Player cap For Alpha Tests
- TopHatPenguin
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Player cap For Alpha Tests
Summary (a quick, 2-3 sentence summary):
Player Cap for alpha tests just to stop the server from dieing due to a steady rate of 120+ people.
Benefits (How this will benefit the server and game as a whole):
Reduces a load of lag.
Details (Description of how you think this would work, the benefits, etc):See title.
Implementation (Optional, if you have an idea how to implement it): Same as the title.
Player Cap for alpha tests just to stop the server from dieing due to a steady rate of 120+ people.
Benefits (How this will benefit the server and game as a whole):
Reduces a load of lag.
Details (Description of how you think this would work, the benefits, etc):See title.
Implementation (Optional, if you have an idea how to implement it): Same as the title.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
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That guy called Wooki.
Resident Santa.
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- coroneljones
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Re: Player cap For Alpha Tests
Maybe a 100 player cap
And unlimited for staff?
And unlimited for staff?
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-Credit goes to SovietCyanide
-Credit goes to SovietCyanide
- TopHatPenguin
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Re: Player cap For Alpha Tests
Agreed just as long as we get a Cap.coroneljones wrote:Maybe a 100 player cap
And unlimited for staff?
Shit cm memes:
That guy called Wooki.
Resident Santa.
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That guy called Wooki.
Resident Santa.
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- Felkvir
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Re: Player cap For Alpha Tests
+1.
The amount of workload this puts on staff aswell is vastly impractical. Logs will literally be filled so fast we're almost unable to answer anything at times.
100 players like jones mentioned maybe. Though i think anywhere around 70-90 would be fine..
The amount of workload this puts on staff aswell is vastly impractical. Logs will literally be filled so fast we're almost unable to answer anything at times.
100 players like jones mentioned maybe. Though i think anywhere around 70-90 would be fine..
- TopHatPenguin
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Re: Player cap For Alpha Tests
Whatever number.. i don't really mind.. just as long as we have a Cap...Felkvir wrote:+1.
The amount of workload this puts on staff aswell is vastly impractical. Logs will literally be filled so fast we're almost unable to answer anything at times.
100 players like jones mentioned maybe. Though i think anywhere around 70-90 would be fine..
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- Feweh
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Re: Player cap For Alpha Tests
It's not so much of a testing period as it is dealing with the hordes of generic idiots.
Honestly, I enjoy player the game and I have no real desire to be staff but after all the frustration the last two rounds.. I'm beyond tempted to apply to moderation solely because of the massive shitfest.
Honestly, I enjoy player the game and I have no real desire to be staff but after all the frustration the last two rounds.. I'm beyond tempted to apply to moderation solely because of the massive shitfest.
- UnknownMurder
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Re: Player cap For Alpha Tests
Or... Host on the same server rather than starting a new one. Bans are not transferred to new one.
- TopHatPenguin
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Re: Player cap For Alpha Tests
Sadly that won't stop 120 people from joining Unknown... :/UnknownMurder wrote:Or... Host on the same server rather than starting a new one. Bans are not transferred to new one.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)
- UnknownMurder
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Re: Player cap For Alpha Tests
Fun Fact: Most banned players are on the server.
- TopHatPenguin
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Re: Player cap For Alpha Tests
Are they... ? huh.. well i learnt something today...UnknownMurder wrote:Fun Fact: Most banned players are on the server.
Shit cm memes:
That guy called Wooki.
Resident Santa.
(THP)
► Show Spoiler
That guy called Wooki.
Resident Santa.
(THP)