RANDOM ALPHA TEST #6: 14JUL2015

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apophis775
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RANDOM ALPHA TEST #6: 14JUL2015

Post by apophis775 » 14 Jul 2015, 21:31

POST BUGS HERE

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TheCubscout
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 14 Jul 2015, 21:42

Requisition Officer cannot open Cargo Technician's locker
Requisition Officer cannot use Shuttle console : Access Denied
Warehouse door control, both of them: Access Denied
Last edited by TheCubscout on 14 Jul 2015, 23:11, edited 2 times in total.

UnKuT
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by UnKuT » 14 Jul 2015, 21:47

You have to drag the marine underwear to your hand instead of just clicking on it.
Image Image Image

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 14 Jul 2015, 21:56

The status display for supply shuttle does not appear to work

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 14 Jul 2015, 21:59

The supply shuttle area decided to not have air or pressure upon calling it, then entering the room

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 14 Jul 2015, 22:43

M4A3 Service pistol can be equipped with forward grip (Could be intentional)

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 14 Jul 2015, 22:55

There is an open wall leading to the sleepers from Cargo bay. (This caused a major loss of air due to the shuttle problem)

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Clayton_Kelly
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Clayton_Kelly » 14 Jul 2015, 23:12

COMBAT ENGINEER ROOM

add infrared signaler to vendor (to use with prox sensors)
add 2 boxes
or/and 2 metal crates

OTHER I SAW

RO had access issues
no toggle weapon light in object tab
can't see crew manifest from objcet tab as ghost
add predator honor code

TEST BEFORE LAST NOTES

Add fuel tanks around Sulaco and planet
Squad leaders need PDAs to keep track of squad
crew manifest can't be seen on ID computer

SUGGESTIONS

give bridge officer's marine jumpsuits
any way to add messages to the computers in the comms pod?

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TheCubscout
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 14 Jul 2015, 23:53

This emergency closet spawns here every round on startup. Since there is a fire safety closet there, one either of them is opened, it cannot be closed until the locker is moved to a new location.
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Rahlzel » 14 Jul 2015, 23:56

Atmos needs some TLC:

* Several consoles still show "ERROR: Can not find input port" even after using "SEARCH" (unsure if this is a bug)
* Atmos air alarm > Scrubbers control > "No scrubbers connected"
* No way to cool the air - can only cool portable scrubbers and canisters using the connector port.
* Can't click on this door when it's opened (I have it bolted. I can't un-bolt it): http://i.imgur.com/MbZu7ML.png
* Crew Manifest: http://i.imgur.com/ujub7ry.png

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TheCubscout
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 15 Jul 2015, 00:24

Image

First off there is no way to get into disposals (Incase someone is stuffed down there or an item is placed down it)
Secondly the items aren't launched into space they are just moved into space, hitting the glass window.

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Artouris
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Artouris » 15 Jul 2015, 00:29

I dont know how to replicate this, nor am I sure this is a server side bug. But what happened was the screen locked up, I couldn't move, nor did anything i typed into dead chat register into the server perhaps. Since it didn't pop up. But the thing was that the text box kept getting people talking. So I don't know what happened there and I might have triggered it by moving really fast as a ghost? I'm not sure.
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by TheCubscout » 15 Jul 2015, 00:47

Shuttle says it will arrive in ten minutes, status display and alert message says 20.
I know that's the automated voice but still.

Additionally with this, when the timer is above 10 minutes, It cannot be viewed during on the Status tab.

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Biolock » 15 Jul 2015, 01:21

Dex Plus injectors only have 1 unit in each of them (Don't think that was intended.
I'm stressing way too hard about what to put here, so I'm just gonna leave it blank.... or....

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Youbar » 15 Jul 2015, 02:18

Lit welding tools cannot fit in a toolbox

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Focks
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Focks » 15 Jul 2015, 02:41

When you use a screwdriver on a normal flashlight, it disappears entirely/is deleted? You still get the message that it can now be affixed to things, but it vanishes.

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Clayton_Kelly
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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Clayton_Kelly » 15 Jul 2015, 02:47

It's a very small item that is beige. Alt click the tile you were on to find it. It changes into a rail light.

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Infernus » 15 Jul 2015, 07:10

Biolock wrote:Dex Plus injectors only have 1 unit in each of them (Don't think that was intended.
Intended. One dex+ will heal all oxygen damage instantly.

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Sargeantmuffinman » 15 Jul 2015, 08:08

UnKuT wrote:You have to drag the marine underwear to your hand instead of just clicking on it.
That's a new bay thing I think.

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Aeleto » 15 Jul 2015, 22:06

Runners are still invicible.

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by CampinKiller » 16 Jul 2015, 22:48

Commander's gloves are invisible

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Re: RANDOM ALPHA TEST #6: 14JUL2015

Post by Sebro » 17 Jul 2015, 12:00

Wait I missed this? GODDAMIT U GUYS NEED TO TELL ME THIS STUFF.
:(

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