Give Resin a timer like Girders and stuff

User avatar
SASoperative
Donor
Donor
Posts: 1319
Joined: 26 Dec 2014, 20:49
Location: Mobile constantly. Never really in one spot for long.

Give Resin a timer like Girders and stuff

Post by SASoperative » 13 Jul 2015, 22:54

CM Version (alpha or Regular): (Regular and Alpha) I am sick and tired of aliens just insta creating resin when marines are chasing them to block off marines. In reality they should not be able to do this so why not give the aliens a timer for building just like humans?

Summary (a quick, 2-3 sentence summary): Make Resin building have a timer and have to stand still like girders to prevent this 'abuse'

Benefits (How this will benefit the server and game as a whole): It would result in a easier time for marines and make things a bit more realistic

Details (Description of how you think this would work, the benefits, etc): The benfits and details are said as above

Implementation (Optional, if you have an idea how to implement it): Just make some minor tweaks in coding I assume

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Give Resin a timer like Girders and stuff

Post by Surrealistik » 13 Jul 2015, 22:56

+1, it's fucking stupid that they can throw it down instantaneously.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

User avatar
Evilkyle24
Registered user
Posts: 539
Joined: 30 May 2015, 21:46

Re: Give Resin a timer like Girders and stuff

Post by Evilkyle24 » 13 Jul 2015, 23:07

Wouldn't the hivelord be useless then?
Image

User avatar
SASoperative
Donor
Donor
Posts: 1319
Joined: 26 Dec 2014, 20:49
Location: Mobile constantly. Never really in one spot for long.

Re: Give Resin a timer like Girders and stuff

Post by SASoperative » 13 Jul 2015, 23:08

No? The hivelord is MEANT to stay at the hive and expand not get into engagements.... Same for the drone

User avatar
Evilkyle24
Registered user
Posts: 539
Joined: 30 May 2015, 21:46

Re: Give Resin a timer like Girders and stuff

Post by Evilkyle24 » 13 Jul 2015, 23:50

SASoperative wrote:No? The hivelord is MEANT to stay at the hive and expand not get into engagements.... Same for the drone
I mean then it takes him so long to build anything he regenerates faster than he can build.
Image

User avatar
1138
Donor
Donor
Posts: 162
Joined: 30 Jun 2015, 03:30

Re: Give Resin a timer like Girders and stuff

Post by 1138 » 14 Jul 2015, 02:34

This would heavily slow down hivebuilding. Direct nerf to aliens.

User avatar
Clayton_Kelly
Registered user
Posts: 121
Joined: 24 Jun 2015, 17:38

Re: Give Resin a timer like Girders and stuff

Post by Clayton_Kelly » 14 Jul 2015, 04:00

It makes sense but it would stop alien hive building. Perhaps a quarter of a second on building resin is a good compromise.

User avatar
HalfdeadKiller
Registered user
Posts: 468
Joined: 15 Oct 2014, 13:17

Re: Give Resin a timer like Girders and stuff

Post by HalfdeadKiller » 14 Jul 2015, 07:04

I say +1. I say do this for every hive structure. Not only will this fix combat walling, but it will fix combat nesting, and stuff like that. And y'all may whine about an alien nerf, but the aliens manage just fine without combat nesting and walling, really. So, I see no reason why this shouldn't be a thing, considering aliens can function without combat nests/walls. All this would do is discourage it. It would still be possible to build alien Forward Operating Hives, just not directly in combat.

And, in regards to hive building, I would be inclined to increase the health of Resin Walls if this fix is implemented. The walls break too easily in my opinion, and if we stop them from spamming walls, we should make them a little bit tougher. I say, increase resin wall health by say... 75-100ish.

User avatar
MrGabol100
Registered user
Posts: 636
Joined: 06 Jan 2015, 17:12

Re: Give Resin a timer like Girders and stuff

Post by MrGabol100 » 14 Jul 2015, 07:26

+1 For all the structures, Pretty stupid how aliens can just spawn a buch of resin 3 meters tall and 1 meter wide out of nowhere in one second, maybe 13 seconds to build one structure?

Then make it 6 while on weeds.

User avatar
JuanRico
Registered user
Posts: 73
Joined: 05 Jul 2015, 19:12
Location: London, UK

Re: Give Resin a timer like Girders and stuff

Post by JuanRico » 14 Jul 2015, 10:01

+1

Not a huge delay but instantaneous is a bit silly.
Image
Image

User avatar
Evilkyle24
Registered user
Posts: 539
Joined: 30 May 2015, 21:46

Re: Give Resin a timer like Girders and stuff

Post by Evilkyle24 » 14 Jul 2015, 10:08

MrGabol100 wrote:+1 For all the structures, Pretty stupid how aliens can just spawn a buch of resin 3 meters tall and 1 meter wide out of nowhere in one second, maybe 13 seconds to build one structure?

