[ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by LordLoko » 23 Nov 2015, 16:58

MrGabol100 wrote:We could just have the first one, but i can't come up with a good "Minigame" that can take less than 10 seconds or so.

Welp, someone will come up with it if we get dis.
Maybe a System Shock 2 style hacking? (Not System shock one hacking since it would be literally a game in a game).
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by MrGabol100 » 23 Nov 2015, 17:36

LordLoko wrote: Maybe a System Shock 2 style hacking? (Not System shock one hacking since it would be literally a game in a game).
Anyway, this is old and probably gonna be denied, but a hacking game looks to complex right now.

We should just get a Electromagnetic card with the options that takes about 10 seconds.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by HalfdeadKiller » 23 Nov 2015, 20:29

-1 We already have this. It's called being an engineer, knowing how to hack airlocks, and having a multi-tool.
Last edited by HalfdeadKiller on 23 Nov 2015, 21:18, edited 1 time in total.

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by apophis775 » 23 Nov 2015, 20:59

Vrai wrote:-1 My days in in other servers have given me the capability of opening a door in 3 seconds when I know the wires. I would find this to be a complete waste of time. If you go with the e-mag timer approach, it would leave the door open and aliens would be able to just stroll on in. Whereas, a skilled engineer can easily hack open the door, rip out an airlock electronic and replace it with a new one in 7 second flat.

It's also been mentioned multiple times that not all things in SS13 can fit the canon perfectly, I feel door hacking is fine the way it is. Especially, when a timed e-mag would most likely not be used for opening doors on the colony, but used for express Sulaco griefing, seeing as e-mags are capable of a lot more than just opening doors.
This wouldn't eliminating the "know the wires" method. This would be for stupid engineers.

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by MrGabol100 » 24 Nov 2015, 02:32

HalfdeadKiller wrote:-1 We already have this. It's called being an engineer, knowing how to hack airlocks, and having a multi-tool.
The point is regular hacking isn't lore friendly, and this tool would save you up TONS of space know that tool belts won't fit in packs in the future.

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by LordLoko » 24 Nov 2015, 11:58

MrGabol100 wrote: The point is regular hacking isn't lore friendly, and this tool would save you up TONS of space know that tool belts won't fit in packs in the future.
Well, it is, Hudson connected the hacking device and pressed random buttons until it opened. I say it looks like how we do now.

"Know the wires" would be the ideal.
My name is Ulysses Skyfall, but people call me "Meat".
Check out my dossier page

Image
Image

Image

I don't play CM, currently in a break.

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by apophis775 » 24 Nov 2015, 15:48

I'm actually leaning towards no, now that you put it that way. It does seem excessive.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by HalfdeadKiller » 24 Nov 2015, 15:57

MrGabol100 wrote: The point is regular hacking isn't lore friendly, and this tool would save you up TONS of space know that tool belts won't fit in packs in the future.
Save space? What? It takes three tools to hack a door. Screwdriver, multi-tool/wire cutters, and crowbar. These tools can be used for a multitude of other things. So if your intent is to replace those tools for space, then you are removing your ability to do a full range of engineering construction jobs. Why would you do that as an engineer? It's also not like you can put much else into an engineering toolbelt. The thing only holds tools and some other miscellaneous things anyways.

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by MrGabol100 » 24 Nov 2015, 16:02

HalfdeadKiller wrote: Save space? What? It takes three tools to hack a door. Screwdriver, multi-tool/wire cutters, and crowbar. These tools can be used for a multitude of other things. So if your intent is to replace those tools for space, then you are removing your ability to do a full range of engineering construction jobs. Why would you do that as an engineer? It's also not like you can put much else into an engineering toolbelt. The thing only holds tools and some other miscellaneous things anyways.
The whole toolbelt for one tool-sized object.

Toolbelts will soon not fit in backpacks, so you can't carry your ammo with belt in pack.
The construction tools can just fit around you, but it really minimizes the shit you carry if you want ammo at all.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by HalfdeadKiller » 27 Nov 2015, 00:24

...We were supposed to be putting belts of ammo into backpacks? I thought that was a bad idea because powergaming?

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by MrGabol100 » 27 Nov 2015, 03:11

HalfdeadKiller wrote:...We were supposed to be putting belts of ammo into backpacks? I thought that was a bad idea because powergaming?
What? You can't put belts in backpacks, tool belts you can, but that's gona be gone soon, so being able to use your regular marine belt and removing the toobelt and changing it to this device will help you save space, as you no longer need other hacking tools.
Anyway, this suggestion is mainly for lore reasons.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by HalfdeadKiller » 27 Nov 2015, 05:34

But... the other hacking tools aren't -just- for hacking. They are used for other engineering things as well. You want me to replace my engineering toolbelt, with a tool that can only hack open doors? No thanks.

User avatar
coroneljones
Registered user
Posts: 1350
Joined: 15 Oct 2014, 12:46
Location: SPESS!

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by coroneljones » 27 Nov 2015, 06:36

Maybe something like the door debugger from another code?
Its pretty much just screwdriving a door,using it on the door and waiting,then it gives you the door control options that the AI and borgs have
Just an idea for this
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
-Credit goes to SovietCyanide
Image Image

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by MrGabol100 » 27 Nov 2015, 15:14

coroneljones wrote:Maybe something like the door debugger from another code?
Its pretty much just screwdriving a door,using it on the door and waiting,then it gives you the door control options that the AI and borgs have
Just an idea for this
That was the initial point, people have totally derailed this thread.

