a few new Role Ideas for post Alpha

Locked
User avatar
Kovain1812
Registered user
Posts: 51
Joined: 21 Jun 2015, 20:34
Location: Liverpool

a few new Role Ideas for post Alpha

Post by Kovain1812 » 09 Jul 2015, 18:10

Summary (a quick, 2-3 sentence summary): just a few ideas of possible new roles or adaptations of current ones.

Benefits (How this will benefit the server and game as a whole): mix things up a little and add more of an Aliens flavour to the overall game play, whilst adding in more realistic military positions. (Keep in mind these are suggestions only, im not saying they SHOULD be added, just looking for general community feedback)

Details (Description of how you think this would work, the benefits, etc): The first thing i would suggest is to add a new type of survivor, one who has escaped a similar situation and knows CERTAIN things about the aliens (they have only seen as much as ripley in ALIEN 1 face hug, 1 xeno drone, acid and how fucking horrible they are), they would work with the new corporate role (Heavy RP). This survivor cannot use weapons above a knife or pistol but can use any engineering medical or motion trackers ect. Non combat role.

SL and DSL - So the SL is in charge, and we all know marines like to run off and not follow orders. When the squads get very large it can get a bit much for one guy to handle, i suggest a DSL role or Deputy Squad Leader, This guy will be Second in command, so if the SL goes missing or dies, there is a clear chain of command to follow and marines dont just start doing what they please (helps add military realism to the squad based tactics) should have a command headset, but can be any role within a squad such as Engineer or Specialist.

FT - Firearms Technician, This would be a Sulaco, non combative role. Similar to R&D but not about creating things, instead this role would be in charge of all Explosives and Heavy weapons such as HMGs and Specialist guns. This would help to stop the stealing of gear from prep rooms and also add a sense of military realism to the sulaco, this guy should NOT be allowed to leave the Sulaco and similar to the Current LO role must be behind his desk most of the time to equip marines with extra gear as needed.

MP changed to SFT - Shuttle Fire-team, This would be a maximum of FOUR man squad in charge of the Launching and protection of the Shuttle both on and off the sulaco, they would be the ones sat at the LZ Defending the shuttle, while the Combat squads go about their mission objectives. Should have no powers above a standard marine and the MP powers should pass to the Command Roles as it would help to speed up the punishment of unruly marines. (I can see this being exploited by a CO to be all "I AM THE LAW!")

Marksman Role - Pretty self explanitory, this role should get the sniper rifle (as a specialist it didnt seem worth it over the Smart gun due to lack of ammo), If in the future any other precision weapons are added, this role should be added to wield them. should also get some recon gear such as a motion tracker, HUD, lighter armor (similar to battle harness?).

Implementation (Optional, if you have an idea how to implement it): Wouldnt know where to begin, i know its alot of coding to add in the custom stuff, but most of the content already exists within the server, not alot of new content would need to be added (not counting the Marksman)

Generally just a few ideas ive had brewing for a few days, let me know what ya'll think and feel free to add to /destroy any of the above!
Image

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: a few new Role Ideas for post Alpha

Post by Feweh » 09 Jul 2015, 18:39

I'd be so ok for a Shuttle Operator/Pilot
Would also be canon with the films as well and stop a lot premature shuttle launches

ACTUALLY - That should be part of the bridge officer's job!

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: a few new Role Ideas for post Alpha

Post by TopHatPenguin » 09 Jul 2015, 19:15

Pink wrote:I'd be so ok for a Shuttle Operator/Pilot
Would also be canon with the films as well and stop a lot premature shuttle launches

ACTUALLY - That should be part of the bridge officer's job!


Yes! The BO's Will get something to do so +1 to letting BO's being shuttle pilots.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: a few new Role Ideas for post Alpha

Post by Feweh » 09 Jul 2015, 19:23

Mr. Penguin wrote:

Yes! The BO's Will get something to do so +1 to letting BO's being shuttle pilots.

Instead of calling it Bridge Officer (They never sit in the bridge anyways) call it Sulaco Officer!

Holy shit, this is a good idea.. where's abby.