Then make it 6 while on weeds.
Hahahahah NO! Thats way too long, can you imagine taking over two minutes for a simple nest room? Aliens need a big hive or they get fucked by the first marine assault.
Image

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Give Resin a timer like Girders and stuff

Post by TopHatPenguin » 14 Jul 2015, 10:45

I have a small Idea to add to this which I've spoken to a few people about which is.....

So basically if we revamp aliens and such.. i'm fairly sure the resin will need a revamp as well so .. an idea i have which links to this goes as such..
Aliens will have two tiers of Resin, the first tier being what we currently have but with a slight delay as in maybe 3-4 seconds or something ( Not really sure on how long i'll leave that up to you chaps. )
Then they will have the second tier which will take a considerable amount of time to construct say the 13 seconds ( Could be increased for balance if need be ) that Gabol suggested or something, anyway this second tier would take alot of hits to take down but not too many to make it ridiculously OP but just enough to take a considerable amount of time to go through.

With the tier 1 and tier 2 resin it would go something like this...

Still kind of debating on what the health of tier 2 resin would be.... not sure if to have it double the normal resin or.. triple, maybe even just a custom health ( Decided by dev's )

Tier 1:
All the current resin we have with their current health but with a slight delay to stop the spam.

Tier 2:
A Different looking type of resin in colour and also will cost more plasma and have a larger cool down to put down maybe 13 seconds ( See above for more things ) but this second tier would be a direct upgrade to the tier 1 stuff i.e you would have

a Normal resin door ( Tier 1 ) then a Hardened Resin door ( Tier 2 )

For the castes that could have it.... i'm thinking hivelord and the queen ( maybe drone if need be but might make more sense for them to stick with tier 1 stuff )
The selected castes would always have tier 1 and tier 2 resin available from the start of the round as well.

So yeah.. that's and idea for this suggestion to think about as well.
Kind Regards, Penguin.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

User avatar
Clayton_Kelly
Registered user
Posts: 121
Joined: 24 Jun 2015, 17:38

Re: Give Resin a timer like Girders and stuff

Post by Clayton_Kelly » 14 Jul 2015, 14:02

If there is a 3-4 second delay, drones better get unlimited plasma for building to compensate.

User avatar
TopHatPenguin
Community Contributor
Community Contributor
Posts: 2383
Joined: 14 Dec 2014, 18:06
Location: Forever Editing The Wiki.
Byond: TopHatPenguin
Contact:

Re: Give Resin a timer like Girders and stuff

Post by TopHatPenguin » 14 Jul 2015, 14:06

Clayton_Kelly wrote:If there is a 3-4 second delay, drones better get unlimited plasma for building to compensate.
With a delay they would regen fast enough to have the same amount they had before.. unless it would be tier 2 stuff. So in theory they would have unlimited plasma for building the normal resin stuff.
Shit cm memes: Image
Image
Image
Image
That guy called Wooki.
Resident Santa.
(THP)

tenshar
Registered user
Posts: 59
Joined: 10 Jul 2015, 17:58

Re: Give Resin a timer like Girders and stuff

Post by tenshar » 19 Jul 2015, 02:06

We could make non hivelords have 2 or 3 times as long a build time on resin as the hivelord, that way its even more useful for hive building.

Either way this is needed..You don't just throw up a wall instantly, you have to shape it and such and let it harden.
+1

User avatar
Evilkyle24
Registered user
Posts: 539
Joined: 30 May 2015, 21:46

Re: Give Resin a timer like Girders and stuff

Post by Evilkyle24 » 19 Jul 2015, 15:00

Perhaps you can lay it down super fast, and its really weak until it hardens?

That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
Image

User avatar
Wutnold124
Registered user
Posts: 1
Joined: 05 Aug 2015, 19:10

Re: Give Resin a timer like Girders and stuff

Post by Wutnold124 » 05 Aug 2015, 20:12

Evilkyle24 wrote:Perhaps you can lay it down super fast, and its really weak until it hardens?

That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
That's actually a very good idea. It should probably be upped to something like 45 seconds, maybe a minute. Ten seconds is too short for something even slightly damp to dry out.
I'm here to look silly and sound idiotic, all the while trying to seem professional.

User avatar
Derpislav
Registered user
Posts: 823
Joined: 10 May 2015, 09:14

Re: Give Resin a timer like Girders and stuff

Post by Derpislav » 05 Aug 2015, 20:31

Evilkyle24 wrote:Perhaps you can lay it down super fast, and its really weak until it hardens?

That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
This.