And you can also stack the other tools, this is an alternative for late joiner engineers that have no construction materials or just don't like constructing, you can also carry the other tools (You don't need the multitool and screwdriver for anything but hacking basically, and the wire cutter is for making electrified grills), it's still less than carrying the 7 tools all at once in your backpack, if you want to use the marine belt.

And I repeat, this isn't for regular engineers, this is an alternative choice to the "Build 'n' blow" engineer.

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by Edgelord » 30 Nov 2015, 12:58

Definite +1 for the renaming to combat technician, but I had a different idea for the Technician's kit. What if the technician's kit replaced the toolbelt? Kind of like how the medics got the combat lifesaver's pack. It could have the device, but also get a reskin and still hold all of your basic tools.

But yeah the only downside I see to the device is that, once you know the wires, you can hack a door in two clicks and this seems like a downgrade.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by apophis775 » 30 Nov 2015, 16:42

This is an extreme downgrade. But, if people REALLY want it, I'll think about it.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by HalfdeadKiller » 30 Nov 2015, 17:48

This would only be for people who, for some reason, can't figure out how to hack doors. Same reason why no one knows how to work the SM engine. The engine is stupid simple, but no one takes time to read. Please, don't get rid of our engineer tools.

User avatar
Edgelord
Donor
Donor
Posts: 830
Joined: 21 Jul 2015, 12:52
Byond: Edgelord

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by Edgelord » 30 Nov 2015, 17:49

HalfdeadKiller wrote:This would only be for people who, for some reason, can't figure out how to hack doors. Same reason why no one knows how to work the SM engine. The engine is stupid simple, but no one takes time to read. Please, don't get rid of our engineer tools.
Yeahh I'm revising my vote to a -1, though I think Apop should make squad engineer into Combat Technician and possibly turn medic into Corpsman.
Dayton 'Day' Mann
"That wiggling sensation you feel in your ass is Weyland-Yutani's fingers working you like a puppet."
Image

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by apophis775 » 01 Dec 2015, 03:08

HalfdeadKiller wrote:This would only be for people who, for some reason, can't figure out how to hack doors. Same reason why no one knows how to work the SM engine. The engine is stupid simple, but no one takes time to read. Please, don't get rid of our engineer tools.
Honestly, if you can't figure out how to hack a door, you shouldn't be playing engineer.

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by apophis775 » 01 Dec 2015, 03:09

Edgelord wrote: Yeahh I'm revising my vote to a -1, though I think Apop should make squad engineer into Combat Technician and possibly turn medic into Corpsman.
Doesn't work that way, with our system, the "squad" part is a a required designator.

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by monkeysfist101 » 01 Dec 2015, 09:10

What if it works like the spoofer from the first Halo? It doesn't just open doors. If you hook it up propperly, it can lift an entire lockdown. It would take longer, but you could use it to bypass blast doors without using C4.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by MrGabol100 » 01 Dec 2015, 10:10

monkeysfist101 wrote:What if it works like the spoofer from the first Halo? It doesn't just open doors. If you hook it up propperly, it can lift an entire lockdown. It would take longer, but you could use it to bypass blast doors without using C4.
This isn't from Halo, this is an aliens lore suggestion, to make combat technicians more lore-friendly, and remove toolbelts, a whole combat engineering rework would be much apreciated to back this suggestion, but for now, what you said fits the lore nice, but don't pull other games on suggestions based on the movie, please?

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by monkeysfist101 » 01 Dec 2015, 10:59

MrGabol100 wrote: This isn't from Halo, this is an aliens lore suggestion, to make combat technicians more lore-friendly, and remove toolbelts, a whole combat engineering rework would be much apreciated to back this suggestion, but for now, what you said fits the lore nice, but don't pull other games on suggestions based on the movie, please?
I was using that as an example of what something like that could do. The wire system works fine for individual airlocks, but the device's (which we only see being used once) abilities aren't shown. I uses the first Halo because it's basically Aliens with different enemies.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

User avatar
apophis775
Host
Host
Posts: 6985
Joined: 22 Aug 2014, 18:05
Location: Ice Colony
Byond: Apophis775
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by apophis775 » 01 Dec 2015, 16:51

I'd rather not make a "super-hack-all" tool that just works. Maybe, I'd add a time-delayed one that gives you the same view as a borg gets, but it would be a fair amount of delay/time, probably 10-15 seconds.

User avatar
monkeysfist101
Registered user
Posts: 742
Joined: 07 Nov 2015, 22:43
Location: Texas, USA
Contact:

Re: [ALPHA] WY- USCMC ComTech Hacking Device And Combat technicians

Post by monkeysfist101 » 01 Dec 2015, 17:32

I loaded up Colonial Marines today and timed the amount of time it takes to hack through with one of those. For simple airlocks it takes about 2-3 seconds. For large blast doors, it takes 20-30 seconds.
Resident canon stickler.
CM in a nutshell:
Image

"perscription_google" - CM code

Locked