Derpislav wrote:I'd just like to say that aliens need to be far more resistant to damage than described there - with "1/3 chance to chop off limb off a warrior" we'd have quadra amputees all around, except they would die in 2 seconds from the bleeding rate you suggest. And acidic bloods need to do FAR more damage - it should really PUNISH marines for letting xenos get close.
(also you kinda got the guns wrong, but it's a game, not gun nut simulator)
The thing is this would come along with a gamemode reversion, so yeah, doesn't matter if your warrior dies in like 3 seconds, you got plenty of them now, also, maybe not 1/3, but 1/6 for a shotgun would be okay, maybe 1/25 with a M41A, etc...
And how did i get the guns wrong exactly? I'm pretty sure I got the stopping power shit alright.