, instead of doing this, the armour could just have 3 slots and everyone happy.
- Biolock
- Donor
- Posts: 919
- Joined: 09 Apr 2015, 16:23
- Location: Boulder, Colorado
- Byond: Biolock
Re: Marine Armor changes
As a player who plays exclusively medic, I think that having even three slots on the armor that only held ammo would be extremely helpful since as a medic I'm wearing a medical belt to save all the assholes who think they can hold their breath in space. In addition, if we made it so that weapons could not be put into the vests, we should also make it so aliens can't strip the armor, because frankly, it doesn't make sense that they do it anyway from a lore perspective and is exceptionally annoying from a player perspective because it's just another item you've gotta now look around the nest for. I do not support having lights on armor because I feel that would lead to too many balance problems, especially if it were made so that xenos couldn't strip armor.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....
- UnknownMurder
- Registered user
- Posts: 2243
- Joined: 15 Dec 2014, 08:03
- Location: Ascension
Re: Marine Armor changes
Opposed. Marines already have lights on their guns. Just carry guns, flashlight, and flare. Use your pockets. I put my pistol in my armor as a holster.
-1
-1
- Lostmixup
- Donor
- Posts: 1020
- Joined: 20 May 2015, 16:25
- Location: Cloud 9
Re: Marine Armor changes
I think lights on the armor would solve a lot of issues with lights (flashlights not lighting up as much when not attached to a gun, what?), and give marines a base way of seeing in case they lose their gun. Their armor can be stripped just like their guns too.
+1
+1
- Kovain1812
- Registered user
- Posts: 51
- Joined: 21 Jun 2015, 20:34
- Location: Liverpool
Re: Marine Armor changes
I didnt know the SL is getting new stuff so maybe the shoulder lamp idea is better for just one member of a squad
I think allowing the engineer or medic belts to hold ammo but not weapons might be better than adding in more armor space
or adding in an ammo clip exclusive slot to some of the storage for the engineers and medics, all of the suggested changes are based only on pre alpha gameplay, so im pretty sure the Dev team knows best what to implement
On a final note, I would like to see the stripping of everything changed so they can only take your armor and back storage and you get to keep your belt, but this would only work if marine belts were changed to not hold weapons and you instead need to get a holster to hold a pistol, engineer belts should be replaced with a tool kit that fits in your pocket same with medics, this would allow for engineers and medics to hold normal belts and not struggle for ammo or flares as much as standard marines, thoughs?
I think allowing the engineer or medic belts to hold ammo but not weapons might be better than adding in more armor space
or adding in an ammo clip exclusive slot to some of the storage for the engineers and medics, all of the suggested changes are based only on pre alpha gameplay, so im pretty sure the Dev team knows best what to implement
On a final note, I would like to see the stripping of everything changed so they can only take your armor and back storage and you get to keep your belt, but this would only work if marine belts were changed to not hold weapons and you instead need to get a holster to hold a pistol, engineer belts should be replaced with a tool kit that fits in your pocket same with medics, this would allow for engineers and medics to hold normal belts and not struggle for ammo or flares as much as standard marines, thoughs?
- speedybst
- Registered user
- Posts: 404
- Joined: 15 Oct 2014, 23:36
- Location: Australia
- Byond: Speedybast
Re: Marine Armor changes
In response to the final note: no, for the simple reason of you're not a standard, its not your job to be a gunner - your job is to heal the wounded or construct the defenses. So you have to prioritize ammo/weapons over how much healing/engineering materials you think you'll need.
- Kovain1812
- Registered user
- Posts: 51
- Joined: 21 Jun 2015, 20:34
- Location: Liverpool
Re: Marine Armor changes
so aliens are going to continue to be able to completely strip equipment they dont (or shouldnt) understand or recognize?
- Surrealistik
- Registered user
- Posts: 1870
- Joined: 04 Jul 2015, 17:57
Re: Marine Armor changes
+1 to the Light at least; nice quality of life improvement.
Also, can we have vitals tracker set to maximum by default?
Also, can we have vitals tracker set to maximum by default?
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.
Field Engineer Guide
Medbay Guide
Utility PFC Guide
- MrGabol100
- Registered user
- Posts: 636
- Joined: 06 Jan 2015, 17:12
Re: Marine Armor changes
BTW TNR shoulder lamp should be for everyone...
- Kovain1812
- Registered user
- Posts: 51
- Joined: 21 Jun 2015, 20:34
- Location: Liverpool
Re: Marine Armor changes
I like the idea of the lamp being only SL, kinda forced the squad to follow properly, but overall i guess my suggestion is void as the benefits are already in the alpha
Someone should lock this post
Someone should lock this post
- Clayton_Kelly
- Registered user
- Posts: 121
- Joined: 24 Jun 2015, 17:38
Re: Marine Armor changes
+1 for armor light because USCM do have shoulder lamps. If anything, give it to the Specialist, or the SL to make him stand out more. It isn't on every USCM.
- apophis775
- Host
- Posts: 6985
- Joined: 22 Aug 2014, 18:05
- Location: Ice Colony
- Byond: Apophis775
- Contact:
Re: Marine Armor changes
Split this into a "integrated flashlight" thread and a "inventory thread".
I'd consider the flashlight, but the expanded inventory would be denied.
AS FAR AS MEDICS. I am writing up a concept for a new "COMBAT LIFESAVER" bag, which will be a VERY extended medical bag you wear on the belt-slot, that holds a LOT of medical equipment.
I'd consider the flashlight, but the expanded inventory would be denied.
AS FAR AS MEDICS. I am writing up a concept for a new "COMBAT LIFESAVER" bag, which will be a VERY extended medical bag you wear on the belt-slot, that holds a LOT of medical equipment.
- Dragon2323
- Registered user
- Posts: 63
- Joined: 19 Jun 2015, 14:39
Re: Marine Armor changes
thank you, apop
t--thank you
t--thank you