Also, about tier 2 resin - I'm all in, as long as you ban every hivelord making a chess field of 1x1 solitary confinement cells out of that superresin. Because I will find out his ckey, put him in crit preventing him from respawning, kill him on the next roundstart, find other servers where he plays and grief him here too, find other games he plays and grief him here too, find out where he lives and grief him here too...
Lockie 'Furry' Hughes, your local source of annoyance, medicine and Will. E. Coyote engineering. Mostly medicine. Maybe annoyance.
Image

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Give Resin a timer like Girders and stuff

Post by Surrealistik » 05 Aug 2015, 20:48

Evilkyle24 wrote:Perhaps you can lay it down super fast, and its really weak until it hardens?

That way, they can build a room quickly and move on, and it will harden after about ten seconds, but in combat the soft resin walls are useless.
+1
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

snow5445
Registered user
Posts: 101
Joined: 02 Aug 2015, 16:51

Re: Give Resin a timer like Girders and stuff

Post by snow5445 » 05 Aug 2015, 21:19

Tier two sounds worthless. Let's say it takes ten seconds to make. And regular takes two. Ok so we can build five walls instead of 1 super wall with triple health. If it has 5 times the health. Whats the point? Let's space? WHO CARES!!! 6 times health ok maybe for certain things 10 times health. NOW IT HAS A REAL USE!!!!
Johnners: It's all in your mind.... There is no evidence of it being named penis..

User avatar
1138
Donor
Donor
Posts: 162
Joined: 30 Jun 2015, 03:30

Re: Give Resin a timer like Girders and stuff

Post by 1138 » 05 Aug 2015, 21:30

This is horridly unnecessary, I'm sorry. It's the marine's fault they waste ammo on resin doors and walls, not the aliens.

If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.

Learn to deal with game mechanics, this game shouldn't be made easier for you.

snow5445
Registered user
Posts: 101
Joined: 02 Aug 2015, 16:51

Re: Give Resin a timer like Girders and stuff

Post by snow5445 » 05 Aug 2015, 21:41

1138 wrote:This is horridly unnecessary, I'm sorry. It's the marine's fault they waste ammo on resin doors and walls, not the aliens.

If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.

Learn to deal with game mechanics, this game shouldn't be made easier for you.
Marines already have a massive advantage. Literally the only way they can lose is by wondering off alone. THATS IT!!! Even then you need alot of people doing that. I mean they have basically endless reinforcements. Endless ammunition. Endless weapons. If they don't wonder off alone worst case scenario for marines is. You have to deal with 9 ravagers and a queen.
Johnners: It's all in your mind.... There is no evidence of it being named penis..

User avatar
Surrealistik
Registered user
Posts: 1870
Joined: 04 Jul 2015, 17:57

Re: Give Resin a timer like Girders and stuff

Post by Surrealistik » 05 Aug 2015, 22:47

snow5445 wrote:Marines already have a massive advantage. Literally the only way they can lose is by wondering off alone. THATS IT!!! Even then you need alot of people doing that. I mean they have basically endless reinforcements. Endless ammunition. Endless weapons. If they don't wonder off alone worst case scenario for marines is. You have to deal with 9 ravagers and a queen.
More like 9+ Praetorians and a Queen; OP aoe acid pain crit spit spam/corrosive spit flank set up is the new meta.

Speaking of, Aliens have definitely been winning a lot more games lately than Marines; overall they definitely seem to be advantaged.
Sur 'Druglord' Lahzar; Field Engineer, Perpetually Understaffed and Exasperated CMO/Doctor/Researcher
Bando 'Baldboi' Badderson; PFC, Five foot ten of pure bald glory.

Field Engineer Guide
Medbay Guide
Utility PFC Guide

snow5445
Registered user
Posts: 101
Joined: 02 Aug 2015, 16:51

Re: Give Resin a timer like Girders and stuff

Post by snow5445 » 05 Aug 2015, 22:52

Surrealistik wrote: More like 9+ Praetorians and a Queen; OP aoe acid pain crit spit spam/corrosive spit flank set up is the new meta.

Speaking of, Aliens have definitely been winning a lot more games lately than Marines; overall they definitely seem to be advantaged.
Early game man early game. THATS THE IMPORTANT THING!!! Usually you will end up with one or two pretorains and a hive lord if you are lucky. Other than that you are fucked. Marines have limitless manpower.
Johnners: It's all in your mind.... There is no evidence of it being named penis..

User avatar
Atpot
Registered user
Posts: 61
Joined: 06 Apr 2015, 18:28
Location: Michigan

Re: Give Resin a timer like Girders and stuff

Post by Atpot » 06 Aug 2015, 00:05

-1
1138 wrote:This is horridly unnecessary, I'm sorry. It's the marine's fault they waste ammo on resin doors and walls, not the aliens.

If you're chasing a hivelord blindly into the darkness that's shitting out cheap cover, you really need to reassess your situation for a moment before you get snatched up by a pack of runners.

Learn to deal with game mechanics, this game shouldn't be made easier for you.

Locked