Player cap For Alpha Tests

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TopHatPenguin
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Player cap For Alpha Tests

Post by TopHatPenguin » 10 Jul 2015, 17:37

Summary (a quick, 2-3 sentence summary):
Player Cap for alpha tests just to stop the server from dieing due to a steady rate of 120+ people.

Benefits (How this will benefit the server and game as a whole):

Reduces a load of lag.

Details (Description of how you think this would work, the benefits, etc):See title.

Implementation (Optional, if you have an idea how to implement it): Same as the title.
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coroneljones
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Re: Player cap For Alpha Tests

Post by coroneljones » 10 Jul 2015, 17:38

Maybe a 100 player cap
And unlimited for staff?
I am Crornel Jrones, grorious admin of Coronial Mahreens. U ar arr nast Trorr and will be ding dong bannu. U critizize Xenos? Ding dong Bannu. U no rike grorious adminnu? Ding dong Bannu. U comrpain about Marine nerfs? Dingdong bannu. U comprain about grorrious adminnu? O yoo betta bereev dat's a bannu. It has come to my Grorrious attention dat nasty trorr has been imidatingu me on serveru, dis is a shamfrul dispray and unacceptaboo so dey ding dong bannu. End of Rine -----------------Rine ends here.'
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Re: Player cap For Alpha Tests

Post by TopHatPenguin » 10 Jul 2015, 17:39

coroneljones wrote:Maybe a 100 player cap
And unlimited for staff?
Agreed just as long as we get a Cap.
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Re: Player cap For Alpha Tests

Post by Felkvir » 10 Jul 2015, 17:39

+1.

The amount of workload this puts on staff aswell is vastly impractical. Logs will literally be filled so fast we're almost unable to answer anything at times.

100 players like jones mentioned maybe. Though i think anywhere around 70-90 would be fine..

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Re: Player cap For Alpha Tests

Post by TopHatPenguin » 10 Jul 2015, 17:40

Felkvir wrote:+1.

The amount of workload this puts on staff aswell is vastly impractical. Logs will literally be filled so fast we're almost unable to answer anything at times.

100 players like jones mentioned maybe. Though i think anywhere around 70-90 would be fine..
Whatever number.. i don't really mind.. just as long as we have a Cap...
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Re: Player cap For Alpha Tests

Post by Feweh » 10 Jul 2015, 17:42

It's not so much of a testing period as it is dealing with the hordes of generic idiots.

Honestly, I enjoy player the game and I have no real desire to be staff but after all the frustration the last two rounds.. I'm beyond tempted to apply to moderation solely because of the massive shitfest.

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Re: Player cap For Alpha Tests

Post by UnknownMurder » 10 Jul 2015, 18:14

Or... Host on the same server rather than starting a new one. Bans are not transferred to new one.
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Re: Player cap For Alpha Tests

Post by TopHatPenguin » 10 Jul 2015, 18:14

UnknownMurder wrote:Or... Host on the same server rather than starting a new one. Bans are not transferred to new one.
Sadly that won't stop 120 people from joining Unknown... :/
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Re: Player cap For Alpha Tests

Post by UnknownMurder » 10 Jul 2015, 19:28

Fun Fact: Most banned players are on the server.
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Re: Player cap For Alpha Tests

Post by TopHatPenguin » 10 Jul 2015, 19:34

UnknownMurder wrote:Fun Fact: Most banned players are on the server.
Are they... ? huh.. well i learnt something today...
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