Weather System for Alpha Ground Map
- Screamingstar
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Weather System for Alpha Ground Map
Summary (a quick, 2-3 sentence summary): Each round will have a different weather condition or it changes throughout the round.
Benefits (How this will benefit the server and game as a whole): Makes the game more realistic and can add to the roleplay element.
Details (Description of how you think this would work, the benefits, etc): Every round would have a random weather condition or it changes randomly as the round progress. Giving Marines and Aliens side objectives in each kind of Weather condition. A example would be Winter weather(Marines would take cold damage from staying outside for a extended periods of time but if the marine is full clothed takes little damage. Aliens will leave tracks in the snow for a limited period of time).
Implementation (Optional, if you have an idea how to implement it):
Benefits (How this will benefit the server and game as a whole): Makes the game more realistic and can add to the roleplay element.
Details (Description of how you think this would work, the benefits, etc): Every round would have a random weather condition or it changes randomly as the round progress. Giving Marines and Aliens side objectives in each kind of Weather condition. A example would be Winter weather(Marines would take cold damage from staying outside for a extended periods of time but if the marine is full clothed takes little damage. Aliens will leave tracks in the snow for a limited period of time).
Implementation (Optional, if you have an idea how to implement it):
- TopHatPenguin
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Re: Weather System for Alpha Ground Map
Mmm i like this...but it will probably be really hard to code though.. :/
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- Screamingstar
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Re: Weather System for Alpha Ground Map
My same thought it would be hard to code and it might cause major lag.
- UnknownMurder
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Re: Weather System for Alpha Ground Map
It does create lag icon overlay with animation taking cover nearly entire Z-Level except indoors.
- speedybst
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Re: Weather System for Alpha Ground Map
Yeah, that would cause all sorts of lag... it would be simpler to make a new map for each condition than add an effect to the map. Whilst i like the idea, i'm going to say its probably a pipe dream TBH.
-1, for the fact that its nice but unable to be done without horrible side effects.
-1, for the fact that its nice but unable to be done without horrible side effects.
- MrJJJ
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Re: Weather System for Alpha Ground Map
Wish you could do it, but it takes too much code...darn byond...
- Infernus
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Re: Weather System for Alpha Ground Map
It wont be hard to code, but I don't know if animation takes any server cpu. If you think about it, there are over 400.000+ space tiles in 6 Z-levels that are ALL animated, plus the fact that ground map uses 90% less objects than tg station.
- MrGabol100
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Re: Weather System for Alpha Ground Map
This is Doable, +1 for testing.
- Butterrobber202
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Re: Weather System for Alpha Ground Map
Weather: Off and Lagging
But if it doesnt cause Lag +1
But if it doesnt cause Lag +1
- Abbysynth
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Re: Weather System for Alpha Ground Map
There's a much easier way to do this than what people are imagining, ie. icons that appear over every tile.
Instead, use a -single- overlay on top of the user's screen, not on the turfs, and keep track of the weather via a single global var + associated datums. When the weather is rainy, for example, and they're outdoors, add an overlay to people's screens that looks like animated falling rain. It's much less stressful on the server, and the code for it is really simple since much of it already exists in the form of blind and damage overlays (ie. the red outline that appears around your screen when you're injured).
So it's an interesting idea, and not altogether that difficult to implement. The laggiest parts of it would be any extra functions you want to add to the weather effects-- dropping lightning or adding pools of water for example would add a great deal more lag than just adding an overlay to a specific client screen.
Instead, use a -single- overlay on top of the user's screen, not on the turfs, and keep track of the weather via a single global var + associated datums. When the weather is rainy, for example, and they're outdoors, add an overlay to people's screens that looks like animated falling rain. It's much less stressful on the server, and the code for it is really simple since much of it already exists in the form of blind and damage overlays (ie. the red outline that appears around your screen when you're injured).
So it's an interesting idea, and not altogether that difficult to implement. The laggiest parts of it would be any extra functions you want to add to the weather effects-- dropping lightning or adding pools of water for example would add a great deal more lag than just adding an overlay to a specific client screen.
- Screamingstar
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Re: Weather System for Alpha Ground Map
I agree with you completly.
Having a storm or just heavy raining would add so much atmosphere into the game.
Having a storm or just heavy raining would add so much atmosphere into the game.
- TopHatPenguin
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Re: Weather System for Alpha Ground Map
If we get storms i will be happiest person alive.Screamingstar wrote:I agree with you completly.
Having a storm or just heavy raining would add so much atmosphere into the game.
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- apophis775
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Re: Weather System for Alpha Ground Map
Denied.
Way to much code, for almost no benefit.
Way to much code, for almost no benefit.