User avatar
TheCubscout
Registered user
Posts: 174
Joined: 17 Feb 2015, 05:45
Location: Louisiana
Contact:

Re: a few new Role Ideas for post Alpha

Post by TheCubscout » 10 Jul 2015, 01:14

*CoUgH cOuGh*
Janitor
Sanitation Engineer~~
*Cough Cough*

UnKuT
Registered user
Posts: 118
Joined: 12 Jun 2015, 13:56

Re: a few new Role Ideas for post Alpha

Post by UnKuT » 10 Jul 2015, 23:51

I totally think the DSL is an excellent idea. In mean in the Aliens movie one of the main heroes was Hicks and he was a Corporal/DSL of sorts. So besides being lore friendly it does add a certain degree of realism military-wise, plus the RP opportunities would hopefully increase, ex: SL gets injured, DSL fills in for him.
Image Image Image

User avatar
LordLoko
Registered user
Posts: 830
Joined: 16 Oct 2014, 13:35

Re: a few new Role Ideas for post Alpha

Post by LordLoko » 11 Jul 2015, 12:29

Mr. Penguin wrote:

Yes! The BO's Will get something to do so +1 to letting BO's being shuttle pilots.
A pilot job will be amazing, one of the problems on alpha was that you need to repeadetly call for a MP/commander/BO to send the shuttle.

User avatar
SecretStamos (Joshuu)
Registered user
Posts: 1291
Joined: 15 Oct 2014, 12:32
Location: Stars & Stripes

Re: a few new Role Ideas for post Alpha

Post by SecretStamos (Joshuu) » 11 Jul 2015, 20:09

What if the pilot got some extra roles to perform from the shuttle?

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: a few new Role Ideas for post Alpha

Post by Feweh » 11 Jul 2015, 20:16

SecretStamos (Joshuu) wrote:What if the pilot got some extra roles to perform from the shuttle?
Piloting is a full time job on Alpha, with travel times etc..

Make two spawn in though.

User avatar
Felkvir
Registered user
Posts: 555
Joined: 15 Oct 2014, 12:31
Location: R̜͎̩̠̱͎̜͠i̠̪͘g͔̳̺̳̳̣̟͟h̶̻̲̙̗t̥̘͈̲̲̥͢ ̻͙̖͉͙̲̱b̛̻͕̘̰ḛ̴h͙̲̩̙̱̰i̸̯̱̼̬̯n̢d͓͉̞̖͙̠̀ ̹̠͢y͕̱̪ǫu̬̮̼͞

Re: a few new Role Ideas for post Alpha

Post by Felkvir » 12 Jul 2015, 06:36

Well a pilot who just uses the shuttle all day might be a pretty boring role .. They should have some other stuff to do. Mostly with the shuttle perhaps, but it's not much functional in anything besides the fact that it's a bunch of moving tiles and blocks. :p

User avatar
Feweh
Donor
Donor
Posts: 4870
Joined: 24 Feb 2015, 19:34
Byond: Feweh

Re: a few new Role Ideas for post Alpha

Post by Feweh » 12 Jul 2015, 15:55

Felkvir wrote:Well a pilot who just uses the shuttle all day might be a pretty boring role .. They should have some other stuff to do. Mostly with the shuttle perhaps, but it's not much functional in anything besides the fact that it's a bunch of moving tiles and blocks. :p

Shuttle is actually quite important in Alpha, it's used for actually evacuating wounded and it's got a long flight time.

It's also under threat a lot due to the LZ being in the open.

Honestly, shuttle pilot would be a full time job. I wouldn't mind there being two pilots, one for flying, the other for security and working the shutters.

User avatar
Artouris
Registered user
Posts: 175
Joined: 03 Jul 2015, 20:42

Re: a few new Role Ideas for post Alpha

Post by Artouris » 12 Jul 2015, 17:55

If there was drop ship pilot added. I would totally play it all the time. Maybe if you added a small clock too for the pilot so your able to tell them how much longer until you arrive. But hell yeah I would totes do drop ship pilot.
Image

User avatar
UnknownMurder
Registered user
Posts: 2243
Joined: 15 Dec 2014, 08:03
Location: Ascension

Re: a few new Role Ideas for post Alpha

Post by UnknownMurder » 13 Jul 2015, 12:56

What is Post Alpha.
Image

Aeleto
Registered user
Posts: 145
Joined: 17 Feb 2015, 14:32

Re: a few new Role Ideas for post Alpha

Post by Aeleto » 13 Jul 2015, 13:40

What about splitting the Specialist on two more classes, marksman and rocketeer or the firearms tech able to give more coins for specialist, 'cause once the specialist dies/goes SSD/change squads, you've no way of replacing them.

User avatar
Kovain1812
Registered user
Posts: 51
Joined: 21 Jun 2015, 20:34
Location: Liverpool

Re: a few new Role Ideas for post Alpha

Post by Kovain1812 » 13 Jul 2015, 17:17

Post Alpha means after the alpha is live, i made these suggestions before the last alpha test and some of the balance issues have changed, i would consider archiving this post
Image

Locked